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CHESS
INDEX

TERMS | PLAYERS | ECO | ECM | ECE | MCO-15 | GAMES | EVENTS | TOURNAMENTS | CHESS HISTORY

TERMS (A - Z)

TERMS (A-Z)

A


Absolute Pin / A pin against the king. The pinned piece cannot legally move if doing so would expose check.

 

Advantage / Having a better position than your opponent, such as a material advantage, space advantage, development advantage, or safer king.

 

Adjudication / The process of an arbiter determining the result of an unfinished game based on the position.

 

Adjournment / The temporary suspension of a game to be continued later. Rare in modern play.

 

Alekhine's Gun / A heavy-piece battery where rooks are stacked behind a queen on an open or semi-open file.

 

Algebraic Notation / The standard method for recording chess moves, such as e4, Nf3, and O-O.

 

Anastasia's Mate / A rook mate on the edge where a knight controls the king's escape squares.

 

Anderssen's Mate / A supported back-rank mating pattern where coordinated pieces trap the king with no safe escape.

 

Annihilation of Defence / A forcing sequence that wipes out the defensive units around the king or a decisive target.

 

Annotation / Commentary, notes, and analysis added to a recording of a game.

Arbiter / The referee of a chess tournament responsible for enforcing rules.

 

Armageddon / A tie-break game where White has more time but must win; Black wins if the game is drawn.

 

Arabian Mate / A rook-and-knight corner mate pattern, also called Arabian Checkmate. It is one of the oldest named mating patterns.

 

Artificial Castling / Manually moving the king and rook over several turns to achieve a castled position.

 

Attack / An aggressive action that creates a threat against material, the king, or a key square.

Attraction / A decoy idea that drags a king, queen, or defender onto a square where a forcing continuation works.

 

B

Back Rank / The first or eighth rank. A weak back rank can lead to checkmate.

 

Back-Rank Mate / A rook or queen mate on the back rank when the king is trapped by its own pawns.

 

Back-Rank Tactic / A tactic using the back-rank weakness even if it does not end in mate immediately.

 

Back-Rank Weakness / A tactical weakness where the king has no flight square behind its own pawns.

 

Backward Pawn / A pawn that has fallen behind its neighbors and cannot be supported by other pawns.

 

Bad Bishop / A bishop blocked by its own pawns. It becomes a tactical target when it cannot defend key squares.

 

Bad Piece Tactic / Exploiting a piece with no mobility, no targets, or no useful defence.

 

Balestra Mate / A bishop-delivered mate where the queen cuts off the king's escape both diagonally and vertically.

 

Battery / Two or more pieces lined up on a file, rank, or diagonal to multiply pressure.

 

Bishop / A minor piece that moves diagonally. Typical value: 3.

 

Bishop and Knight Mate / A technical checkmate where bishop, knight, and king force the lone enemy king into the bishop-colour corner.

 

Bishop Pair / Having both bishops is often a long-term advantage in open positions.

 

Black / The player who moves second. The pieces are usually dark-colored.

 

Blackburne's Mate / A bishop-pair and knight mating pattern, often unlocked by a queen sacrifice.

 

Blindfold Chess / Playing chess without looking at the board.

 

Blind Swine Mate / A seventh-rank mate pattern where heavy pieces invade and trap the king with help from a stopper.

 

Blitz / Fast chess. Typically 3 to 5 minutes per player for the whole game.

 

Blockade / Placing a piece directly in front of an enemy passed pawn to stop it.

 

Blocking / Putting a piece in the way of an enemy line or escape route. Blocking tactics often appear in mating nets.

 

Blunder / A severe mistake that loses material or the game immediately. Worse than a normal mistake.

 

Blunder Check / A final scan before moving: is the king safe, is anything hanging, and what forcing reply does the opponent have?

 

Board Geometry / The board has 64 squares organized into ranks, files, and diagonals.

 

Board Setup / The standard arrangement of pieces at the start of the game.

 

Boden's Mate / A two-bishop mating pattern where crossing diagonals trap a king blocked by its own pieces.

 

Breakthrough / A forcing pawn or piece operation that breaks through a blockade or defensive wall.

 

Brilliancy / A game containing a beautiful, correct strategic concept or sacrifice.

 

Brilliant Move / A striking tactical move, often involving a sacrifice or quiet move, that solves the position in a surprising way.

 

Bullet Chess / Ultra-fast chess. Typically 1 minute or less per player.


C

Calculation / Mentally visualizing future moves and variations.

 

Calculation Discipline / The habit of calculating forcing lines accurately instead of stopping after the move you want to work.

 

Candidate Master (CM) / A FIDE title ranking below FIDE Master.

 

Candidate Move / A move worth calculating before choosing. Tactical candidates usually come from checks, captures, threats, loose pieces, and exposed kings.

 

Capture / Taking an opponent's piece by moving onto its square; captures become tactical when the recapture, defender, or move order contains a hidden problem.

 

Capture Race / A sequence where both sides take material, and the tactic depends on the final count or in-between move.

 

Castling / The only move where two pieces move at once, moving the king and rook to improve king safety.

 

CCT Scan / The practical checks-captures-threats scan. It gives a repeatable order for finding forcing moves.

 

Center / The critical central squares: e4, d4, e5, and d5.

 

Centralization / Bringing pieces toward the center where they control the most squares.

 

Check / An attack on the king that must be answered immediately.

 

Checkmate / The position where the king is in check and has no legal escape, capture, or block. Game over.

 

Checkmate Pattern / A recurring mating shape that helps you recognise how the king is trapped.

 

Checks, Captures, Threats (The 3 C's) / A simple tactics checklist: first look at all checks, captures, and threats on every move.

 

Classical Chess / Standard slow chess, such as 90 or more minutes per player.

 

Clearance / Vacating a key square or line without necessarily sacrificing material. The cleared path creates the tactic.

 

Clearance Sacrifice / Moving or sacrificing a piece to vacate a square, file, rank, or diagonal for another piece.

 

Clock / The timer used to limit thinking time. If your time reaches zero, you usually lose by flagging.

 

Closed Game / A position with locked pawn chains where lines are blocked and manoeuvring dominates.

 

Columns vs Files / Beginners often say columns. In chess, the vertical columns are called files.

 

Combination / A forced sequence, often involving a sacrifice, that leads to material gain, mate, or a decisive positional result.

 

Compensation / Positional benefits gained in return for sacrificed material, such as initiative, king safety, structure, or active pieces.

 

Connected Pawns / Pawns on adjacent files that can support each other.

 

Corner Mate / A knight-delivered corner checkmate where a rook or queen controls escape squares and a blocker seals the final flight square.

 

Corridor Mate / A king is trapped in a narrow line of escape squares and mated by a rook, queen, or bishop.

 

Corridor Mate (Diagonal Corridor Mate) / A tactical motif where a king is trapped along a long diagonal and mated by a bishop or queen, with escape squares blocked.

 

Correspondence Chess / Games played over days or weeks per move.

 

Counter-Tactic / A tactic played in response to an opponent's threat. The best defence is often a more forcing move.

 

Counterattack / Answering pressure by creating an equal or stronger threat.

 

Critical Moment / A position where the evaluation can change sharply and deeper tactical calculation is needed.

 

Cross Check / A reply to check that also gives check back, turning defence into a forcing counterattack.

 

Cross-Pin / A piece is pinned along one line and pressured from another, leaving it almost paralysed.

D

Damiano's Bishop Mate / A queen-and-bishop mate where the bishop supports the queen's final capture.

 

Damiano's Mate / A classic queen-and-pawn mate where the pawn confines the king and the queen delivers mate.

 

Dark Square Complex / A position where a player is especially vulnerable on the dark squares, often after trading the dark-squared bishop.

 

Declined (Gambit) / Refusing a gambit pawn offered by the opponent, such as in the Queen's Gambit Declined.

 

Decoy / Luring an enemy piece onto a bad square where it can be attacked, pinned, forked, or mated.

 

Defend / Preventing an opponent's threat by protecting a piece, square, or king, blocking a line, or moving to safety.

 

Defender Overload / A specific overload where the same defender guards two or more essential targets.

 

Deflection / Forcing a defender away from its duty. The target falls because the defender can no longer protect it.

 

Demolition of Pawn Structure / Destroying the king's pawn cover, often by sacrifice, so the attacking pieces gain direct access.

 

Desperado / A doomed piece that causes maximum damage before it is captured.

 

Destruction of Guard / Another name for removing the defender. It highlights the guard's role rather than the target.

 

Development / Activating pieces from the back rank. Being ahead in development means more pieces are in play.

 

Diagonal / A straight line of same-colored squares running at an angle across the board.

 

Diagonal Tactic / A tactic based on bishop or queen pressure along a diagonal, often against the king, rook, or queen.

 

Ding Liren / The 17th World Champion. Known for resilience and elite defence.

 

Discovered Attack / One piece moves and reveals an attack from a piece behind it. The moving piece often creates a second threat.

 

Discovered Check / A discovered attack where the revealed line checks the king.

 

Distracting the Defender / Forcing a defender to attend to a new threat so it abandons the original target.

 

Double Attack / A move that creates two threats at once.

 

Double Bishop Mate / A two-bishop checkmate where parallel diagonals trap the king.

 

Double Check / The king is checked by two pieces at once. Since one move cannot answer both attacks, the king usually must move.

 

Double Knight Mate / A two-knight mating pattern where one knight forces the king into the corner and the other finishes the mate.

 

Double Threat / Two independent threats created by one move. The defender can often stop only one of them.

 

Doubled Pawns / Two pawns of the same color on the same file, often a structural weakness.

 

Dovetail Mate / A queen contact mate where the queen checks diagonally beside the king while escape squares are blocked or controlled.

 

Dovetail Mate AKA Cozio's Mate / Another name presentation for Dovetail Mate, also known as Cozio's Mate.

 

Draw / A game where neither player wins. Includes stalemate, repetition, the 50-move rule, and agreement.

 

Draw by Agreement / When both players agree to end the game as a draw.

 

Draw Offer / An offer to end the game as a draw; the opponent can accept or decline.

 

Drawing Mechanism / A repeatable defensive resource such as perpetual check, stalemate, fortress, or insufficient winning progress.

E​
 

Elimination / Removing a piece that controls an important square or protects a key target.

 

Elo Rating / The system used to calculate the relative skill level of chess players.

 

En Passant / A special pawn capture rule, meaning in passing.

 

En Prise / A piece or pawn is en prise when it is exposed to immediate capture, usually for free or at a favorable cost.

 

Endgame / The final phase of the game where few pieces remain and the king becomes more active.

 

Endgame Decoy / A decoy used in simplified positions, often to lure the king away from a pawn or into zugzwang.

 

Endgame Skewer / A skewer in simplified positions, often involving king, rook, queen, or promoted pawn geometry.

 

Engine / Computer software used to analyse games and evaluate positions.

 

Epaulette Mate / A checkmate where the king's own pieces block both shoulder squares, making the final escape impossible.

 

Exchange / Trading pieces, often of roughly equal value, to simplify or change the position.

 

Exchange Sacrifice / Giving up a rook for a bishop or knight to gain attack, structural damage, dark-square control, or long-term compensation.

 

Exchange Variation / An opening line defined by an early exchange of pawns or pieces, such as the French Exchange Variation.

 

Expert / A strong player below master level, often in the 2000 to 2199 Elo range.

 

F

 

Family Fork / A knight fork that attacks several major targets at once, usually king, queen, and rook.

 

Fawango / An internet meme or joke opening name that circulates online. It is not a real classical chess term.

Fianchetto / Developing a bishop to b2 or g2, or b7 or g7, to control a long diagonal.

 

FIDE / The International Chess Federation, the world governing body for chess.

 

FIDE Master (FM) / A chess title ranking below International Master.

 

Fifty-Move Rule (and 75-Move Rule) / A draw can be claimed after 50 moves with no pawn move or capture. Under FIDE rules, 75 moves can trigger an automatic draw.

 

File / A vertical column of squares on the board, lettered a through h.

Flag / To lose on time when your clock reaches zero.

 

Fool's Mate / The fastest possible checkmate, reached in two moves if White fatally weakens the king.

 

Forcing Move / A move that sharply limits the opponent's replies: checks, captures, and direct threats.

 

Forced Move / A move you must make because other moves are illegal or lose immediately.

 

Fork / One-piece attacks two or more targets at the same time.

 

Fortress / A defensive setup that cannot be broken despite material disadvantage.

G

Gaining Space / Advancing pawns and pieces to control more territory and restrict the opponent.

 

Gambit / Sacrificing material, often a pawn, for development, central control, or attack.

 

Good Bishop / A bishop that is not blocked by its own pawns and has active diagonals.

 

Grandmaster (GM) / The highest title in chess.

 

Greco's Mate / A queen-or-rook edge mate where a bishop contains the king and the defender's own pawn helps complete the cage.

 

Greek Gift / The classic bishop sacrifice on h7 or h2 to rip open the enemy king.

 

Greek Gift Sacrifice / The bishop sacrifice on h7 or h2 to expose a castled king, usually requiring knight and queen support.

 

H

Hanging a Piece / Beginner slang for leaving a piece unprotected so it can be captured for free.

 

Hanging Piece / A piece that can be taken immediately, usually because it is undefended or not defended enough.

 

Hedgehog / A solid defensive structure, often with pawns on e6, d6, b6, and a6, that prepares counterplay later.

 

Hole / A square that can no longer be controlled by enemy pawns, often becoming a permanent outpost or tactical launch pad.

 

Hook Mate / A rook-and-knight mate where the knight controls the escape squares while the rook delivers the final check.

 

Hope Chess / Playing a move because you hope the opponent misses the threat instead of calculating their best reply.

 

Hyper-Modernism / Controlling the center from a distance with pieces rather than occupying it immediately with pawns.

 

I

Illegal Move / A move not permitted by the rules, such as moving the king into check. Online it is blocked; over the board it can incur penalties.

 

Imbalance / Any meaningful difference between the two sides, such as pawn structure, bishops versus knights, space, king safety, or material.

 

In-Between Check / A checking zwischenzug that interrupts the expected sequence before recapturing, defending, or finishing the tactic.

 

In-Between Move / A forcing move inserted before the obvious recapture or reply. Also known as a zwischenzug or intermezzo.

 

Increment / Time added to your clock after each move, such as 10 seconds per move.

 

Initiative / The ability to make threats that force the opponent to respond. Tactical initiative often matters more than temporary material.

 

Insufficient Material / A draw when neither side has enough material to force checkmate, such as king versus king.

 

Interference / Placing a piece between two enemy pieces to cut off a line of defence, attack, or communication.

 

Intermediate Move / A move inserted before the natural continuation. It is the plain-English version of zwischenzug.

 

Intermezzo / Another name for zwischenzug: an in-between move that interrupts the obvious sequence with a more forcing move.

 

International Master (IM) / A strong FIDE title below Grandmaster.

 

Iron Tigran / A popular nickname for Tigran Petrosian, famed for nearly impenetrable defence and prophylaxis.

 

Isolated Pawn (IQP) / A pawn with no friendly pawn on adjacent files, often a long-term target but sometimes a source of activity.


J

J'adoube / French for I adjust. Said before adjusting a piece to avoid touch-move issues.

K

 

Key Square A critical square in a pawn endgame; if your king occupies it, the pawn can often promote.

 

Kibitzer A spectator who offers unsolicited advice or commentary.

 

Kick Slang for attacking an advanced enemy piece with a pawn to force it to move away.

 

Kill Box Mate A rook contact mate where the queen supports the rook diagonally, forming a compact box around the trapped king.

 

King The most important piece. If your king is checkmated, the game ends.

 

King and Two Bishops Mate A basic checkmate where the king and bishop pair force the bare king to a corner and seal the final net.

 

King and Two Knights Mate A final checkmate pattern with king and two knights, important because the mate can occur but cannot usually be

forced against a bare king.

 

King Hunt A forcing attack that drags the enemy king out of safety and chases it into mate or decisive loss.

 

King Safety Keeping the king secure, usually through castling, sound pawn cover, and limiting open lines.

 

King Safety Breakdown A tactical warning state where the pawn shield, escape squares, or defensive coordination around the king has been damaged.

 

Kingside The half of the board where the king starts, covering the e, f, g, and h files.

 

Knight A minor piece that moves in an L shape and can jump over pieces.

 

Knight Fork A fork by a knight, often hitting king and queen or queen and rook.

 

L

L Rule A beginner mnemonic for the knight move: two squares in one direction, then one to the side.

 

Ladder Mate Also called lawnmower mate or rook roll mate, this uses two major pieces to push the king to the edge one rank or file at a time.

 

Legal Move A move allowed by the rules. You cannot move into check or move a pinned piece if it exposes your king.

 

Legal's Mate A classic queen-sacrifice opening trap where a pinned knight moves and the minor pieces deliver mate.

 

Light-Squared-Dark-Squared Refers to square colors and also to the bishops that live on those colors.

 

Line Blocking Interfering with a rook, bishop, or queen line so a defender can no longer function.

 

Line Opening A tactical operation that opens a file, rank, or diagonal for a rook, bishop, or queen.

 

Liquidation A forcing sequence of exchanges that transforms the position into a clearer technical result.

 

Lolli's Mate A queen-and-supporting-pawn mate where the queen lands on g7, g2, b7, or b2 while the pawn cage removes the king's escape.

 

Long Diagonal The longest diagonals on the board: a1-h8 and h1-a8.

 

Loose Piece An undefended piece that can become the target of a tactic. LPDO means loose pieces drop off.

 

Lucena Position The classic building-a-bridge technique for winning rook-and-pawn endgames.

 

Luft An escape square for the king, often made by moving a pawn. Luft prevents many back-rank tactics.

 

M

Mad Rook A rook repeatedly gives itself up with checks or threats, often aiming at stalemate if captured.

 

Major Piece Collective term for queens and rooks.

 

Maneuver A short sequence that improves a piece until a tactic appears. Not all tactics are one-move shots.

 

Maroczy Bind A pawn structure, often with pawns on c4 and e4, that cramps Black's counterplay.

 

Mate Short for checkmate.

 

Mate in 1 A position where you can deliver checkmate on your very next move.

 

Mate Threat A threat to deliver checkmate next move unless the opponent defends.

 

Mating Net A coordinated setup that removes the king's escape squares and makes mate unavoidable.

 

Material The pieces and pawns on the board and their values, often counted as P=1, N/B=3, R=5, and Q=9.

 

Max Lange's Mate A queen-and-bishop mate where the queen gives the final check while the bishop protects the queen and seals the escape square.

 

Mayet's Mate A rook-and-bishop corner mate where the rook attacks from h8 or a8 while the bishop protects it along the long diagonal.

 

Mega-Knighting A modern internet meme term used jokingly online; not a classical chess concept.

 

Middlegame The complex phase after development, where plans, tactics, and coordination decide games.

 

Miniature A game lasting fewer than 25 moves.

 

Minor Piece Collective term for bishops and knights.

 

Minority Attack Advancing fewer pawns against a pawn majority to create a weakness, often in the Carlsbad structure.

 

Mistake A bad move that worsens your position but is not as instantly decisive as a blunder.

 

Morphy's Mate A bishop-and-rook mate where the rook confines the king and the bishop delivers or supports the final check.

 

Move-Order Trick A tactic that works because the moves are played in the right sequence; the same moves in the wrong order may fail.

 

Multipurpose Move A move that solves one problem while creating another threat.

 

Mysterious Rook Move A rook move to a closed file designed to discourage the opponent from opening it.


 

N

Net A coordinated restriction pattern that traps a king or piece. Mating nets and trapping nets share the same logic.

 

Norm A high-level tournament performance that counts toward a title such as IM or GM.

 

Notation Writing down moves. Common symbols include x for capture, + for check, # for checkmate, O-O for short castling, and O-O-O for long castling.

 

Novelty A new move in a known opening position, often marked with N in annotations.

 

O

Octopus Knight A deeply anchored knight on the sixth rank that attacks key squares and paralyses the opponent.

 

Open File A file with no pawns. Rooks love open files.

 

Open File Tactic Using a file to invade with heavy pieces, often against a king or loose back-rank target.

 

Opening The first phase of the game, usually focused on development, central control, and king safety.

 

Opening Principles High-percentage guidelines: develop pieces, control the center, and safeguard the king.

 

Opening Trap A forcing tactical sequence in the opening that punishes a natural but inaccurate move.

 

Opera Box Mate A synonym for Opera Mate, the Morphy-style rook mate where the king is boxed in and the bishop protects the final checking square.

 

Operatic Mate A Morphy-style mate with rook and bishop coordination, usually against an undeveloped king trapped on the back rank.

 

Opposite-Colored Bishops Each side has one bishop, but they live on opposite colors. This can help an attacker in the middlegame but be

drawish in endgames.

 

Opposition A king-and-pawn concept where kings face each other and the side to move may have to give way.

 

Outflanking A king maneuver that goes around the opposing king to win key squares.

 

Outpost A secure square that cannot easily be challenged by enemy pawns, often used by a knight to create pressure or long-term control.

 

Outpost Tactic Using a secure advanced square to create a concrete threat, fork, attack on loose pieces, or pressure against the enemy king.

 

Outside Passed Pawn A passed pawn far from the main action that deflects the enemy king or pieces.

 

Overextension A position where advanced pieces or pawns have outrun their support and become tactical targets.

 

Overloading One defender is given too many tasks. The tactic succeeds by attacking one duty and exposing another.

 

Overprotection Defending a strong point more times than necessary to increase control and flexibility.

 

Overprotection Failure A position where a heavily protected point still collapses because the defenders are tied to other duties.

 

Overworked Defender A defender that already has too many jobs. Once it is forced to choose, one target collapses.''

 

P

Passed Pawn / A pawn with no enemy pawn in front of it on the same or adjacent files.

 

Passed Pawn Tactic / A tactic based on creating, supporting, or distracting with a passed pawn.

 

Pattern Recognition / Spotting familiar tactics and mates quickly without calculating everything from scratch.

 

Patzer / Slang for a weak player.

 

Pawn / The foot soldier. Typical value: 1.

 

Pawn Break / A pawn move intended to change the pawn structure, open lines, create targets, or free pieces.

 

Pawn Breakthrough / A pawn sacrifice sequence that creates a passed pawn in a locked structure.

 

Pawn Chain / A diagonal line of pawns protecting each other.

 

Pawn Chain Undermining / Attacking the base of a pawn chain rather than the head. This is a tactical and strategic crossover.

 

Pawn Fork / A pawn attacks two enemy pieces at once. Pawn forks are easy to miss because pawns look humble until they gain tempo.

 

Pawn Island / A group of connected pawns separated from other pawn groups by open files.

 

Pawn Mate / A checkmate where the humble pawn delivers the final blow while nearby pieces and pawns box in the king.

 

Pawn Race / A race between passed pawns where one tempo, check, or promotion tactic decides the result.

 

Pawn Sacrifice / Offering a pawn for time, lines, development, or initiative. Many attacks begin with a pawn sacrifice.

 

Pawn Storm / Advancing pawns toward the enemy king to open lines and weaken the pawn shield.

 

Perpetual Check / A repeating checking sequence that forces a draw when the king cannot escape the checks.

 

Philidor Position / A standard defensive setup to draw many rook-and-pawn endgames.

 

Piece / Usually means non-pawns: knight, bishop, rook, queen, and king.

 

Piece Domination / Controlling all escape squares of an enemy piece before attacking it directly.

 

Piece Movement / The rules governing how each chess piece moves.

 

Piece Sacrifice / Giving up a minor or major piece for concrete compensation such as mate, attack, or decisive material recovery.

 

Pillsbury's Mate / A rook-and-bishop mate where the rook checkmates the king and the bishop controls escape squares.

 

Pin / A piece is pinned when moving it would expose a more valuable piece or square behind it.

 

Poisoned Pawn / A pawn that appears free but cannot be taken safely because of a tactical reply.

 

Positional Play / Improving the position gradually through structure, squares, activity, and coordination rather than relying only on immediate tactics.

 

Pre-move / Entering a move during the opponent's turn in online chess.

 

Promotion / When a pawn reaches the last rank, it becomes a queen, rook, bishop, or knight.

 

Promotion Tactic / A tactic where the threat or act of promotion forces material gain, mate, or draw.

 

Prophylactic Move / A move made to prevent a specific tactical or strategic threat.

 

Prophylaxis / A preventive move that stops the opponent's idea before it becomes a tactic.

 

Protected-Defended / A piece is safe because if it is captured, you can usually recapture.

 

Q

Queen / The most powerful piece. Typical value: 9.

 

Queen MateThe basic king-and-queen checkmate: box the bare king, bring your king, avoid stalemate, and finish with a protected queen check.

 

Queen Trade Exchanging queens, often to reduce attacking danger and simplify the position.

 

QueeningPromoting a pawn to a queen.

 

Queening TacticA practical promotion tactic where the opponent cannot stop a pawn from becoming a queen.

 

Queenside Files a through d, the left side for White.

 

Quiet MoveA non-checking, non-capturing move that creates a decisive threat.

 

R

Rainbow MateA rare four-minor-piece mate where two bishops and two knights form a rainbow-like arc, with every minor piece helping seal the king.

 

RankA horizontal row of squares, numbered 1 to 8.

 

Rapid ChessA time control longer than blitz, often 10 to 30 minutes per player.

 

RatingA number indicating skill level, such as 1200.

 

Relative PinA pin against a valuable non-king target. Moving the pinned piece is legal but usually loses material.

 

Removing the DefenderCapturing, deflecting, or distracting the piece that guards the key target.

 

Repeating AttackA forcing pattern where the same tactical mechanism repeats until material or mate appears.

 

RefutationA clear demonstration that a move or plan is incorrect.

 

ResignationEnding the game early by admitting defeat.

 

RestrictionTaking away the opponent's useful moves. Tactical restriction often prepares zugzwang, mate, or trapped pieces.

 

Reti's MateA famous bishop mate where the enemy king is trapped by its own pieces and the bishop is supported by a rook or queen.

 

Romantic Chess19th-century attacking, sacrificial chess.

 

RookA major piece that moves in straight lines. Typical value: 5.

 

Rook LiftA rook maneuver, often to the third or fourth rank, to swing across and attack on the flank.

 

Rook MateThe basic king-and-rook checkmate: box the bare king to the edge or corner, then mate with the rook while your king blocks escape squares.

 

Rook Pawn The a- and h-pawns. They behave differently in endgames and are more prone to stalemate or fortress quirks.

 

Rook Pawn StalemateA defensive drawing idea where the stronger side cannot avoid stalemate or wrong-corner problems.

 

Royal ForkA fork involving the king and queen. Because the king must escape check first, the queen is usually lost next.

 

S

SacrificeGiving up material for attack, initiative, positional compensation, or a forced result.

 

Sacrificial AttackAn attack where material is invested to keep the enemy king under forcing pressure.

 

Safety CheckA quick scan to make sure your intended move does not allow a tactic. It is the last step before committing.

 

Scholar's MateA quick four-move checkmate idea targeting f7 or f2.

 

Second An assistant or helper to a top player, often involved in training, analysis, and preparation.

 

Semi-Closed Game A position type where the center is partially blocked; play often revolves around pawn breaks and manoeuvring.

 

Semi-Open FileA file with opponent pawns but none of your own. Rooks often work well on semi-open files.

 

Seventh Rank MateA mate on the seventh rank, often related to the Blind Swine pattern. Heavy pieces trap the king from behind.

 

SharpA risky tactical position where accuracy is critical.

 

ShoulderingUsing the king to block the opposing king's route. It can be tactical in pawn races.

 

Silent MoveAnother name for a quiet move, often used in composed or spectacular tactical positions.

 

SimplificationForced trades used to reduce danger, convert an advantage, or enter a winning endgame.

 

SimplifyTrading pieces to reduce danger and reach a favorable endgame.

 

Simul A simultaneous exhibition where a strong player plays many opponents at once.

 

SkewerA reverse pin where the valuable piece is attacked first and must move, exposing the less valuable piece behind it.

 

Smothered MateA knight mate where the king is trapped by its own pieces.

 

Sofia Rules / Tournament rules that restrict early draw offers to encourage fighting chess.

 

Sound SacrificeA sacrifice that works by force or produces enough objective compensation.

 

SpaceTerritory and mobility: the squares your pawns and pieces control. More space often means more room to manoeuvre.

 

Space Advantage TacticUsing extra space to switch pieces quickly or restrict the defender's replies.

 

Spite Check / A pointless check by a losing player that delays the game but does not change the outcome.

 

Square / One of the 64 spaces on the chessboard.

 

Stalemate / A draw where the player to move has no legal moves but is not in check.

 

Stalemate Trick / A defensive resource where the losing side gives up legal moves and survives because the king is not in check.

 

Stamma's Mate / A rare king-and-knight endgame mate where an advanced rook pawn traps the defender's king and makes the knight mate possible.

 

Stem Game / The original game that introduced or popularized a specific opening variation.

 

Strategy / Long-term planning based on pawn structure, weak squares, piece activity, and king safety.

 

Suffocation Mate / A knight checkmate where piece control cuts off the king's escape routes and leaves the king confined.

 

Swallow's Tail Mate / A queen mate where the queen checks along a rank or file while nearby pieces block the king's escape squares.

 

Swiss System / Tournament format where players with similar scores face each other each round.

 

Swindle / A resource from a lost position that tricks the opponent into allowing a draw or even losing.

 

Switch of Attack / Moving the attack from one flank, file, or target to another when the defence is overloaded.

 

Switchback / A piece returns to a previous square with tactical effect. It often appears in studies and advanced combinations.

 

Symmetry / When Black mirrors White's structure or moves.

 

T

Tabiya / A standard, important opening position that commonly arises and is heavily studied.

 

Tactical Alertness / The habit of checking forcing moves and threats before playing a natural move.

 

Default / An automatic move or habit that may be punished tactically if played without checking the position.

 

Tactical Liability / A feature that can be exploited tactically, such as a loose piece, exposed king, overloaded defender, or weak back rank.

 

Tactical Recapture / A recapture that is delayed, avoided, or transformed because a stronger forcing move exists first.

 

Tactical Trap / A tempting line that fails to a hidden tactic. Good traps still make chess sense if declined.

 

Tactics / Short-term forcing sequences such as forks, pins, skewers, sacrifices, and mates for immediate gain.

 

Tempo / A unit of time in chess. Many tactics win because they gain a tempo with check, threat, or attack on a higher-value target.

 

Tempo Reserve / A spare pawn move or maneuver that lets a player choose the move order in a zugzwang battle.

 

Theoretical Draw / An endgame known to be drawn with perfect play.

 

Threat / A move or idea that will cause damage if ignored.

 

Threefold Repetition / A draw can be claimed if the exact same position occurs three times with the same player to move.

 

Time Control / Rules governing how much time each player has and whether there is increment or delay.

 

Time Trouble / Having very little time left, often leading to blunders.

 

Touch-Move Rule / In over-the-board play, if you deliberately touch a piece you must move it if legal.

 

Trade / Swapping pieces of roughly equal value to simplify or change the position.

 

Transfer / Re-routing a piece to a decisive attacking or defensive square with tempo or threat.

 

Transposition / Reaching the same position by a different move order.

 

Trap / A sequence designed to provoke an error that loses material or leads to mate.

 

Trapped Minor Piece / A bishop or knight that has no safe retreat squares and can be won by precise attacks.

 

Trapping / Restricting an enemy piece until it has no safe squares and must be lost.

 

Trapping / Domination / Restricting an enemy piece until it has no safe squares, often by controlling its escape routes before attacking it directly.

 

Triangle Mate / A queen-and-rook mate where the queen is supported by a rook on the same file, forming a triangle around a blocked or edge-bound king.

 

Triangulation / A king maneuver used to lose a tempo and force the opponent to move into zugzwang.

U

 

Undefended Piece / A piece with no protection from another unit. Undefended pieces are magnets for forks, pins, discovered attacks, and zwischenzugs.

 

Undermining / Attacking the base or support of a strong point. Remove the support and the front structure collapses.

 

Underpromotion / Promoting to a knight, rook, or bishop instead of a queen, usually for mate, fork, or stalemate avoidance.

 

Unsound Sacrifice / A sacrifice that looks attractive but fails to concrete defense.

 

V

Vacated Square / A square made available by moving a piece away. The tactic appears when a stronger piece can use the vacated square immediately.

 

Variation / A specific line of play, either an opening line or a calculated line you analyse in your head.

 

Vukovic's Mate / A protected-rook mate on the edge of the board where a knight covers the king's remaining escape squares.

 

Vulnerable King / A king lacking pawn cover or exposed to open lines and diagonals, making tactics more likely.

 

W

Waiting Move / A move that passes the burden to the opponent without changing the main structure, often creating zugzwang or improving timing.

 

Weak Square Exploitation / Using a square the opponent can no longer defend with pawns. Many tactics grow from weak squares near the king.

 

Weakness / A pawn, square, or structural feature that is hard to defend and can become a long-term target.

 

White / The player who moves first. The pieces are usually light-colored.

 

Windmill / A repeated discovered-check mechanism that wins material move after move. The classic pattern uses a rook and bishop.

 

Wing / The flanks of the board, meaning the kingside and queenside.

 

Winning on Time / Winning because the opponent's clock reaches zero.

 

Woodpusher / Slang for a weak or planless player.

 

Wrong Bishop / A rook-pawn ending idea where the bishop controls the wrong promotion colour, often allowing a draw.

 

X

X-Ray Attack / Pressure through an intervening piece onto a target behind it. X-rays explain why queens, rooks, and bishops can be dangerous even when apparently blocked.

 

X-Ray Defense / A defensive resource where a queen, rook, or bishop protects another unit through an intervening piece.

 

Y

Yates Variation / A named sub-line associated with Frederick Yates. The exact move order depends on the opening, but older opening books and databases may use the name.

 

Yugoslav Attack / A sharp attacking setup against the Sicilian Dragon where White plays Be3, f3, Qd2, and often castles long to launch a kingside pawn storm.

 

Z

Zugzwang / A position where any legal move worsens the player's position. It is especially important in endgames.

 

Zwischenzug / An in-between move played before the expected recapture or reply. It works by inserting a stronger check, capture, or threat.

PLAYERS (A-Z)

PLAYERS (A-Z)

 

CHESS CHAMPIONS (1886-2026)

 

Steinitz, Wilhelm / 1886-92 / Father of Modern Positional chess theory.

Lasker, Emanuel / 1894-1920 / Held the title for 27 years and pioneered psychological chess.

Capablanca, Jose Raul / 1921-26 / Famous for endgame mastery and machine-like precision.

Alekhine, Alexander / 1927-34, 1937 / Known for complex tactical attacks and deep combinations.

Euwe, Max / 1935 / Defeated Alekhine with logic and preparation.

Botvinnik, Mikhail / 1948-56, 1961 / Pioneer of scientific preparation and the Soviet school.

Smyslov, Vasily /  1957 / Famous for Harmony and Endgame technique.

Tal, Mikhail / 1960 / The Magician from Riga was famed for intuitive sacrifices.

Petrosian, Tigran / 1963-68 / “Iron Tigran” was famous for prophylaxis and defence.

Spassky, Boris / 1969-71 /  A universal player.

Fischer, Bobby / 1972-74 / Famous for clarity, willpower, and the 1972 match against Spassky.

Karpov, Anatoly / 1975-85, 1993-98 / Master of prophylaxis and positional restriction.

Kasparov, Garry / 1985-99 / Aggressive, dynamic style and deep opening preparation.

Kramnik, Vladimir / 2000-2004. 2006 / Famous for the Berlin Defence and deep positional understanding.

Anand, Viswanathan / 2007-2012 / The "Madras Tiger," famous for rapid calculation speed.

Carlsen, Magnus / 2013-2022 / Universal style and relentless endgame technique.

Liren, Ding / 2023 /Deep-Prep Positionalist-Exceptional Endgame-Mentally tough under pressure.

Dommaraju, Gukesh / 2024 / World-class calculation-deep tactical vision-willingness to take bold initiative.

 

***2026 / TBD / Gukesh Dommaraju vs. Javokhir Sindarov

ECO - ENCYCLOPEDIA OF CHESS OPENINGS

Each ECO Index are separated by Like Names and at every 10th marker. 

[ Quick Links: A - B - C - D - to navigate to each Index ]

ECO

ECO-A / FLANK OPENINGS (A00 - A99)

Quick Links: B - C - D - E

ECO-A

A00: Uncommon Openings: Queen-Side

A00: Anderssen's Opening:  1.a3

A00: Durkin's  Attack:  1.Na3

A00: Ware Opening:  1.a4

A00: Sokolsky Opening:  1.b4

A00: Saragossa Opening:  1.c3

A00: Sleipner Opening:  1.Nc3

A00: Mieses Opening:  1.d3

 

A00: Uncommon Openings: King-Side

A00: French Attack:  1.e3

A00: Gedult's Opening:  1.f3

A00: Benko Opening:  1.g3

A00: Grob's Attack:  1.g4

A00: Basmanic Defence:  1.h3

A00: Amar Opening:  1.Nh3

A00: Desprez Opening:  1.h4

 

A01: Nimzowitsch-Larsen Attack:  1.b3

 

A02: Bird's Opening: 1.f4

A03: Bird's Opening: 1.f4 d5

 

A04: Reti Opening: 1.Nf3

A05: Reti Opening: 1.Nf3 Nf6

A06: Reti Opening: 1.Nf3 d5

 

A07: King's Indian Attack: 1.Nf3 d5 2.g3

A08: King's Indian Attack: 1.Nf3 d5 2.g3 c5 3.Bg2

 

A09: Reti Opening: 1.Nf3 d5 2.c4

 

A10: English: 1.c4

A11: English, Anglo-Slav System: 1.c4 c6

A12: English with b3: 1.c4 c6 2.Nf3 d5 3.b3

A13: English: 1.c4 e6

A14: English: 1.c4 e6 2.Nf3 d5 3.g3 Nf6 4.Bg2 Be7 5.O-O

A15: English: 1.c4 Nf6

A16: English: 1.c4 Nf6 2.Nc3

A17: English: 1.c4 Nf6 2.Nc3 e6

A18: English, Mikenas-Carls: 1.c4 Nf6 2.Nc3 e6 3.e4

A19: English, Mikenas-Carls, Sicilian Variation: 1.c4 Nf6 2.Nc3 e6 3.e4 c5

 

A20: English: 1.c4 e5

A21: English: 1.c4 e5 2.Nc3

A22: English: 1.c4 e5 2.Nc3 Nf6

A23: English, Bremen System, Keres Variation: 1.c4 e5 2.Nc3 Nf6 3.g3 c6

A24: English, Bremen System with...g6: 1.c4 e5 2.Nc3 Nf6 3.g3 g6

A25: English: 1.c4 e5 2.Nc3 Nc6

A26: English: 1.c4 e5 2.Nc3 Nc6 3.g3 g6 4.Bg2 Bg7 5.d3 d6

A27: English, Three Knights System: 1.c4 e5 2.Nc3 Nc6 3.Nf3

A28: English: 1.c4 e5 2.Nc3 Nc6 3.Nf3 Nf6

A29: English, Four Knights, Kingside Fianchetto: 1.c4 e5 2.Nc3 Nc6 3.Nf3 Nf6 g3

 

A30: English, Symmetrical: 1.c4 c5

A31: English, Symmetrical, Benoni Formation: 1.c4 c5 2.Nf3 Nf6 3.d4

A32: English, Symmetrical Variation: 1.c4 c5 2.Nf3 Nf6 3.d4 cxd4 4.Nxd4 e6

A33: English, Symmetrical: 1.c4 c5 2.Nf3 Nf6 3.d4 cxd4 4.Nxd4 e6 5.Nc3 Nc6

A34: English, Symmetrical: 1.c4 c5 2.Nc3

A35: English, Symmetrical: 1.c4 c5 2.Nc3 Nc6

A36: English, Symmetrical: 1.c4 c5 2.Nc3 Nc6 3.g3 g6 4.Bg2 Bg7

A37: English, Symmetrical:  1.c4 c5 2.Nc3 Nc6 3.g3 g6 4.Bg2 Bg7 5.Nf3

A38: English, Symmetrical: 1.c4 c5 2.Nc3 Nc6 3.g3 g6 4.Bg2 Bg7 5.Nf3 Nf6

A39: English, Symmetrical: 1.c4 c5 2.Nc3 Nc6 3.g3 g6 4.Bg2 Bg7 5.Nf3 Nf6 6.O-O O-O 7.d4

A40: Unusual Black responses to 1.d4: 1...b5 (Polish Defence) 1...Nc6 (Nimzowitsch Defence) 1...e5 (Englund Gambit)

                                                              1...e6 (French Indian Defence) 1...g6 (Modern Defence without 2.e4)

A41: Tartakower System: 1.d4 d6

A42: Tartakower System with 2.c4: 1.d4 d6 2.c4

A43: Various Benonis: 1.d4 c5

A44: Old Benoni: 1.d4 c5 2.d5 e5

A44: Semi-Benoni: 1.d4 c5 2.d5 e5 3.e4 d6

A45: Unusual Indian Openings: 1.d4 Nf6

A45: Trompowsky Attack: 1.d4 Nf6 2.Bg5

A46: Unusual Indian Openings with 2.Nf3: 1.d4 Nf6 2.Nf3

A47: Unusual Indian Openings with 2.Nf3: 1.d4 Nf6 2.Nf3 b6

A48: Torre Attack with 2...g6: 1.d4 Nf6 2.Nf3 g6 3.Bg5

A48: London System: 1.d4 Nf6 2.Nf3 e6 3.Bf4

A49: Fianchetto Variation: 1.d4 Nf6 2.Nf3 e6 3.g3

 

A50: Black Knights' Tango: 1.d4 Nf6 2.c4 Nc6

A51: Budapest Gambit Declined and Unusual Lines: 1.d4 Nf6 2.c4 e5

A52: Budapest Gambit Main Lines: 1.d4 Nf6 2.c4 e5 3.dxe5 Ng4

A53: Old Indian Defence: 1.d4 Nf6 2.c4 d6

A54: Old Indian Defence Main Lines: 1.d4 Nf6 2.c4 d6 3.Nc3 e5

A55: Old Indian Defence Main Lines: 1.d4 Nf6 2.c4 d6 3.Nc3 e5 4.Nf3

A56: Czech Benoni: 1.d4 Nf6 2.c4 c5 3.d5

A57: Benko/Volga Gambit sidelines: 1.d4 Nf6 2.c4 c5 3.d5 b5

A58: Benko/Volga Gambit Accepted: 1.d4 Nf6 2.c4 c5 3.d5 b5 4.cxb5

A59: Benko/Volga Gambit Accepted (White castles by hand): 1.d4 Nf6 2.c4 c5 3.d5 b5 4.cxb5 a6 5.bxa6 Bxa6 6.Nc3 d6 7.e4

 

A60: Modern Benoni and early divergences: 1.d4 Nf6 2.c4 c5 3.d5 e6

A61: Modern Benoni without early e4: 1.d4 Nf6 2.c4 c5 3.d5 e6 4.Nc3 exd5 5.cxd5 d6

A62: Modern Benoni, Fianchetto Variation without early ...Nbd7: 1.d4 Nf6 2.c4 c5 3.d5 e6 4.Nc3 exd5 5.cxd5 d6 6.Nf3 g6 7.g3

A63: Modern Benoni, Fianchetto Variation sidelines: 1.d4 Nf6 2.c4 c5 3.d5 e6 4.Nc3 exd5 5.cxd5 d6 6.Nf3 g6 7.g3 Bg7 8.Bg2 O-O

A64: Modern Benoni, Fianchetto Variation Main Line:

1.d4 Nf6 2.c4 c5 3.d5 e6 4.Nc3 exd5 5.cxd5 d6 6.Nf3 g6 7.g3 Bg7 8.Bg2 O-O 9.O-O Re8 10.Nd2 Nbd7

A65: Modern Benoni, sidelines with early e4: 1.d4 Nf6 2.c4 c5 3.d5 e6 4.Nc3 exd5 5.cxd5 d6 6.e4

A66: Modern Benoni, Mikenas Attack: 1.d4 Nf6 2.c4 c5 3.d5 e6 4.Nc3 exd5 5.cxd5 d6 6.e4 g6 7.f4 Bg7 8.e5

A67: Modern Benoni, Taimanov Variation: 1.d4 Nf6 2.c4 c5 3.d5 e6 4.Nc3 exd5 5.cxd5 d6 6.e4 g6 7.f4 Bg7 8.Bb5+

A68: Modern Benoni, Four Pawns Attack without 9...Re8: 1.d4 Nf6 2.c4 c5 3.d5 e6 4.Nc3 exd5 5.cxd5 d6 6.e4 g6 7.f4 Bg7 8.Nf3 O-O 9.Bd3

A69: Modern Benoni, Four Pawns Attack with 9...Re8: 1.d4 Nf6 2.c4 c5 3.d5 e6 4.Nc3 exd5 5.cxd5 d6 6.e4 g6 7.f4 Bg7 8.Nf3 O-O 9.Re8

A70: Modern Benoni, 7.Nf3: 1.d4 Nf6 2.c4 c5 3.d5 e6 4.Nc3 exd5 5.cxd5 d6 6.e4 g6 7.Nf3

A71: Modern Benoni, 7.Nf3 Bg7 8.Bg5 without Be2: 1.d4 Nf6 2.c4 c5 3.d5 e6 4.Nc3 exd5 5.cxd5 d6 6.e4 g6 7.Nf3 Bg7 8.Bg5

A72: Modern Benoni, Classical Variation with Bg5: 1.d4 Nf6 2.c4 c5 3.d5 e6 4.Nc3 exd5 5.cxd5 d6 6.e4 g6 7.Nf3 Bg7 8.Be2 O-O 9.Bg5

A73: Modern Benoni, Classical Variation and unusual Black 9th moves:

1.d4 Nf6 2.c4 c5 3.d5 e6 4.Nc3 exd5 5.cxd5 d6 6.e4 g6 7.Nf3 Bg7 8.Be2 O-O 9.O-O

A74: Modern Benoni, Classical Variation with 9...a6: 1.d4 Nf6 2.c4 c5 3.d5 e6 4.Nc3 exd5 5.cxd5 d6 6.e4 g6 7.Nf3 Bg7 8.Be2 O-O 9.O-O a6

A75: Modern Benoni, Classical Variation Main Line:

1.d4 Nf6 2.c4 c5 3.d5 e6 4.Nc3 exd5 5.cxd5 d6 6.e4 g6 7.Nf3 Bg7 8.Be2 O-O 9.O-O a6 10.a4 Bg4

A76: Modern Benoni, Classical Variation with 9...Re8 10.Qc2:

1.d4 Nf6 2.c4 c5 3.d5 e6 4.Nc3 exd5 5.cxd5 d6 6.e4 g6 7.Nf3 Bg7 8.Be2 O-O 9.O-O Re8 10.Qc2

A77: Modern Benoni, Classical Variation with 9...Re8 10.Nd2:

1.d4 Nf6 2.c4 c5 3.d5 e6 4.Nc3 exd5 5.cxd5 d6 6.e4 g6 7.Nf3 Bg7 8.Be2 O-O 9.O-O Re8 10.Nd2

A78: Modern Benoni, Classical Variation with 10...Na6:

1.d4 Nf6 2.c4 c5 3.d5 e6 4.Nc3 exd5 5.cxd5 d6 6.e4 g6 7.Nf3 Bg7 8.Be2 O-O 9.O-O Re8 10.Nd2 Na6

A79: Modern Benoni, Classical Variation with 10...Na6 11.f3:

1.d4 Nf6 2.c4 c5 3.d5 e6 4.Nc3 exd5 5.cxd5 d6 6.e4 g6 7.Nf3 Bg7 8.Be2 O-O 9.O-O Re8 10.Nd2 Na6 11.f3

 

A80: Dutch Defence and unusual White 2nd moves: 1.d4 f5

A81: Dutch Defence with 2.g3: 1.d4 f5 2.g3

A82: Dutch Defence, Staunton Gambit: 1.d4 f5 2.e4

A83: Dutch Defence, Staunton Gambit with 3.Nc3 Nf6 4.Bg5: 1.d4 f5 2.e4 fxe4 3.Nc3 Nf6 4.Bg5

A84: Dutch Defence, 2.c4: 1.d4 f5 2.c4

A85: Dutch Defence, 2.c4 Nf6 3.Nc3: 1.d4 f5 2.c4 Nf6 3.Nc3

A86: Dutch Defence, Leningrad Variation sidelines: 1.d4 f5 2.c4 Nf6 3.g3

A87: Dutch Defence, Leningrad Variation with 5.Nf3: 1.d4 f5 2.c4 Nf6 3.g3 Nf6 3.g6 4.Bg2 Bg7 5.Nf3

A88: Dutch Defence, Leningrad Variation Main Line 7...c6: 1.d4 f5 2.c4 Nf6 3.g3 Nf6 3.g6 4.Bg2 Bg7 5.Nf3 O-O 6.O-O d6 7.Nc3 c6

A89: Dutch Defence, Leningrad Variation Main Line 7...Nc6: 1.d4 f5 2.c4 Nf6 3.g3 Nf6 3.g6 4.Bg2 Bg7 5.Nf3 O-O 6.O-O d6 7.Nc3 c6

A90: Dutch Defence sidelines and Stonewall: 1.d4 f5 2.c4 Nf6 3.g3 e6

A91: Dutch Defence, Classical Variation sidelines: 1.d4 f5 2.c4 Nf6 3.g3 e6 4.Bg2 Be7

A92: Dutch Defence, Classical Stonewall with...Be7 and early deviations: 1.d4 f5 2.c4 Nf6 3.g3 e6 4.Bg2 Be7 5.Nf3

A93: Dutch Defence, Classical Stonewall with 7.b3: 1.d4 f5 2.c4 Nf6 3.g3 e6 4.Bg2 Be7 5.Nf3 d5 6.O-O O-O 7.b3

A94: Dutch Defence, Classical Stonewall with 7.b3 c6 8.Ba3: 1.d4 f5 2.c4 Nf6 3.g3 e6 4.Bg2 Be7 5.Nf3 d5 6.O-O O-O 7.b3 c6 8.Ba3

A95: Dutch Defence, Classical Stonewall with 7.Nc3 c6: 1.d4 f5 2.c4 Nf6 3.g3 e6 4.Bg2 Be7 5.Nf3 d5 6.O-O O-O 7.Nc3 c6

A96: Dutch Defence, Ilyin-Genevsky Variation: 1.d4 f5 2.c4 Nf6 3.g3 e6 4.Bg2 Be7 5.Nf3 O-O 6.O-O d6

A97: Dutch Defence, Ilyin-Genevsky Variation: 1.d4 f5 2.c4 Nf6 3.g3 e6 4.Bg2 Be7 5.Nf3 O-O 6.O-O d6 7.Nc3 Qe8

A98: Dutch Defence, Ilyin-Genevsky Variation with 8.Qc2: 1.d4 f5 2.c4 Nf6 3.g3 e6 4.Bg2 Be7 5.Nf3 O-O 6.O-O d6 7.Nc3 Qe8 8.Qc2

A99: Dutch Defence, Ilyin-Genevsky Variation with 8.b3: 1.d4 f5 2.c4 Nf6 3.g3 e6 4.Bg2 Be7 5.Nf3 O-O 6.O-O d6 7.Nc3 Qe8 8.b3

ECO-B / SEMI-OPEN GAMES other than FRENCH DEFENSE (B00 -B99)

Quick Links: A - C - D - E

ECO-B

B00: Irregular Asymmetrical Responses to 1.e4: King-Side

       1...a5 (Cornstalk Defence) 1...a6 (St.George's Defence) 1...Na6 (Lemming Defence)  1...b5 (Polish Gambit) 1...b6 (Owens' Defence)

       1...Nc6 (Nimzowitsch Defence)

 

B00: Irregular Asymmetrical Responses to 1.e4: Queen-Side

       1...f5 (Fred Defence) 1...f6 (Barnes Defence) 1...g5 (Borg Defence) 1...h5 (Goldsmith Defence) 1...h6 (Carr Defence) 1...Nh6 (Adams Defence)

 

B01: Scandinavian Defence: 1.e4 d5

 

B02: Alekhine Defence: Unusual White 3rd moves: 1.e4 Nf6 2.e5 Nd5 3.g3, 3.c4, 3.Nc3

B03: Alekhine Defence, Four Pawns' Attack: 1.e4 Nf6 2.e5 Nd5 3.d4 d6 4.g3

B04: Alekhine Defence, Modern Variation: 1.e4 Nf6 2.e5 Nd5 3.d4 d6 4.Nf3

B05: Alekhine Defence, Modern Variation: 1.e4 Nf6 2.e5 Nd5 3.d4 d6 4.Nf3 Bg4

 

B06: Modern Defence: 1.e4 g6

 

B07: Pirc Defence, Unusual White 2nd and 3rd moves: 1.e4 d6

B08: Pirc Defence, Two Knights: 1.e4 d6 2.d4 Nf6 3.Nc3 g6 4.Nf3

B08: Pirc Defence, Two Knights (Schlechter): 1.e4 d6 2.d4 Nf6 3.Nc3 g6 4.Nf3 Bg7 5.h3

B08: Pirc Defence, Two Knights (Quiet): 1.e4 d6 2.d4 Nf6 3.Nc3 g6 4.Nf3 Bg7 5.Be2

B09: Pirc Defence, Austrian Attack: 1.e4 d6 2.d4 Nf6 3.Nc3 g6 4.f4

 

B10: Caro-Kann Defence, Unusual White second moves: 1.e4 c6

B11: Caro-Kann Defence, Unusual Black second moves: 1.e4 c6 2.d4

B11: Caro-Kann Defence, Two Knights Variation: 1.e4 c6 2.Nc3

B12: Caro-Kann Defence, Classical Variation: 1.e4 c6 2.d4 d5 3.Nc3 dxe4 4.Nxe4 Bf5

B13: Caro-Kann Defence, Exchange Variation: 1.e4 c6 2.d4 d5 3.exd5 cxd5 4.Bd3

B13: Caro-Kann Defence, Panov-Botvinnik Attack: 1.e4 c6 2.d4 d5 3.exd5 cxd5 4.c4

B14: Caro-Kann Defence, Panov-Botvinnik Attack with 5...e6: 1.e4 c6 2.d4 d5 3.exd5 cxd5 4.c4 Nf6 5.Nc3 e6

B14: Caro-Kann Defence, Panov-Botvinnik Attack with 5...g6: 1.e4 c6 2.d4 d5 3.exd5 cxd5 4.c4 Nf6 5.Nc3 g6

B15: Caro-Kann Defence, 3.Nc3 sidelines: 1.e4 c6 2.d4 d5 3.Nc3

B15: Caro-Kann Defence, Korchnoi Variation: 1.e4 c6 2.d4 d5 3.Nc3 dxe4 4.Nxe4 Nf6 5.Nxf6 exf6

B16: Caro-Kann Defence, Larsen-Bronstein Variation: 1.e4 c6 2.d4 d5 3.Nc3 dxe4 4.Nxe4 Nf6 5.Nxf6 gxf6

B17: Caro-Kann Defence, Modern Variation: 1.e4 c6 2.d4 d5 3.Nc3 dxe4 4.Nxe4 Nd7

B18: Caro-Kann Defence, Classical Variation sidelines: 1.e4 c6 2.d4 d5 3.Nc3 dxe4 4.Nxe4 Bf5

B19: Caro-Kann Defence, Classical Variation main line: 1.e4 c6 2.d4 d5 3.Nc3 dxe4 4.Nxe4 Bf5 5.Ng3 Bg6 6.h4 h6 7.Nf3

 

B20: Sicilian Defence, Unusual White second moves: 1.e4 c5

B21: Sicilian Defence, 2.f4 Attack: 1.e4 c5 2.f4

B21: Sicilian Defence, Smith-Morra Gambit: 1.e4 c5 2.d4 cxd4 3.c3

B22: Sicilian Defence, Alapin Variation: 1.e4 c5 2.c3

B23: Sicilian Defence, Closed Sicilians without g3: 1.e4 c5 2.Nc3

B23: Sicilian Defence, Grand Prix Attack: 1.e4 c5 2.Nc3 Nc6 3.f4

 

B24: Closed Sicilian, 3.g3 sidelines: 1.e4 c5 2.Nc3 Nc6 3.g3

B25: Closed Sicilian, 3.g3 without early Be3: 1.e4 c5 2.Nc3 Nc6 3.g3 g6 4.Bg2 Bg7

B26: Closed Sicilian, 3.g3 with early Be3: 1.e4 c5 2.Nc3 Nc6 3.g3 g6 4.Bg2 Bg7  5.d3 d6 6.Be3

 

B27: Sicilian Defence, 2.Nf3 early deviations: 1.e4 c5 2.Nf3

B28: Sicilian Defence, O'Kelly Variation: 1.e4 c5 2.Nf3 a6

B29: Sicilian Defence, Nimzowitsch Variation: 1.e4 c5 2.Nf3 Nf6

B30: Sicilian Defence, Rossolimo Variation without ...g6: 1.e4 c5 2.Nf3 Nc6 3.Bb5

B31: Sicilian Defence, Rossolimo Variation with 3...g6: 1.e4 c5 2.Nf3 Nc6 3.Bb5 g6

B32: Sicilian Defence, Löwenthal and Kalashnikov Variations: 1.e4 c5 2.Nf3 Nc6 3.d4 cxd4 4.Nxd4 e5

B33: Sicilian Defence, Pelikan and Sveshnikov Variations: 1.1.e4 c5 2.Nf3 Nc6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 e5

B34: Sicilian Defence, Accelerated Dragon sidelines: 1.e4 c5 2.Nf3 Nc6 3.d4 cxd4 4.Nxd4 g6

B35: Sicilian Defence, Accelerated Dragon main line: 1.e4 c5 2.Nf3 Nc6 3.d4 cxd4 4.Nxd4 g6 5.Nc3 Bg7 6.Be3 Nf6 7.Bc4

B36: Sicilian Defence, Maroczy Bind, Gurgenidze System: 1.e4 c5 2.Nf3 Nc6 3.d4 cxd4 4.Nxd4 g6 5.c4 Nxd4 6.Qxd4

B37: Sicilian Defence, Maroczy Bind with 5...Bg7 sidelines: 1.e4 c5 2.Nf3 Nc6 3.d4 cxd4 4.Nxd4 g6 5.c4 Bg7

B38: Sicilian Defence, Maroczy Bind with 5...Bg7 and 7...O-O: 1.e4 c5 2.Nf3 Nc6 3.d4 cxd4 4.Nxd4 g6 5.c4 Bg7 6.Be3 Nf6 7.Nc3 O-O

B39: Sicilian Defence, Maroczy Bind with 5...Bg7 main line: 1.e4 c5 2.Nf3 Nc6 3.d4 cxd4 4.Nxd4 g6 5.c4 Bg7 6.Be3 Nf6 7.Nc3 Ng4 8.Qxg4 Nxd4

B40: Sicilian Defence, 2...e6 miscellaneous: 1.e4 c5 2.Nf3 e6

B41: Sicilian Defence, Kan Variation unusual lines: 1.e4 c5 2.Nf3 e6 3.d4 cxd4 4.Nxd4 a6

B42: Sicilian Defence, Kan Variation with 5.Bd3: 1.e4 c5 2.Nf3 e6 3.d4 cxd4 4.Nxd4 a6 5.Bd3

B43: Sicilian Defence, Kan Variation with 5.Nc3: 1.e4 c5 2.Nf3 e6 3.d4 cxd4 4.Nxd4 a6 5.Nc3

B44: Sicilian Defence, Taimanov Variation with 5.Nb5: 1.e4 c5 2.Nf3 e6 3.d4 cxd4 4.Nxd4 Nc6 5.Nb5

B45: Sicilian Defence, Four Knights' Variation: 1.e4 c5 2.Nf3 e6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 Nc6

B46: Sicilian Defence, Taimanov Variation with 5.Nc3: 1.e4 c5 2.Nf3 e6 3.d4 cxd4 4.Nxd4 Nc6 5.Nc3

B47: Sicilian Defence, Taimanov Variation with 5...Qc7: 1.e4 c5 2.Nf3 e6 3.d4 cxd4 4.Nxd4 Nc6 5.Nc3 Qc7

B48: Sicilian Defence, Taimanov Variation with 6.Be3 a6 without Be2: 1.e4 c5 2.Nf3 e6 3.d4 cxd4 4.Nxd4 Nc6 5.Nc3 Qc7 6.Be3 a6

B49: Sicilian Defence, Taimanov Variation with 6.Be3 a6 7.Be2: 1.e4 c5 2.Nf3 e6 3.d4 cxd4 4.Nxd4 Nc6 5.Nc3 Qc7 6.Be3 a6 7.Be2

B50: Sicilian Defence, 2...d6 miscellaneous: 1.e4 c5 2.Nf3 d6

B51: Sicilian Defence, Moscow Variation early deviations: 1.e4 c5 2.Nf3 d6 3.Bb5

B52: Sicilian Defence, Moscow Variation with 3...Bd7: 1.e4 c5 2.Nf3 d6 3.Bb5 Bd7

B53: Sicilian Defence, Chekhover Variation: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Qxd4

B54: Sicilian Defence, Unusual open lines: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4

B55: Sicilian Defence, Open lines with 5.f3: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.f3

B56: Sicilian Defence, Unusual open lines: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3

 

B57: Classical Sicilian, Sozin Variation: 1.e4 c5 2.Nf3 Nc6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 d6 6.Bc4

B58: Classical Sicilian, Boleslavsky Variation with 7.Nf3: 1.e4 c5 2.Nf3 Nc6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 d6 6.Be2 e5 7.Nf3

B59: Classical Sicilian, Boleslavsky Variation with 7.Nb3: 1.e4 c5 2.Nf3 Nc6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 d6 6.Be2 e5 7.Nb3

B60: Classical Sicilian, Richter-Rauzer Variation sidelines: 1.e4 c5 2.Nf3 Nc6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 d6 6.Bg5

B61: Classical Sicilian, Richter-Rauzer Variation with 6...Bd7 7.Qd2: 1.e4 c5 2.Nf3 Nc6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 d6 6.Bg5 Bd7 7.Qd2

B62: Classical Sicilian, Richter-Rauzer Variation with 6...e6 sidelines: 1.e4 c5 2.Nf3 Nc6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 d6 6.Bg5 e6

B63: Classical Sicilian, Richter-Rauzer Variation with 7...Be7: 1.e4 c5 2.Nf3 Nc6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 d6 6.Bg5 e6 7.Qd2 Be7

B64: Classical Sicilian, Richter-Rauzer Variation without 9...Nxd4:

        1.e4 c5 2.Nf3 Nc6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 d6 6.Bg5 e6 7.Qd2 Be7 8.O-O-O O-O 9.f4

B65: Classical Sicilian, Richter-Rauzer Variation with 9...Nxd4:

        1.e4 c5 2.Nf3 Nc6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 d6 6.Bg5 e6 7.Qd2 Be7 8.O-O-O O-O 9.f4 Nxd4

B66: Classical Sicilian, Richter-Rauzer Variation with 7...a6 8.O-O-O h6:

        1.e4 c5 2.Nf3 Nc6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 d6 6.Bg5 Bd7 7.Qd2 a6 8.O-O-O h6

B67: Classical Sicilian, Richter-Rauzer Variation with 7...a6 and 8...Bd7:

        1.e4 c5 2.Nf3 Nc6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 d6 6.Bg5 Bd7 7.Qd2 a6 8.O-O-O Bd7

B68: Classical Sicilian, Richter-Rauzer Variation with 9.f4 Be7:

        1.e4 c5 2.Nf3 Nc6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 d6 6.Bg5 Bd7 7.Qd2 a6 8.O-O-O Bd7 9.f4 9.Be7

B69: Classical Sicilian, Richter-Rauzer Variation with 11.Bxf6:

        1.e4 c5 2.Nf3 Nc6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 d6 6.Bg5 Bd7 7.Qd2 a6 8.O-O-O Bd7 9.f4 9.Be7 10.Nf3 O-O 11.Bxf6

 

B70: Dragon Sicilian, early deviations: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 g6   

B71: Dragon Sicilian, Levenfish Attack: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 g6 6.f4

B72: Dragon Sicilian, 6.Be3 without f3 and Qd2: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 g6 6.Be3

B73: Dragon Sicilian, Classical System without Nb3: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 g6 6.Be3 Bg7 7.Be2 Nc6 8.O-O O-O

B74: Dragon Sicilian, Classical System with Nb3: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 g6 6.Be3 Bg7 7.Be2 Nc6 8.O-O O-O 9.Nb3

B75: Dragon Sicilian, Yugoslav Attack miscellaneous: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 g6 6.Be3 Bg7 7.f3

B76: Dragon Sicilian, Yugoslav Attack with 9.O-O-O: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 g6 6.Be3 Bg7 7.f3 O-O 8.Qd2 Nc6 9.O-O-O

B76: Dragon Sicilian, Yugoslav attack with 9.g4: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 g6 6.Be3 Bg7 7.f3 O-O 8.Qd2 Nc6 9.g4

B77: Dragon Sicilian, Yugoslav Attack with 9.Bc4 sidelines: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 g6 6.Be3 Bg7 7.f3 O-O 8.Qd2 Nc6 9.Bc4

B78: Dragon Sicilian, Yugoslav Attack main line:

        1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 g6 6.Be3 Bg7 7.f3 O-O 8.Qd2 Nc6 9.Bc4 Bd7 10.O-O-O Rc8

B78: Dragon Sicilian, Yugoslav Attack, Soltis Variation:

        1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 g6 6.Be3 Bg7 7.f3 O-O 8.Qd2 Nc6 9.Bc4 Bd7 10.O-O-O Rc8 11.Bb3 Ne5 12.h4 h5

B79: Dragon Sicilian, Yugoslav Attack with 10...Qa5:

        1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 g6 6.Be3 Bg7 7.f3 O-O 8.Qd2 Nc6 9.Bc4 Bd7 10.O-O-O Qa5

 

B80: Scheveningen Sicilian, 6.g3: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 e6 6.g3

B80: Scheveningen Sicilian, 6.Be3 and English Attack: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 e6 6.Be3

B81: Scheveningen Sicilian, Keres Attack: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 e6 6.g4

B82: Scheveningen Sicilian with 6.f4: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 e6 6.f4

B83: Scheveningen Sicilian, 6.Be2 without ...a6: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 e6 6.Be2 Nc6 7.O-O Be7

B84: Scheveningen Sicilian, with 6.Be2 a6: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 e6 6.Be2 a6

B85: Scheveningen Sicilian with 6.Be2 a6 and early Be3: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 e6 6.Be2 a6 7.Be3 Be7 8.O-O O-O 9.f4

B86: Scheveningen Sicilian, Sozin Variation without early ...b5: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 e6 6.Bc4

B87: Scheveningen Sicilian, Sozin Variation with early ...b5: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 e6 6.Bc4 a6 7.Bb3 b5

 

B88: Sicilian Defence, Sozin Attack: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 Nc6 6.Bc4

B89: Sicilian Defence, Velimirović Attack: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 Nc6 6.Bc4 e6 7.f4 Bd7 8.Qe2

 

B90: Najdorf Sicilian, Unusual White sixth moves: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6

B90: Najdorf Sicilian, English Attack: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Be3

B90: Najdorf Sicilian, Fischer-Sozin Attack: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Bc4

B91: Najdorf Sicilian with 6.g3: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.g3

B92: Najdorf Sicilian, Classical Variation: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Be2

B93: Najdorf Sicilian with 6.f4: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.f4

B94: Najdorf Sicilian, old main line with 6...Nbd7: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Bg5 Nbd7

B95: Najdorf Sicilian, old main line, unusual White seventh moves: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Bg5 e6

B96: Najdorf Sicilian, old main line except 7...Qb6 or 7...Be7: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Bg5 e6 7.f4

B97: Najdorf Sicilian, Poisoned Pawn Variation: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Bg5 e6 7.f4 Qb6

B98: Najdorf Sicilian, 6.Bg5 e6 7.f4 Be7 sidelines: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Bg5 e6 7.f4 Be7

B99: Najdorf Sicilian, 6.Bg5 e6 7.f4 Be7 8.Qf3 Qc7 9.O-O-O Nbd7 main line:

        1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Bg5 e6 7.f4 Be7 8.Qf3 Qc7 9.O-O-O O-O-O

ECO-C / OPEN GAMES and the FRENCH DEFENSE (C00 - C99)

Quick Links: A - B - D - E

ECO-C

C00: French Defence: 1.e4 e6, and unusual White 2nd moves

C01: French Defence, Exchange Variation: 1.e4 e6 2.d4 d5 3.exd5 exd5

C02: French Defence, Advance Variation: 1.e4 e6 2.d4 d5 3.e5

C03: French Defence, Tarrasch Variation and unusual Black third moves: 1.e4 e6 2.d4 d5 3.Nd2

C04: French Defence, Tarrasch Variation with 3...Nc6: 1.e4 e6 2.d4 d5 3.Nd2 Nc6

C05: French Defence, Tarrasch Variation 3...Nf6 4.e5 Nfd7, unusual White fifth moves: 1.e4 e6 2.d4 d5 3.Nd2 Nf6 4.e5 Nfd7

C06: French Defence, Tarrasch Variation 3...Nf6 4.e5 Nfd7 5.Bd3 main line: 1.e4 e6 2.d4 d5 3.Nd2 Nf6 4.e5 Nfd7 5.Bd3

C07: French Defence, Tarrasch Variation 3...c5, various White fourth moves: 1.e4 e6 2.d4 d5 3.Nd2 c5

C08: French Defence, Tarrasch Variation 3...c5 4.exd5 exd5 sidelines: 1.e4 e6 2.d4 d5 3.Nd2 c5 4.exd5 exd5

C09: French Defence, Tarrasch Variation 3...c5 main line: 1.e4 e6 2.d4 d5 3.Nd2 c5 4.exd5 exd5Ngf3 Nc6

 

C10: French Defence, 3.Nc3 sidelines: 1.e4 e6 2.d4 d5 3.Nc3

C10: French Defence, Rubinstein Variation: 1.e4 e6 2.d4 d5 3.Nc3 dxe4 4.Nxe4

C11: French Defence, Steinitz Variation: 1.e4 e6 2.d4 d5 3.Nc3 Nf6 4.e5

C12: French Defence, MacCutcheon Variation: 1.e4 e6 2.d4 d5 3.Nc3 Nf6 4.Bg5 Bb4

C13: French Defence, Burn Variation: 1.e4 e6 2.d4 d5 3.Nc3 Nf6 4.Bg5 dxe4

C14: French Defence, Classical main line: 1.e4 e6 2.d4 d5 3.Nc3 Nf6 4.Bg5 Be7 5.e5

C15: French Defence, Winawer Variation sidelines: 1.e4 e6 2.d4 d5 3.Nc3 Bb4

C16: French Defence, Winawer Variation without ...c5: 1.e4 e6 2.d4 d5 3.Nc3 Bb4 4.e5  

C17: French Defence, Winawer Variation 4...c5 sidelines: 1.e4 e6 2.d4 d5 3.Nc3 Bb4 4.e5 c5

C18: French Defence, Winawer Variation with 6...Qc7: 1.e4 e6 2.d4 d5 3.Nc3 Bb4 4.e5 c5 5.a3 Bxc3+ 6.bxc3 Qc7

C19: French Defence, Winawer Variation main line 6...Ne7 7.Nf3 Qc7: 1.e4 e6 2.d4 d5 3.Nc3 Bb4 4.e5 c5 5.a3 Bxc3+ 6.bxc3 Ne7 7.Nf3 Qc7

 

C20: Open Games: 1.e4 e5, and Various White 2nd moves

C21: Danish Gambit: 1.e4 e5 2.d4 exd4 3.c3

C22: Center Game: 1.e4 e5 2.d4 exd4 3.Qxd4  

C23: Bishop's Opening, 2...Bc5: 1.e4 e5 2.Bc4 Bc5

C24: Bishop's Opening, 2...Nf6: 1.e4 e5 2.Bc4 Nf6

C25: Vienna Game, early deviations: 1.e4 e5 2.Nc3

C26: Vienna Gambit: 1.e4 e5 2.Nc3 Nc6 3.f4

C27: Vienna Game, 2...Nf6 sidelines: 1.e4 e5 2.Nc3 Nf6

C28: Vienna Game, 2...Nf6 Bishop's Variation: 1.e4 e5 2.Nc3 Nf6 3.Bc4 Nc6

C29: Vienna Game, Classical main line: 1.e4 e5 2.Nc3 Nf6 3.f4

 

C30: King's Gambit: 1.e4 e5 2.f4

C31: Falkbeer Countergambit sidelines: 1.e4 e5 2.f4 d5 3.exd5

C32: Falkbeer Countergambit main line: 1.e4 e5 2.f4 d5 3.exd5 e4 4.d3 Nf6

C33: King's Gambit Accepted sidelines: 1.e4 e5 2.f4 exf4

C33: King's Gambit Accepted, King's Bishop's Gambit: 1.e4 e5 2.f4 exf4 3.Bc4

C34: King's Gambit Accepted, King's Knight's Gambit sidelines: 1.e4 e5 2.f4 exf4 3.Nf3

C35: King's Gambit Accepted, Cunningham-Euwe Variation: 1.e4 e5 2.f4 exf4 3.Nf3 Be7

C36: King's Gambit Accepted, Modern Variation: 1.e4 e5 2.f4 exf4 3.Nf3 d5

C37: King's Gambit Accepted, Muzio Gambit: 1.e4 e5 2.f4 exf4 3.Nf3 g5 4.Bc4 g4 5.O-O gxf3 6. Qxf3

C38: King's Gambit Accepted, Neumann's Defence: 1.e4 e5 2.f4 exf4 3.Nf3 g5 4.Bc4 Bg7

C39: King's Gambit Accepted, Kieseritzky Gambit: 1.e4 e5 2.f4 exf4 3.Nf3 g5 4.h4 g4 5.Ne5

C40: Elephant Gambit: 1.e4 e5 2.Nf3 d5

 

C40: Latvian Gambit: 1.e4 e5 2.Nf3 f5

C41: Philidor Defence: 1.e4 e5 2.Nf3 d6

C42: Petroff Defence, unusual White third moves: 1.e4 e5 2.Nf3 Nf6

C42: Petroff Defence, 3.Nxe5 early deviations: 1.e4 e5 2.Nf3 Nf6 3.Nxe5 d6 4.Nf3 Nxe4

C42: Petroff Defence, 3.Nxe5 main line: 1.e4 e5 2.Nf3 Nf6 3.Nxe5 d6 4.Nf3 Nxe4 5.d4 d5 6.Bd3

C43: Petroff Defence, 3.d4: 1.e4 e5 2.Nf3 Nf6 3.d4

C44: Ponziani Opening: 1.e4 e5 2.Nf3 Nc6 3.c3

C44: Göring Gambit: 1.e4 e5 2.Nf3 Nc6 3.d4 exd4 4.c3

C44: Scotch Gambit: 1.e4 e5 2.Nf3 Nc6 3.d4 exd4 4.Bc4 (4...Nf6--C55, 4...Bc5--C54/C56, 4...Be7-- C50)

C45: Scotch Game: 1.e4 e5 2.Nf3 Nc6 3.d4 exd4 4.Nxd4

C46: Three Knights' Game: 1.e4 e5 2.Nf3 Nc6 3.Nc3 (3...Nf6--C47)

C47: Four Knights' Game sidelines: 1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6

C48: Four Knights' Game, Belgrade Gambit: 1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.d4

C48: Four Knights' Game, Spanish Variation sidelines: 1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.Bb5

C48: Four Knights' Game, Rubinstein Variation: 1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.Bb5 Nd4

C48: Four Knights' Game, Marshall Variation: 1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.Bb5 Bc5

C48: Four Knights' Game, Symmetrical Variation: 1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.Bb5 Bb4 5.O-O O-O 6.d3 d6

C49: Four Knights' Game, Symmetrical Variation main line: 1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.Bb5 Bb4 5.O-O O-O 6.d3 d6

 

C50: Hungarian Defence: 1.e4 e5 2.Nf3 Nc6 3.Bc4 Be7

C50: Italian Game: 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5

C50: Giuoco Pianissimo: 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.d3  

C51: Evans' Gambit sidelines: 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.b4

C52: Evans' Gambit main line: 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.b4 Bxb4 5.c3 Ba5

C53: Giuoco Piano, 4.c3 sidelines: 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.c3

C54: Giuoco Piano, 4.c3 Nf6 5.d4 main line: 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.c3 Nf6 5.d4 exd4  6.cxd4 Bb4+

C54: Giuoco Piano, Wing Attack: 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.c3 Nf6 5.b4

C54: Giuoco Piano, Modern System: 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.c3 Nf6 5.d3

C55: Two Knights' Defence, 4.d3: 1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.d3

C56: Two Knights' Defence, Max Lange Attack: 1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.d4 exd4 5.O-O Bc5 6. e5

C56: Two Knights' Defence, Modern Attack: 1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.d4 exd4 5.e5

C57: Two Knights' Defence, Polerio Variation: 1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Ng5

C57: Two Knights' Defence, Wilkes-Barre Variation: 1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Ng5 Bc5

C57: Two Knights' Defence, Fritz Variation: 1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Ng5 d5 5.exd5 Nd4 6. c3 b5 7.Bf1 Nxd5

C57: Two Knights' Defence, Fried Liver Attack: 1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Ng5 d5 5.exd5 Nxd5 6.Nxf7

C58: Two Knights' Defence, 5...Na5 sidelines: 1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Ng5 d5 5.exd5 Na5 6. Bb5+ c6 7.dxc6 bxc6 7.

C59: Two Knights' Defence, 5...Na5 main line: 1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Ng5 d5 5.exd5 Na5 6.Bb5+ c6 7.dxc6 bxc6 8.Be2

 

C60: Ruy Lopez, early deviations: 1.e4 e5 2.Nf3 Nc6 3.Bb5   

C60: Ruy Lopez, Smyslov Variation: 1.e4 e5 2.Nf3 Nc6 3.Bb5 g6

C60: Ruy Lopez, Cozio System: 1.e4 e5 2.Nf3 Nc6 3.Bb5 Nge7

C61: Ruy Lopez, Bird's Defence: 1.e4 e5 2.Nf3 Nc6 3.Bb5 Nd4

C62: Ruy Lopez, Steinitz Defence: 1.e4 e5 2.Nf3 Nc6 3.Bb5 d6

C63: Ruy Lopez, Schliemann Gambit: 1.e4 e5 2.Nf3 Nc6 3.Bb5 f5

C64: Ruy Lopez, Classical Defence: 1.e4 e5 2.Nf3 Nc6 3.Bb5 Bc5 (4.O-O Nf6--C65)

C65: Ruy Lopez, Berlin Defence: 1.e4 e5 2.Nf3 Nc6 3.Bb5 Nf6

C65: Ruy Lopez, Classical Berlin Defence: 1.e4 e5 2.Nf3 Nc6 3.Bb5 Nf6 4.O-O Bc5

C66: Ruy Lopez, Berlin Defence with 4...d6: 1.e4 e5 2.Nf3 Nc6 3.Bb5 Nf6 4.O-O d6

C67: Ruy Lopez, Berlin Defence main line: 1.e4 e5 2.Nf3 Nc6 3.Bb5 Nf6 4.O-O Nxe4

C68: Ruy Lopez, Exchange Variation: 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Bxc6 dxc6

C69: Ruy Lopez, Exchange Variation with 5.O-O f6: 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Bxc6 dxc6 5.O- O f6

 

C70: Ruy Lopez, Norwegian Defence: 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 b5 5.Bb3 Na5

C70: Ruy Lopez, Delayed Schliemann Gambit: 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 f5

C71: Ruy Lopez, Deferred Steinitz Defence sidelines: 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 d6

C72: Ruy Lopez, Deferred Steinitz Defence with 5.O-O: 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 d6 O-O

C73: Ruy Lopez, Deferred Steinitz Defence with 5.Bxc6+: 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 d6  5.Bxc6+

C74: Ruy Lopez, Deferred Steinitz Defence with 5.c3 f5: 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 d6 5.c3 f5

C75: Ruy Lopez, Deferred Steinitz Defence with 5.c3 Bd7 6.d4 without ...g6: 1.e4 e5 2.Nf3 Nc6 3. Bb5 a6 4.Ba4 d6 5.c3 Bd7 6.d4

C76: Ruy Lopez, Deferred Steinitz Defence 5.c3 Bd7 6.d4 g6 main line: 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 d6 5.c3 Bd7 6.d4 g6 7.O-O Bg7

C77: Ruy Lopez, 3...a6 4.Ba4 Nf6 sidelines: 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6

C78: Ruy Lopez, Möller Defence: 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.O-O Bc5

C78: Ruy Lopez, Arkhangelsk Defence: 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.O-O b5 6.Bb3 Bb7

C79: Ruy Lopez, Russian Defence: 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.O-O d6

 

C80: Open Ruy Lopez sidelines: 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.O-O Nxe4

C80: Open Ruy Lopez with 9.Nbd2: 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.O-O Nxe4 6.d4 b5 7. Bb3 d5 8.dxe5 Be6 9.Nbd2

C81: Open Ruy Lopez, Keres Variation: 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.O-O Nxe4 6.d4 b5 7.Bb3 d5 8.dxe5 Be6 9.Qe2

C82: Open Ruy Lopez, Italian Defence: 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.O-O Nxe4 6.d4 b5 7.Bb3 d5 8.dxe5 Be6 9.c3 Bc5

C83: Open Ruy Lopez, 9.c3 main line: 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.O-O Nxe4 6.d4 b5 7.Bb3 d5 8.dxe5 Be6 9.c3 Be7

C84: Closed Ruy Lopez, sixth move sidelines: 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.O-O Be7

C85: Closed Ruy Lopez, Deferred Exchange Variation: 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.O-O Be7 6.Bxc6 dxc6

C86: Closed Ruy Lopez, Worrall Attack: 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.O-O Be7 6.Qe2

C87: Closed Ruy Lopez, 6...d6: 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.O-O Be7 6.Re1 d6

C88: Closed Ruy Lopez, Anti-Marshall Systems:

        1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.O-O Be7 6.Re1 b5 7.Bb3 O-O (8.c3 d6--C90-C99, 8.c3 d5--C89)

C89: Closed Ruy Lopez, Marshall Gambit: 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.O-O Be7 6. Re1 b5 7.Bb3 O-O 8.c3 d5

 

C90: Closed Ruy Lopez with 7...d6, early deviations: 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.O-O Be7 6.Re1 b5 7.Bb3 d6

C91: Closed Ruy Lopez, 7...d6 without 9.h3: 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.O-O Be7 6.Re1 b5 7.Bb3 d6 8.c3 O-O 9.d4

C92: Closed Ruy Lopez, 9.h3 sidelines: 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.O-O Be7 6.Re1 b5 7.Bb3 d6 8.c3 O-O 9.h3

C92: Closed Ruy Lopez, Bulgarian Variation: 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.O-O Be7 6.Re1 b5 7.Bb3 d6 8.c3 O-O 9.h3 Nd7

C92: Closed Ruy Lopez, Zaitsev Variation: 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.O-O Be7 6.Re1 b5 7.Bb3 d6 8.c3 O-O 9.h3 Bb7

C93: Closed Ruy Lopez, Smyslov Variation: 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.O-O Be7 6.Re1 b5 7.Bb3 d6 8.c3 O-O 9.h3 h6

C94: Closed Ruy Lopez, Breyer Variation with 10.d3:

1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.O-O Be7 6.Re1 b5 7.Bb3 d6 8.c3 O-O 9.h3 Nb8 10.d3

C95: Closed Ruy Lopez, Breyer Variation with 10.d4:

        1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.O-O Be7 6.Re1 b5 7.Bb3 d6 8.c3 O-O 9.h3 Nb8 10.d4

C96: Closed Ruy Lopez, Chigorin Variation without 11...Qc7:

        1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.O-O Be7 6.Re1 b5 7.Bb3 d6 8.c3 O-O 9.h3 Na5 10.Bc2 c5 d4

C97: Closed Ruy Lopez, 11...Qc7 sidelines:

        1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.O-O Be7 6.Re1 b5 7.Bb3 d6 8.c3 O-O 9.h3 Na5 10.Bc2 c5 11.d4 Qc7

C98: Closed Ruy Lopez, Chigorin Defence with 12...Nc6:

        1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.O-O Be7 6.Re1 b5 7.Bb3 d6 8.c3 O-O 9.h3 Na5 10.Bc2 c5 11.d4 Qc7 12.Nbd2 Nc6

C99: Closed Ruy Lopez, Chigorin Defence main line:

        1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.O-O Be7 6.Re1 b5 7.Bb3 d6 8.c3 O-O 9.h3 Na5 10.Bc2 c5 11.d4 Qc7 12.Nbd2 cxd4 13.cxd4

ECO-D / CLOSED and SEMI-CLOSED GAMES (D00 - D99)

Quick Links: A - B - C - E

D00: Unusual Lines: 1.d4 d5

 

D01: Veresov Opening: 1.d4 d5 2.Nc3 Nf6 3.Bg5

 

D02: 1.d4 d5 2.Nf3 sidelines: 1.d4 d5 2.Nf3 (2...f5--A80)

 

D03: Torre System: 1.d4 d5 2.Nf3 Nf6 3.Bg5

 

D04: Colle System: 1.d4 d5 2.Nf3 Nf6 3.e3

D05: Colle System with ...e6: 1.d4 d5 2.Nf3 Nf6 3.e3 e6

 

D06: Queen's Gambit, Marshall Defence: 1.d4 d5 2.c4 Nf6 3.cxd5

D06: Queen's Gambit, Baltic Defence: 1.d4 d5 2.c4 Bf5

D07: Queen's Gambit, Chigorin Defence: 1.d4 d5 2.c4 Nc6

D08: Queen's Gambit, Albin Countergambit sidelines: 1.d4 d5 2.c4 e5

D09: Queen's Gambit, Albin Countergambit main line: 1.d4 d5 2.c4 e5 3.dxe5 d4 4.Nf3 Nc6 5.g3

 

D10: Slav Defence sidelines: 1.d4 d5 2.c4 c6

D10: Slav Defence, Exchange Variation: 1.d4 d5 2.c4 c6 3.cxd5

D10: Slav Defence, Winawer Countergambit: 1.d4 d5 2.c4 c6 3.Nc3 e5

D11: Slav Defence, 3.Nf3 sidelines: 1.d4 d5 2.c4 c6 3.Nf3

D11: Slav Defence, 3.Nf3 Nf6 4.e3 Bg4: 1.d4 d5 2.c4 c6 3.Nf3 Nf6 4.e3 e3 Bg4

D12: Slav Defence, 4.e3 Bf5: 1.d4 d5 2.c4 c6 3.Nf3 Nf6 4.e3 Bf5

D13: Slav Defence, Classical Exchange Variation without ...Bf5: 1.d4 d5 2.c4 c6 3.Nf3 Nf6 4.cxd5 cxd5

D14: Slav Defence, Classical Exchange Variation main line: 1.d4 d5 2.c4 c6 3.Nf3 Nf6 4.cxd5 cxd5 5.Nc3 Nc6 6.Bf4 Bf5

D15: Slav Defence 4.Nc3 a6: 1.d4 d5 2.c4 c6 3.Nf3 Nf6 4.Nc3 a6

D15: Slav Defence 4.Nc3 dxc4 gambit lines: 1.d4 d5 2.c4 c6 3.Nf3 Nf6 4.Nc3 dxc4

D16: Slav Defence, Smyslov System: 1.d4 d5 2.c4 c6 3.Nf3 Nf6 4.Nc3 dxc4 5.a4 Na6

D16: Slav Defence, Bronstein System: 1.d4 d5 2.c4 c6 3.Nf3 Nf6 4.Nc3 dxc4 5.a4 Bg4

D17: Slav Defence, 5...Bf5 sidelines: 1.d4 d5 2.c4 c6 3.Nf3 Nf6 4.Nc3 dxc4 5.a4 Bf5

D17: Slav Defence, Carlsbad Variation: 1.d4 d5 2.c4 c6 3.Nf3 Nf6 4.Nc3 dxc4 5.a4 Bf5 6.Ne5 Nbd7 7.Nxc4 Qc7

D17: Slav Defence, Wiesbaden Variation: 1.d4 d5 2.c4 c6 3.Nf3 Nf6 4.Nc3 dxc4 5.a4 Bf5 6.Ne5 e6 7.f3

D18: Slav Defence, Euwe Variation without Qe2: 1.d4 d5 2.c4 c6 3.Nf3 Nf6 4.Nc3 dxc4 5.a4 Bf5 6.e3

D19: Slav Defence, Euwe Variation main line: 1.d4 d5 2.c4 c6 3.Nf3 Nf6 4.Nc3 dxc4 5.a4 Bf5 6.e3 e6 7.Bxc4 Bb4 8.O-O O-O 9.Qe2

 

D20: Queen's Gambit Accepted with 3.e3: 1.d4 d5 2.c4 dxc4 3.e3

D20: Queen's Gambit Accepted with 3.e4: 1.d4 d5 2.c4 dxc4 3.e4

D21: Queen's Gambit Accepted, 3.Nf3 sidelines: 1.d4 d5 2.c4 dxc4 3.Nf3

D22: Queen's Gambit Accepted, 3.Nf3 a6 4.e3: 1.d4 d5 2.c4 dxc4 3.Nf3 a6 4.e3

D23: Queen's Gambit Accepted, 3.Nf3 Nf6 sidelines: 1.d4 d5 2.c4 dxc4 3.Nf3 Nf6

D24: Queen's Gambit Accepted, 3.Nf3 Nf6 4.Nc3: 1.d4 d5 2.c4 dxc4 3.Nf3 Nf6 4.Nc3

D25: Queen's Gambit Accepted, 4.e3 sidelines: 1.d4 d5 2.c4 dxc4 3.Nf3 Nf6 4.e3

D26: Queen's Gambit Accepted, 4.e3 e6 5.Bxc4 c5 sidelines: 1.d4 d5 2.c4 dxc4 3.Nf3 Nf6 4.e3 4.e6 5.Bxc4 c5

D27: Queen's Gambit Accepted, Classical main line with 7.e4!?: 1.d4 d5 2.c4 dxc4 3.Nf3 Nf6 4.e3 4.e6 5.Bxc4 c5 6.O-O a6 7.e4

D27: Queen's Gambit Accepted, Classical main line with 7.a4: 1.d4 d5 2.c4 dxc4 3.Nf3 Nf6 4.e3 4.e6 5.Bxc4 c5 6.O-O a6 7.a4

D28: Queen's Gambit Accepted, Classical main line with 7.Qe2 and early ...Nc6:

        1.d4 d5 2.c4 dxc4 3.Nf3 Nf6 4.e3 4.e6 5.Bxc4 c5 6.O-O a6 7.Qe2 Nc6

 

D29: Queen's Gambit Accepted, Classical main line with 7.Qe2 and early ...Nbd7:

        1.d4 d5 2.c4 dxc4 3.Nf3 Nf6 4.e3 4.e6 5.Bxc4 c5 6.O-O a6 7.Qe2 b5 8.Bb3 Bb7 9.Rd1 Nbd7

 

D30: Queen's Gambit Declined without 3.Nc3: 1.d4 d5 2.c4 e6

D31: Queen's Gambit Declined, Alatortsev Variation: 1.d4 d5 2.c4 e6 3.Nc3 Be7

D31: Semi-Slav without...Nf6: 1.d4 d5 2.c4 e6 3.Nc3 c6

D32: Tarrasch Defence sidelines: 1.d4 d5 2.c4 e6 3.Nc3 c5

D33: Tarrasch Defence, 6.g3 sidelines: 1.d4 d5 2.c4 e6 3.Nc3 c5 4.cxd5 cxd5 5.Nf3 Nc6 6.g3

D34: Tarrasch Defence, 6.g3 Nf6 7.Bg2 Be7: 1.d4 d5 2.c4 e6 3.Nc3 c5 4.cxd5 cxd5 5.Nf3 Nc6 6.g3 Nf6 7.Bg2 Be7

D35: Queen's Gambit Declined, early deviations: 1.d4 d5 2.c4 e6 3.Nc3 Nf6

D35: Queen's Gambit Declined, Exchange Variation: 1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.cxd5 exd5

D36: Queen's Gambit Declined, Exchange Variation main line: 1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.cxd5 exd5 5.Bg5 Be7 6.Qc2

D37: Queen's Gambit Declined with 5.Bf4: 1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Nf3 4.Be7 5.Bf4

D38: Queen's Gambit Declined, Ragozin Defence: 1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Nf3 4.Bb4

D39: Queen's Gambit Declined, Ragozin Defence with 5.Bg5 dxc4: 1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Nf3 4.Bb4 5.Bg5 dxc4

 

D40: Queen's Gambit Declined, Semi-Tarrasch Defence: 1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Nf3 4.c5

D41: Queen's Gambit Declined, Semi-Tarrasch Defence with 5.cxd5: 1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Nf3 4.c5 5.cxd5 Nxd5

D42: Queen's Gambit Declined, Semi-Tarrasch Defence main line: 1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Nf3 4.c5 5.cxd5 Nxd5 6.e3 Nc6 7.Bd3

D43: Semi-Slav, 5.Bg5 h6: 1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Nf3 c6 5.Bg5 h6

D44: Semi-Slav, Botvinnik Variation: 1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Nf3 c6 5.Bg5 dxc4 6.e4 b5 7.e5 h6 8.Bh4 g5 9.Nxg5 hxg5 10.Bxg5

D45: Semi-Slav, 5.e3: 1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Nf3 c6 5.e3

D46: Semi-Slav, 5.e3 Nbd7 6.Bd3 where Black avoids the Meran: 1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Nf3 c6 5.e3 Nbd7 6.Bd3

D47: Semi-Slav, Meran System sidelines: 1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Nf3 c6 5.e3 Nbd7 6.Bd3 dxc4 7.Bxc4

D48: Semi-Slav, Meran System without early ...c5: 1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Nf3 c6 5.e3 Nbd7 6.Bd3 dxc4 7.Bxc4 b5 8.Bd3 a6 9.O-O

D49: Semi-Slav, Meran System main line:

1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Nf3 c6 5.e3 Nbd7 6.Bd3 dxc4 7.Bxc4 b5 8.Bd3 a6 9.e4 c5 10.e5 cxd4 11.Nxb5 axb5 12.exf6 gxf6

 

D50: Queen's Gambit Declined, Dutch-Peruvian Gambit: 1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Bg5 c5

D50: Queen's Gambit Declined, Orthodox Variation sidelines: 1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Bg5

D51: Queen's Gambit Declined, 4.Bg5 Nbd7 sidelines: 1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Bg5 Nbd7

D52: Queen's Gambit Declined, Cambridge Springs Variation: 1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Bg5 Nbd7 5.e3 c6 6.Nf3 Qa5

D53: Queen's Gambit Declined, Orthodox Variation early deviations: 1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Bg5 Be7

D54: Queen's Gambit Declined, Orthodox Variation without Nf3: 1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Bg5 Be7 5.e3 O-O 6.Rc1

D55: Queen's Gambit Declined, Orthodox Variation without ...h6: 1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Bg5 Be7 5.e3 O-O 6.Nf3

D56: Queen's Gambit Declined, Lasker Variation sidelines: 1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Bg5 Be7 5.e3 O-O 6.Nf3 h6 7.Bh4 Ne4

D57: Queen's Gambit Declined, Lasker Variation main line:

         --1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Bg5 Be7 5.e3 O-O 6.Nf3 h6 7.Bh4 Ne4 8.Bxe7 Qxe7 9.cxd5 exd5

D58: Queen's Gambit Declined, Tartakower Defence sidelines: 1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Bg5 Be7 5.e3 O-O 6.Nf3 h6 7.Bh4 b6

D59: Queen's Gambit Declined, Tartakower Defence main line: 1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Bg5 Be7 5.e3 O-O 6.Nf3 h6 7.Bh4 b6 8.cxd5 Nxd5

 

D60: Queen's Gambit Declined, Classical Variation with unusual White seventh moves:

        1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Bg5 Be7 5.e3 Nbd7 6.Nf3 Nbd7

D61: Queen's Gambit Declined, Classical Variation with 7.Qc2: 1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Bg5 Be7 5.e3 Nbd7 6.Nf3 Nbd7 7.Qc2

D62: Queen's Gambit Declined, Classical Variation with 7.Qc2 c5 8.cxd5:

        1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Bg5 Be7 5.e3 Nbd7 6.Nf3 Nbd7 7.Qc2 c5 8.cxd5

 

D63: Queen's Gambit Declined, Classical Variation with 7.Rc1: 1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Bg5 Be7 5.e3 Nbd7 6.Nf3 Nbd7 7.Rc1

D64: Queen's Gambit Declined, Classical Variation with 7.Rc1 c6 8.Qc2:

        1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Bg5 Be7 5.e3 Nbd7 6.Nf3 Nbd7 7.Rc1 c6 8.Qc2

D65: Queen's Gambit Declined, Classical Variation with 7.Rc1 c6 8.Qc2 a6 9.cxd5:

        1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Bg5 Be7 5.e3 Nbd7 6.Nf3 Nbd7 7.Rc1 c6 8.Qc2 a6 9.cxd5

D66: Queen's Gambit Declined, Classical Variation main line: 1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Bg5 Be7 5.e3 Nbd7 6.Nf3 Nbd7 7.Rc1 c6 8.Bd3

D67: Queen's Gambit Declined, 9...Nd5: 1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Bg5 Be7 5.e3 Nbd7 6.Nf3 Nbd7 7.Rc1 c6 8.Bd3 dxc4 9.Bxc4 Nd5

D68: Queen's Gambit Declined, Capablanca's Freeing Maneuver:

        1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Bg5 Be7 5.e3 Nbd7 6.Nf3 Nbd7 7.Rc1 c6 8.Bd3 dxc4 9.Bxc4 Nd5 10.Bxe7 Qxe7 11.O-O Nxc3 12.Rxc3 e5

D69: Queen's Gambit Declined, Capablanca's Freeing Maneuver main line:

        1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Bg5 Be7 5.e3 Nbd7 6.Nf3 Nbd7 7.Rc1 c6 8.Bd3 dxc4 9.Bxc4 Nd5 10.Bxe7 Qxe7 11.O-O Nxc3 12.Rxc3 e5 13.dxe5

 

D70: Grünfeld Defence, Unusual White 3rd moves met by 3...d5: 1.d4 Nf6 2.c4 g6    (3.Nc3--E20-E99)àTakes into Nimzo & King’s Indians

D71: Grünfeld Defence, Fianchetto Variation sidelines: 1.d4 Nf6 2.c4 g6 3.g3 d5

D72: Grünfeld Defence, Fianchetto Variation without Nf3: 1.d4 Nf6 2.c4 g6 3.g3 d5 4.Bg2 Bg7 5.cxd5 Nxd5 6.e4

D73: Grünfeld Defence, Fianchetto Variation with 5.Nf3 sidelines: 1.d4 Nf6 2.c4 g6 3.g3 d5 4.Bg2 Bg7 5.Nf3

D74: Grünfeld Defence, Fianchetto Variation with 5.Nf3 O-O main line: 1.d4 Nf6 2.c4 g6 3.g3 d5 4.Bg2 Bg7 5.Nf3 O-O 6.cxd5 Nxd5 7.O-O

D75: Grünfeld Defence, Fianchetto Variation with 5.Nf3 O-O 6.cxd5 Nxd5 7.Nc3 c5:

        1.d4 Nf6 2.c4 g6 3.g3 d5 4.Bg2 Bg7 5.Nf3 O-O 6.cxd5 Nxd5 7.Nc3 c5

D76: Grünfeld Defence, Fianchetto Variation main line with 7.O-O Nb6: 1.d4 Nf6 2.c4 g6 3.g3 d5 4.Bg2 Bg7 5.Nf3 O-O 6.cxd5 Nxd5 7.O-O Nb6

D77: Grünfeld Defence, Fianchetto Variation 6.O-O without 6...c6: 1.d4 Nf6 2.c4 g6 3.g3 d5 4.Bg2 Bg7 5.Nf3 O-O 6.O-O

D78: Grünfeld Defence, Fianchetto Variation with 6.O-O c6: 1.d4 Nf6 2.c4 g6 3.g3 d5 4.Bg2 Bg7 5.Nf3 O-O 6.O-O c6

D79: Grünfeld Defence, Symmetrical Variation: 1.d4 Nf6 2.c4 g6 3.g3 d5 4.Bg2 d5 5.Nf3 O-O 6.O-O c6 7.cxd5 cxd5

D80: Grünfeld Defence, unusual White fourth moves: 1.d4 Nf6 2.c4 g6 3.Nc3 d5

 

D80: Grünfeld Defence, 4.Bg5: 1.d4 Nf6 2.c4 g6 3.Nc3 d5 4.Bg5

D81: Grünfeld Defence, Accelerated Russian System: 1.d4 Nf6 2.c4 g6 3.Nc3 d5 4.Qb3

D82: Grünfeld Defence, 4.Bf4: 1.d4 Nf6 2.c4 g6 3.Nc3 d5 4.Bf4

D83: Grünfeld Defence, 4.Bf4 Bg7 5.e3 O-O: 1.d4 Nf6 2.c4 g6 3.Nc3 d5 4.Bf4 Bg7 5.e3 O-O

D84: Grünfeld Defence, 4.Bf4 Bg7 5.e3 O-O 6.cxd5: 1.d4 Nf6 2.c4 g6 3.Nc3 d5 4.Bf4 Bg7 5.e3 O-O 6.cxd5

D85: Grünfeld Defence, Nadanian Variation: 1.d4 Nf6 2.c4 g6 3.Nc3 d5 4.cxd5 Nxd5 5.Na4

D85: Grünfeld Defence, Exchange Variation with 7.Nf3: 1.d4 Nf6 2.c4 g6 3.Nc3 d5 4.cxd5 Nxd5 5.e4 Nxc3 6.bxc3 Bg7 7.Nf3

D86: Grünfeld Defence, Classical Exchange Variation sidelines: 1.d4 Nf6 2.c4 g6 3.Nc3 d5 4.cxd5 Nxd5 5.e4 Nxc3 6.bxc3 Bg7 7.Bc4

D87: Grünfeld Defence, Classical Exchange Variation without ...cxd4:

        1.d4 Nf6 2.c4 g6 3.Nc3 d5 4.cxd5 Nxd5 5.e4 Nxc3 6.bxc3 Bg7 7.Bc4 c5 8.Ne2 O-O 9.O-O

D88: Grünfeld Defence, Classical Exchange Variation with 10.Be3 cxd4 11.cxd4:

        1.d4 Nf6 2.c4 g6 3.Nc3 d5 4.cxd5 Nxd5 5.e4 Nxc3 6.bxc3 Bg7 7.Bc4 c5 8.Ne2 O-O 9.O-O

D89: Grünfeld Defence, Classical Exchange Variation main line:

        1.d4 Nf6 2.c4 g6 3.Nc3 d5 4.cxd5 Nxd5 5.e4 Nxc3 6.bxc3 Bg7 7.Bc4 c5 8.Ne2 O-O 9.O-O Nc6 10.Be3 cxd4 11.cxd4 Bg4 12.f3 Na5 13.Bd3

 

D90: Grünfeld Defence, 4.Nf3 Bg7 sidelines: 1.d4 Nf6 2.c4 g6 3.Nc3 d5 4.Nf3 Bg7

D91: Grünfeld Defence, 4.Nf3 Bg7 5.Bg5: 1.d4 Nf6 2.c4 g6 3.Nc3 d5 4.Nf3 Bg7 5.Bg5

D92: Grünfeld Defence, 4.Nf3 Bg7 5.Bf4 sidelines: 1.d4 Nf6 2.c4 g6 3.Nc3 d5 4.Nf3 Bg7 5.Bf4

D93: Grünfeld Defence, 4.Nf3 Bg7 5.Bf4 main line: 1.d4 Nf6 2.c4 g6 3.Nc3 d5 4.Nf3 Bg7 5.Bf4 O-O 6.e3

D94: Grünfeld Defence, Closed Variation sidelines: 1.d4 Nf6 2.c4 g6 3.Nc3 d5 4.Nf3 Bg7 5.e3

D95: Grünfeld Defence, Closed Variation main line: 1.d4 Nf6 2.c4 g6 3.Nc3 d5 4.Nf3 Bg7 5.e3 O-O 6.Qb3

D96: Grünfeld Defence, Russian System sidelines: 1.d4 Nf6 2.c4 g6 3.Nc3 d5 4.Nf3 Bg7 5.Qb3

D97: Grünfeld Defence, Russian System main line without 7...Bg4: 1.d4 Nf6 2.c4 g6 3.Nc3 d5 4.Nf3 Bg7 5.Qb3 dxc4 6.Qxc4 O-O 7.e4

D98: Grünfeld Defence, Russian System, Smyslov Variation: 1.d4 Nf6 2.c4 g6 3.Nc3 d5 4.Nf3 Bg7 5.Qb3 dxc4 6.Qxc4 O-O 7.e4 Bg4 8.Be3 Nfd7

D99: Grünfeld Defence, Russian System main line: 1.d4 Nf6 2.c4 g6 3.Nc3 d5 4.Nf3 Bg7 5.Qb3 dxc4 6.Qxc4 O-O 7.e4 Bg4 8.Be3 Nfd7 9.Qb3

ECO-D

ECO-E / INDIAN DEFENSES (E00 - E99)

Quick Links: A - B - C - D

ECO-E

E00: Various Indian Defences: 1.d4 Nf6

 

E01: Catalan Opening, early deviations: 1.d4 Nf6 2.c4 e6 3.g3 d5

 

E02: Open Catalan with 5.Qa4+: 1.d4 Nf6 2.c4 e6 3.g3 d5 4.Nf3 dxc4 5.Qa4+

E03: Open Catalan, 5.Qa4+ Nbd7 6.Qxc4: 1.d4 Nf6 2.c4 e6 3.g3 d5 4.Nf3 dxc4 5.Qa4+ Nbd7 6.Qxc4

E04: Open Catalan, 5.Nf3: 1.d4 Nf6 2.c4 e6 3.g3 d5 4.Nf3 dxc4 5.Nf3

E05: Open Catalan, 5.Nf3 main line: 1.d4 Nf6 2.c4 e6 3.g3 d5 4.Nf3 dxc4 5.Nf3 Be7 6.O-O O-O

 

E06: Closed Catalan sidelines: 1.d4 Nf6 2.c4 e6 3.g3 d5 4.Nf3 Be7

E07: Closed Catalan, 5.Bg2 O-O 6.O-O Nbd7: 1.d4 Nf6 2.c4 e6 3.g3 d5 4.Nf3 Be7 5.Bg2 O-O 6.O-O Nbd7

E08: Closed Catalan, 7.Qc2: 1.d4 Nf6 2.c4 e6 3.g3 d5 4.Nf3 Be7 5.Bg2 O-O 6.O-O Nbd7 7.Qc2

E09: Closed Catalan, main line: 1.d4 Nf6 2.c4 e6 3.g3 d5 4.Nf3 Be7 5.Bg2 O-O 6.O-O Nbd7 7.Qc2 c6 8.Nbd2

 

E10: Blumenfeld Gambit: 1.d4 Nf6 2.c4 c5 3.d5 e6 4.Nf3 b5

 

E11: Bogo-Indian Defence: 1.d4 Nf6 2.c4 e6 3.Nf3 Bb4+

 

E12: Queen's Indian Defence: 1.d4 Nf6 2.c4 e6 3.Nf3 b6

E13: Queen's Indian Defence, 4.Nc3, Main line: 1.d4 Nf6 2.c4 e6 3.Nf3 b6 4.Nc3

E14: Queen's Indian Defence, 4.e3 : 1.d4 Nf6 2.c4 e6 3.Nf3 b6 4.e3

E15: Queen's Indian Defence, 4.g3 : 1.d4 Nf6 2.c4 e6 3.Nf3 b6 4.g3

E16: Queen's Indian Defence, Capablanca Variation: 1.d4 Nf6 2.c4 e6 3.Nf3 b6 4.g3 Bb7 5.Bg2 Bb4+

E17: Queen's Indian Defence, 5.Bg2 Be7: 1.d4 Nf6 2.c4 e6 3.Nf3 b6 4.g3 Bb7 5.Bg2 Be7

E18: Queen's Indian Defence, 5.Bg2 Be7: 1.d4 Nf6 2.c4 e6 3.Nf3 b6 4.g3 Bb7 5.Bg2 Be7 6.O-O O-O 7.Nc3

 

E19 Queen's Indian, Old Main line, 9.Qxc3: 1.d4 Nf6 2.c4 e6 3.Nf3 b6 4.g3 Bb7 5.Bg2 Be7 6.O-O O- O 7.Nc3 Ne4 8.Qc2 Nxc3 9.Qxc3

 

E20 Nimzo-Indian Defence: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4

E21 Nimzo-Indian, Three knights variation: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.Nf3

E22 Nimzo-Indian, Spielmann Variation: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.Qb3

E23 Nimzo-Indian, Spielmann, 4...c5, 5.dc Nc6: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.Qb3 c5 5.dxc5 Nc6

E24 Nimzo-Indian, Sämisch Variation: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.a3

E25 Nimzo-Indian, Sämisch Variation, Keres Variation: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.a3 Bxc3+ 5.bxc3 c5 6.f3 d5 7.cxd5

E26 Nimzo-Indian, Sämisch Variation, 4.a3 Bxc3+ 5.bxc3 c5 6.e3: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.a3 Bxc3+ 5.bxc3 c5 6.e3

E27 Nimzo-Indian, Sämisch Variation, 5...0-0: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.a3 Bxc3+ 5.bxc3 O-O

E28 Nimzo-Indian, Sämisch Variation, 6.e3: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.a3 Bxc3+ 5.bxc3 O-O 6.e3

E29 Nimzo-Indian, Sämisch Variation, Main line: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.a3 Bxc3+ 5.bxc3 O-O 6.e3 c5 7.Bd3 Nc6

 

E30 Nimzo-Indian, Leningrad Variation: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.Bg5

E31 Nimzo-Indian, Leningrad Variation, main line: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.Bg5 h6 5.Bh4 c5 6.d5 d6

E32 Nimzo-Indian, Classical Variation: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.Qc2

E33 Nimzo-Indian, Classical Variation, 4...Nc6: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.Qc2 Nc6

E34 Nimzo-Indian, Classical, Noa Variation: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.Qc2 d5

E35 Nimzo-Indian, Classical, Noa Variation, 5.cxd5 exd5: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.Qc2 d5 5.cxd5 exd5

E36 Nimzo-Indian, Classical, Noa Variation, 5.a3: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.Qc2 d5 5.a3

E37 Nimzo-Indian, Classical, Noa Variation, Main line, 7.Qc2: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.Qc2 d5 5.a3 Bxc3+ 6.Qxc3 Ne4

E38 Nimzo-Indian, Classical, 4...c5: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.Qc2 c5

E39 Nimzo-Indian, Classical, Pirc Variation: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.Qc2 c5 5.dxc5 O-O

 

E40 Nimzo-Indian, 4.e3: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.e3

E41 Nimzo-Indian, 4.e3 c5: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.e3 c5

E42 Nimzo-Indian, 4.e3 c5, 5.Ne2 (Rubinstein): 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.e3 c5 5.Ne2

E43 Nimzo-Indian, Fischer Variation: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.e3 b6

E44 Nimzo-Indian, Fischer Variation, 5.Ne2: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.e3 b6 5.Ne2

E45 Nimzo-Indian, 4.e3, Bronstein (Byrne) Variation: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.e3 b6 5.Ne2 Ba6

E46 Nimzo-Indian, 4.e3 O-O: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.e3 O-O

E47 Nimzo-Indian, 4.e3 O-O, 5.Bd3: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.e3 O-O 5.Bd3

E48 Nimzo-Indian, 4.e3 O-O, 5.Bd3 d5: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.e3 O-O 5.Bd3 d5

E49 Nimzo-Indian, 4.e3, Botvinnik System: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.e3 O-O 5.Bd3 d5 6.a3 Bxc3+ 7.bxc3

 

E50 Nimzo-Indian, 4.e3 O-O, 5.Nf3, without ...d5: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.e3 O-O 5.Nf3

E51 Nimzo-Indian, 4.e3 O-O, 5.Nf3 d5: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.e3 O-O 5.Nf3 d5

E52 Nimzo-Indian, 4.e3, Main line with ...b6: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.e3 O-O 5.Nf3 d5 6.Bd3 b6

E53 Nimzo-Indian, 4.e3, Main line with ...c5: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.e3 O-O 5.Nf3 d5 6.Bd3 c5

E54 Nimzo-Indian, 4.e3, Gligoric System with 7...dc: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.e3 O-O 5.Nf3 d5 6.Bd3 c5 7.O-O dxc4 8.Bxc4

E55 Nimzo-Indian, 4.e3, Gligoric System, Bronstein Variation: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.e3 O-O 5.Nf3 d5 6.Bd3 c5 7.O-O dxc4 8.Bxc4 Nbd7

E56 Nimzo-Indian, 4.e3, Main line with 7...Nc6: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.e3 O-O 5.Nf3 d5 6.Bd3 c5 7.O-O Nc6

E57 Nimzo-Indian, 4.e3, Main line with 8...dxc4 and 9...Bxc4 cxd4:

        1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.e3 O-O 5.Nf3 d5 6.Bd3 c5 7.O-O Nc6 8.a3 dxc4 9.Bxc4 cxd4

E58 Nimzo-Indian, 4.e3, Main line with 8...Bxc3: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.e3 O-O 5.Nf3 d5 6.Bd3 c5 7.O-O Nc6 8.a3 Bxc3 9.bxc3

E59 Nimzo-Indian, 4.e3, Main line: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.e3 O-O 5.Nf3 d5 6.Bd3 c5 7.O-O Nc6 8.a3 Bxc3 9.bxc3 dxc4 10.Bxc4

 

E60 King's Indian Defence: 1.d4 Nf6 2.c4 g6

E61 King's Indian Defence, 3.Nc3: 1.d4 Nf6 2.c4 g6 3.Nc3

E62 King's Indian, Fianchetto Variation: 1.d4 Nf6 2.c4 g6 3.Nc3 Bd7 4.Nf3 d6 5.g3

E63 King's Indian, Fianchetto, Panno Variation: 1.d4 Nf6 2.c4 g6 3.Nc3 Bd7 4.Nf3 d6 5.g3 O-O 6.Bg2 Nc6 7.O-O a6

E64 King's Indian, Fianchetto, Yugoslav System: 1.d4 Nf6 2.c4 g6 3.Nc3 Bd7 4.Nf3 d6 5.g3 O-O 6.Bg2 c5

E65 King's Indian, Yugoslav, 7.O-O: 1.d4 Nf6 2.c4 g6 3.Nc3 Bd7 4.Nf3 d6 5.g3 O-O 6.Bg2 c5 7.O-O

E66 King's Indian, Fianchetto, Yugoslav Panno: 1.d4 Nf6 2.c4 g6 3.Nc3 Bd7 4.Nf3 d6 5.g3 O-O 6.Bg2 c5 7.O-O Nc6 8.d5

E67 King's Indian, Fianchetto with ...Nd7: 1.d4 Nf6 2.c4 g6 3.Nc3 Bd7 4.Nf3 d6 5.g3 O-O 6.Bg2 Nbd7

E68 King's Indian, Fianchetto, Classical Variation, 8.e4: 1.d4 Nf6 2.c4 g6 3.Nc3 Bd7 4.Nf3 d6 5.g3 O-O 6.Bg2 Nbd7 7.O-O e5 8.e4

E69 King's Indian, Fianchetto, Classical Main line: 1.d4 Nf6 2.c4 g6 3.Nc3 Bd7 4.Nf3 d6 5.g3 O-O 6.Bg2 Nbd7 7.O-O e5 8.e4 c6 9.h3

 

E70 King's Indian, 4.e4: 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4

E71 King's Indian, Makogonov System (5.h3): 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.h3

E72 King's Indian with e4 & g3: 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.g3

E73 King's Indian, 5.Be2: 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.Be2

E74 King's Indian, Averbakh, 6...c5: 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.Be2 O-O 6.Bg5 c5

E75 King's Indian, Averbakh, Main line: 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.Be2 O-O 6.Bg5 c5 7.d5 c6

E76 King's Indian Defence, Four Pawns Attack: 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.f4

E77 King's Indian, Four Pawns Attack, with Be2: 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.f4 O-O 6.Be2

E78 King's Indian, Four Pawns Attack, with Be2 and Nf3: 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.f4 O-O 6.Be2 c5 7.Nf3

E79 King's Indian, Four Pawns Attack, Main line: 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.f4 O-O 6.Be2 c5 7.Nf3 cxd4 8.Nxd4 Nc6 9.Be3

 

E80 King's Indian, Sämisch Variation: 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.f3

E81 King's Indian, Sämisch, 5...O-O: 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.f3 O-O

E82 King's Indian, Sämisch, double Fianchetto Variation: 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.f3 O-O 6.Be3 b6

E83 King's Indian, Sämisch, 6...Nc6: 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.f3 O-O 6.Be3 Nc6

E84 King's Indian, Sämisch, Panno Main line: 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.f3 O-O 6.Be3 Nc6 7.Nge2 a6 8.Qd2 Rb8

E85 King's Indian, Sämisch, Orthodox Variation: 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.f3 O-O 6.Be3 e5

E86 King's Indian, Sämisch, Orthodox, 7.Nge2 c6: 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.f3 O-O 6.Be3 e5 7.Nge2 c6

E87 King's Indian, Sämisch, Orthodox, 7.d5: 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.f3 O-O 6.Be3 e5 7.d5

E88 King's Indian, Sämisch, Orthodox, 7.d5 c6: 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.f3 O-O 6.Be3 e5 7.d5 c6

E89 King's Indian, Sämisch, Orthodox Main line: 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.f3 O-O 6.Be3 e5 7.d5 c6 8.Nge2

 

E90 King's Indian, 5.Nf3: 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.Nf3

E91 King's Indian, 6.Be2: 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.Nf3 O-O 6.Be2

E92 King's Indian, Classical Variation: 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.Nf3 O-O 6.Be2 e5

E93 King's Indian, Petrosian System, Main line: 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.Nf3 O-O 6.Be2 e5 7.d5 Nbd7

E94 King's Indian, Orthodox Variation: 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.Nf3 O-O 6.Be2 e5 7.O-O

E95 King's Indian, Orthodox, 7...Nbd7, 8.Re1: 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.Nf3 O-O 6.Be2 e5 7.O-O Nbd7 8.Re1

E96 King's Indian, Orthodox, 7...Nbd7, Main line: 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.Nf3 O-O 6.Be2 e5 7.O-O Nbd7 8.Re1 c6 9.Bf1 a5

E97 King's Indian, Orthodox, Aronin-Taimanov Variation (Yugoslav Attack / Mar del Plata Variation):

        1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.Nf3 O-O 6.Be2 e5 7.O-O Nc6

E98 King's Indian, Orthodox, Aronin-Taimanov, 9.Ne1: 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.Nf3 O-O 6.Be2 e5 7.O-O Nc6 8.d5 Ne7 9.Ne1

E99 King's Indian, Orthodox, Aronin-Taimanov, Main:

        1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.Nf3 O-O 6.Be2 e5 7.O-O Nc6 8.d5 Ne7 9.Ne1 Nd7 10.f3

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