CHESS
INDEX
TERMS (A - Z)
A
Absolute Pin / A pin against the king. The pinned piece cannot legally move if doing so would expose check.
Advantage / Having a better position than your opponent, such as a material advantage, space advantage, development advantage, or safer king.
Adjudication / The process of an arbiter determining the result of an unfinished game based on the position.
Adjournment / The temporary suspension of a game to be continued later. Rare in modern play.
Alekhine's Gun / A heavy-piece battery where rooks are stacked behind a queen on an open or semi-open file.
Algebraic Notation / The standard method for recording chess moves, such as e4, Nf3, and O-O.
Anastasia's Mate / A rook mate on the edge where a knight controls the king's escape squares.
Anderssen's Mate / A supported back-rank mating pattern where coordinated pieces trap the king with no safe escape.
Annihilation of Defence / A forcing sequence that wipes out the defensive units around the king or a decisive target.
Annotation / Commentary, notes, and analysis added to a recording of a game.
Arbiter / The referee of a chess tournament responsible for enforcing rules.
Armageddon / A tie-break game where White has more time but must win; Black wins if the game is drawn.
Arabian Mate / A rook-and-knight corner mate pattern, also called Arabian Checkmate. It is one of the oldest named mating patterns.
Artificial Castling / Manually moving the king and rook over several turns to achieve a castled position.
Attack / An aggressive action that creates a threat against material, the king, or a key square.
Attraction / A decoy idea that drags a king, queen, or defender onto a square where a forcing continuation works.
B
Back Rank / The first or eighth rank. A weak back rank can lead to checkmate.
Back-Rank Mate / A rook or queen mate on the back rank when the king is trapped by its own pawns.
Back-Rank Tactic / A tactic using the back-rank weakness even if it does not end in mate immediately.
Back-Rank Weakness / A tactical weakness where the king has no flight square behind its own pawns.
Backward Pawn / A pawn that has fallen behind its neighbors and cannot be supported by other pawns.
Bad Bishop / A bishop blocked by its own pawns. It becomes a tactical target when it cannot defend key squares.
Bad Piece Tactic / Exploiting a piece with no mobility, no targets, or no useful defence.
Balestra Mate / A bishop-delivered mate where the queen cuts off the king's escape both diagonally and vertically.
Battery / Two or more pieces lined up on a file, rank, or diagonal to multiply pressure.
Bishop / A minor piece that moves diagonally. Typical value: 3.
Bishop and Knight Mate / A technical checkmate where bishop, knight, and king force the lone enemy king into the bishop-colour corner.
Bishop Pair / Having both bishops is often a long-term advantage in open positions.
Black / The player who moves second. The pieces are usually dark-colored.
Blackburne's Mate / A bishop-pair and knight mating pattern, often unlocked by a queen sacrifice.
Blindfold Chess / Playing chess without looking at the board.
Blind Swine Mate / A seventh-rank mate pattern where heavy pieces invade and trap the king with help from a stopper.
Blitz / Fast chess. Typically 3 to 5 minutes per player for the whole game.
Blockade / Placing a piece directly in front of an enemy passed pawn to stop it.
Blocking / Putting a piece in the way of an enemy line or escape route. Blocking tactics often appear in mating nets.
Blunder / A severe mistake that loses material or the game immediately. Worse than a normal mistake.
Blunder Check / A final scan before moving: is the king safe, is anything hanging, and what forcing reply does the opponent have?
Board Geometry / The board has 64 squares organized into ranks, files, and diagonals.
Board Setup / The standard arrangement of pieces at the start of the game.
Boden's Mate / A two-bishop mating pattern where crossing diagonals trap a king blocked by its own pieces.
Breakthrough / A forcing pawn or piece operation that breaks through a blockade or defensive wall.
Brilliancy / A game containing a beautiful, correct strategic concept or sacrifice.
Brilliant Move / A striking tactical move, often involving a sacrifice or quiet move, that solves the position in a surprising way.
Bullet Chess / Ultra-fast chess. Typically 1 minute or less per player.
C
Calculation / Mentally visualizing future moves and variations.
Calculation Discipline / The habit of calculating forcing lines accurately instead of stopping after the move you want to work.
Candidate Master (CM) / A FIDE title ranking below FIDE Master.
Candidate Move / A move worth calculating before choosing. Tactical candidates usually come from checks, captures, threats, loose pieces, and exposed kings.
Capture / Taking an opponent's piece by moving onto its square; captures become tactical when the recapture, defender, or move order contains a hidden problem.
Capture Race / A sequence where both sides take material, and the tactic depends on the final count or in-between move.
Castling / The only move where two pieces move at once, moving the king and rook to improve king safety.
CCT Scan / The practical checks-captures-threats scan. It gives a repeatable order for finding forcing moves.
Center / The critical central squares: e4, d4, e5, and d5.
Centralization / Bringing pieces toward the center where they control the most squares.
Check / An attack on the king that must be answered immediately.
Checkmate / The position where the king is in check and has no legal escape, capture, or block. Game over.
Checkmate Pattern / A recurring mating shape that helps you recognise how the king is trapped.
Checks, Captures, Threats (The 3 C's) / A simple tactics checklist: first look at all checks, captures, and threats on every move.
Classical Chess / Standard slow chess, such as 90 or more minutes per player.
Clearance / Vacating a key square or line without necessarily sacrificing material. The cleared path creates the tactic.
Clearance Sacrifice / Moving or sacrificing a piece to vacate a square, file, rank, or diagonal for another piece.
Clock / The timer used to limit thinking time. If your time reaches zero, you usually lose by flagging.
Closed Game / A position with locked pawn chains where lines are blocked and manoeuvring dominates.
Columns vs Files / Beginners often say columns. In chess, the vertical columns are called files.
Combination / A forced sequence, often involving a sacrifice, that leads to material gain, mate, or a decisive positional result.
Compensation / Positional benefits gained in return for sacrificed material, such as initiative, king safety, structure, or active pieces.
Connected Pawns / Pawns on adjacent files that can support each other.
Corner Mate / A knight-delivered corner checkmate where a rook or queen controls escape squares and a blocker seals the final flight square.
Corridor Mate / A king is trapped in a narrow line of escape squares and mated by a rook, queen, or bishop.
Corridor Mate (Diagonal Corridor Mate) / A tactical motif where a king is trapped along a long diagonal and mated by a bishop or queen, with escape squares blocked.
Correspondence Chess / Games played over days or weeks per move.
Counter-Tactic / A tactic played in response to an opponent's threat. The best defence is often a more forcing move.
Counterattack / Answering pressure by creating an equal or stronger threat.
Critical Moment / A position where the evaluation can change sharply and deeper tactical calculation is needed.
Cross Check / A reply to check that also gives check back, turning defence into a forcing counterattack.
Cross-Pin / A piece is pinned along one line and pressured from another, leaving it almost paralysed.
D
Damiano's Bishop Mate / A queen-and-bishop mate where the bishop supports the queen's final capture.
Damiano's Mate / A classic queen-and-pawn mate where the pawn confines the king and the queen delivers mate.
Dark Square Complex / A position where a player is especially vulnerable on the dark squares, often after trading the dark-squared bishop.
Declined (Gambit) / Refusing a gambit pawn offered by the opponent, such as in the Queen's Gambit Declined.
Decoy / Luring an enemy piece onto a bad square where it can be attacked, pinned, forked, or mated.
Defend / Preventing an opponent's threat by protecting a piece, square, or king, blocking a line, or moving to safety.
Defender Overload / A specific overload where the same defender guards two or more essential targets.
Deflection / Forcing a defender away from its duty. The target falls because the defender can no longer protect it.
Demolition of Pawn Structure / Destroying the king's pawn cover, often by sacrifice, so the attacking pieces gain direct access.
Desperado / A doomed piece that causes maximum damage before it is captured.
Destruction of Guard / Another name for removing the defender. It highlights the guard's role rather than the target.
Development / Activating pieces from the back rank. Being ahead in development means more pieces are in play.
Diagonal / A straight line of same-colored squares running at an angle across the board.
Diagonal Tactic / A tactic based on bishop or queen pressure along a diagonal, often against the king, rook, or queen.
Ding Liren / The 17th World Champion. Known for resilience and elite defence.
Discovered Attack / One piece moves and reveals an attack from a piece behind it. The moving piece often creates a second threat.
Discovered Check / A discovered attack where the revealed line checks the king.
Distracting the Defender / Forcing a defender to attend to a new threat so it abandons the original target.
Double Attack / A move that creates two threats at once.
Double Bishop Mate / A two-bishop checkmate where parallel diagonals trap the king.
Double Check / The king is checked by two pieces at once. Since one move cannot answer both attacks, the king usually must move.
Double Knight Mate / A two-knight mating pattern where one knight forces the king into the corner and the other finishes the mate.
Double Threat / Two independent threats created by one move. The defender can often stop only one of them.
Doubled Pawns / Two pawns of the same color on the same file, often a structural weakness.
Dovetail Mate / A queen contact mate where the queen checks diagonally beside the king while escape squares are blocked or controlled.
Dovetail Mate AKA Cozio's Mate / Another name presentation for Dovetail Mate, also known as Cozio's Mate.
Draw / A game where neither player wins. Includes stalemate, repetition, the 50-move rule, and agreement.
Draw by Agreement / When both players agree to end the game as a draw.
Draw Offer / An offer to end the game as a draw; the opponent can accept or decline.
Drawing Mechanism / A repeatable defensive resource such as perpetual check, stalemate, fortress, or insufficient winning progress.
E
Elimination / Removing a piece that controls an important square or protects a key target.
Elo Rating / The system used to calculate the relative skill level of chess players.
En Passant / A special pawn capture rule, meaning in passing.
En Prise / A piece or pawn is en prise when it is exposed to immediate capture, usually for free or at a favorable cost.
Endgame / The final phase of the game where few pieces remain and the king becomes more active.
Endgame Decoy / A decoy used in simplified positions, often to lure the king away from a pawn or into zugzwang.
Endgame Skewer / A skewer in simplified positions, often involving king, rook, queen, or promoted pawn geometry.
Engine / Computer software used to analyse games and evaluate positions.
Epaulette Mate / A checkmate where the king's own pieces block both shoulder squares, making the final escape impossible.
Exchange / Trading pieces, often of roughly equal value, to simplify or change the position.
Exchange Sacrifice / Giving up a rook for a bishop or knight to gain attack, structural damage, dark-square control, or long-term compensation.
Exchange Variation / An opening line defined by an early exchange of pawns or pieces, such as the French Exchange Variation.
Expert / A strong player below master level, often in the 2000 to 2199 Elo range.
F
Family Fork / A knight fork that attacks several major targets at once, usually king, queen, and rook.
Fawango / An internet meme or joke opening name that circulates online. It is not a real classical chess term.
Fianchetto / Developing a bishop to b2 or g2, or b7 or g7, to control a long diagonal.
FIDE / The International Chess Federation, the world governing body for chess.
FIDE Master (FM) / A chess title ranking below International Master.
Fifty-Move Rule (and 75-Move Rule) / A draw can be claimed after 50 moves with no pawn move or capture. Under FIDE rules, 75 moves can trigger an automatic draw.
File / A vertical column of squares on the board, lettered a through h.
Flag / To lose on time when your clock reaches zero.
Fool's Mate / The fastest possible checkmate, reached in two moves if White fatally weakens the king.
Forcing Move / A move that sharply limits the opponent's replies: checks, captures, and direct threats.
Forced Move / A move you must make because other moves are illegal or lose immediately.
Fork / One-piece attacks two or more targets at the same time.
Fortress / A defensive setup that cannot be broken despite material disadvantage.
G
Gaining Space / Advancing pawns and pieces to control more territory and restrict the opponent.
Gambit / Sacrificing material, often a pawn, for development, central control, or attack.
Good Bishop / A bishop that is not blocked by its own pawns and has active diagonals.
Grandmaster (GM) / The highest title in chess.
Greco's Mate / A queen-or-rook edge mate where a bishop contains the king and the defender's own pawn helps complete the cage.
Greek Gift / The classic bishop sacrifice on h7 or h2 to rip open the enemy king.
Greek Gift Sacrifice / The bishop sacrifice on h7 or h2 to expose a castled king, usually requiring knight and queen support.
H
Hanging a Piece / Beginner slang for leaving a piece unprotected so it can be captured for free.
Hanging Piece / A piece that can be taken immediately, usually because it is undefended or not defended enough.
Hedgehog / A solid defensive structure, often with pawns on e6, d6, b6, and a6, that prepares counterplay later.
Hole / A square that can no longer be controlled by enemy pawns, often becoming a permanent outpost or tactical launch pad.
Hook Mate / A rook-and-knight mate where the knight controls the escape squares while the rook delivers the final check.
Hope Chess / Playing a move because you hope the opponent misses the threat instead of calculating their best reply.
Hyper-Modernism / Controlling the center from a distance with pieces rather than occupying it immediately with pawns.
I
Illegal Move / A move not permitted by the rules, such as moving the king into check. Online it is blocked; over the board it can incur penalties.
Imbalance / Any meaningful difference between the two sides, such as pawn structure, bishops versus knights, space, king safety, or material.
In-Between Check / A checking zwischenzug that interrupts the expected sequence before recapturing, defending, or finishing the tactic.
In-Between Move / A forcing move inserted before the obvious recapture or reply. Also known as a zwischenzug or intermezzo.
Increment / Time added to your clock after each move, such as 10 seconds per move.
Initiative / The ability to make threats that force the opponent to respond. Tactical initiative often matters more than temporary material.
Insufficient Material / A draw when neither side has enough material to force checkmate, such as king versus king.
Interference / Placing a piece between two enemy pieces to cut off a line of defence, attack, or communication.
Intermediate Move / A move inserted before the natural continuation. It is the plain-English version of zwischenzug.
Intermezzo / Another name for zwischenzug: an in-between move that interrupts the obvious sequence with a more forcing move.
International Master (IM) / A strong FIDE title below Grandmaster.
Iron Tigran / A popular nickname for Tigran Petrosian, famed for nearly impenetrable defence and prophylaxis.
Isolated Pawn (IQP) / A pawn with no friendly pawn on adjacent files, often a long-term target but sometimes a source of activity.
J
J'adoube / French for I adjust. Said before adjusting a piece to avoid touch-move issues.
K
Key Square / A critical square in a pawn endgame; if your king occupies it, the pawn can often promote.
Kibitzer / A spectator who offers unsolicited advice or commentary.
Kick / Slang for attacking an advanced enemy piece with a pawn to force it to move away.
Kill Box Mate / A rook contact mate where the queen supports the rook diagonally, forming a compact box around the trapped king.
King / The most important piece. If your king is checkmated, the game ends.
King and Two Bishops Mate / A basic checkmate where the king and bishop pair force the bare king to a corner and seal the final net.
King and Two Knights Mate / A final checkmate pattern with king and two knights, important because the mate can occur but cannot usually be
forced against a bare king.
King Hunt / A forcing attack that drags the enemy king out of safety and chases it into mate or decisive loss.
King Safety / Keeping the king secure, usually through castling, sound pawn cover, and limiting open lines.
King Safety Breakdown / A tactical warning state where the pawn shield, escape squares, or defensive coordination around the king has been damaged.
Kingside / The half of the board where the king starts, covering the e, f, g, and h files.
Knight / A minor piece that moves in an L shape and can jump over pieces.
Knight Fork / A fork by a knight, often hitting king and queen or queen and rook.
L
L Rule / A beginner mnemonic for the knight move: two squares in one direction, then one to the side.
Ladder Mate / Also called lawnmower mate or rook roll mate, this uses two major pieces to push the king to the edge one rank or file at a time.
Legal Move / A move allowed by the rules. You cannot move into check or move a pinned piece if it exposes your king.
Legal's Mate / A classic queen-sacrifice opening trap where a pinned knight moves and the minor pieces deliver mate.
Light-Squared-Dark-Squared / Refers to square colors and also to the bishops that live on those colors.
Line Blocking / Interfering with a rook, bishop, or queen line so a defender can no longer function.
Line Opening / A tactical operation that opens a file, rank, or diagonal for a rook, bishop, or queen.
Liquidation / A forcing sequence of exchanges that transforms the position into a clearer technical result.
Lolli's Mate / A queen-and-supporting-pawn mate where the queen lands on g7, g2, b7, or b2 while the pawn cage removes the king's escape.
Long Diagonal / The longest diagonals on the board: a1-h8 and h1-a8.
Loose Piece / An undefended piece that can become the target of a tactic. LPDO means loose pieces drop off.
Lucena Position / The classic building-a-bridge technique for winning rook-and-pawn endgames.
Luft / An escape square for the king, often made by moving a pawn. Luft prevents many back-rank tactics.
M
Mad Rook / A rook repeatedly gives itself up with checks or threats, often aiming at stalemate if captured.
Major Piece / Collective term for queens and rooks.
Maneuver / A short sequence that improves a piece until a tactic appears. Not all tactics are one-move shots.
Maroczy Bind / A pawn structure, often with pawns on c4 and e4, that cramps Black's counterplay.
Mate / Short for checkmate.
Mate in 1 / A position where you can deliver checkmate on your very next move.
Mate Threat / A threat to deliver checkmate next move unless the opponent defends.
Mating Net / A coordinated setup that removes the king's escape squares and makes mate unavoidable.
Material / The pieces and pawns on the board and their values, often counted as P=1, N/B=3, R=5, and Q=9.
Max Lange's Mate / A queen-and-bishop mate where the queen gives the final check while the bishop protects the queen and seals the escape square.
Mayet's Mate / A rook-and-bishop corner mate where the rook attacks from h8 or a8 while the bishop protects it along the long diagonal.
Mega-Knighting / A modern internet meme term used jokingly online; not a classical chess concept.
Middlegame / The complex phase after development, where plans, tactics, and coordination decide games.
Miniature / A game lasting fewer than 25 moves.
Minor Piece / Collective term for bishops and knights.
Minority Attack / Advancing fewer pawns against a pawn majority to create a weakness, often in the Carlsbad structure.
Mistake / A bad move that worsens your position but is not as instantly decisive as a blunder.
Morphy's Mate / A bishop-and-rook mate where the rook confines the king and the bishop delivers or supports the final check.
Move-Order Trick / A tactic that works because the moves are played in the right sequence; the same moves in the wrong order may fail.
Multipurpose Move / A move that solves one problem while creating another threat.
Mysterious Rook Move / A rook move to a closed file designed to discourage the opponent from opening it.
N
Net / A coordinated restriction pattern that traps a king or piece. Mating nets and trapping nets share the same logic.
Norm / A high-level tournament performance that counts toward a title such as IM or GM.
Notation / Writing down moves. Common symbols include x for capture, + for check, # for checkmate, O-O for short castling, and O-O-O for long castling.
Novelty / A new move in a known opening position, often marked with N in annotations.
O
Octopus Knight / A deeply anchored knight on the sixth rank that attacks key squares and paralyses the opponent.
Open File / A file with no pawns. Rooks love open files.
Open File Tactic / Using a file to invade with heavy pieces, often against a king or loose back-rank target.
Opening / The first phase of the game, usually focused on development, central control, and king safety.
Opening Principles / High-percentage guidelines: develop pieces, control the center, and safeguard the king.
Opening Trap / A forcing tactical sequence in the opening that punishes a natural but inaccurate move.
Opera Box Mate / A synonym for Opera Mate, the Morphy-style rook mate where the king is boxed in and the bishop protects the final checking square.
Operatic Mate / A Morphy-style mate with rook and bishop coordination, usually against an undeveloped king trapped on the back rank.
Opposite-Colored Bishops / Each side has one bishop, but they live on opposite colors. This can help an attacker in the middlegame but be
drawish in endgames.
Opposition / A king-and-pawn concept where kings face each other and the side to move may have to give way.
Outflanking / A king maneuver that goes around the opposing king to win key squares.
Outpost / A secure square that cannot easily be challenged by enemy pawns, often used by a knight to create pressure or long-term control.
Outpost Tactic / Using a secure advanced square to create a concrete threat, fork, attack on loose pieces, or pressure against the enemy king.
Outside Passed Pawn / A passed pawn far from the main action that deflects the enemy king or pieces.
Overextension / A position where advanced pieces or pawns have outrun their support and become tactical targets.
Overloading / One defender is given too many tasks. The tactic succeeds by attacking one duty and exposing another.
Overprotection / Defending a strong point more times than necessary to increase control and flexibility.
Overprotection Failure / A position where a heavily protected point still collapses because the defenders are tied to other duties.
Overworked Defender / A defender that already has too many jobs. Once it is forced to choose, one target collapses.''
P
Passed Pawn / A pawn with no enemy pawn in front of it on the same or adjacent files.
Passed Pawn Tactic / A tactic based on creating, supporting, or distracting with a passed pawn.
Pattern Recognition / Spotting familiar tactics and mates quickly without calculating everything from scratch.
Patzer / Slang for a weak player.
Pawn / The foot soldier. Typical value: 1.
Pawn Break / A pawn move intended to change the pawn structure, open lines, create targets, or free pieces.
Pawn Breakthrough / A pawn sacrifice sequence that creates a passed pawn in a locked structure.
Pawn Chain / A diagonal line of pawns protecting each other.
Pawn Chain Undermining / Attacking the base of a pawn chain rather than the head. This is a tactical and strategic crossover.
Pawn Fork / A pawn attacks two enemy pieces at once. Pawn forks are easy to miss because pawns look humble until they gain tempo.
Pawn Island / A group of connected pawns separated from other pawn groups by open files.
Pawn Mate / A checkmate where the humble pawn delivers the final blow while nearby pieces and pawns box in the king.
Pawn Race / A race between passed pawns where one tempo, check, or promotion tactic decides the result.
Pawn Sacrifice / Offering a pawn for time, lines, development, or initiative. Many attacks begin with a pawn sacrifice.
Pawn Storm / Advancing pawns toward the enemy king to open lines and weaken the pawn shield.
Perpetual Check / A repeating checking sequence that forces a draw when the king cannot escape the checks.
Philidor Position / A standard defensive setup to draw many rook-and-pawn endgames.
Piece / Usually means non-pawns: knight, bishop, rook, queen, and king.
Piece Domination / Controlling all escape squares of an enemy piece before attacking it directly.
Piece Movement / The rules governing how each chess piece moves.
Piece Sacrifice / Giving up a minor or major piece for concrete compensation such as mate, attack, or decisive material recovery.
Pillsbury's Mate / A rook-and-bishop mate where the rook checkmates the king and the bishop controls escape squares.
Pin / A piece is pinned when moving it would expose a more valuable piece or square behind it.
Poisoned Pawn / A pawn that appears free but cannot be taken safely because of a tactical reply.
Positional Play / Improving the position gradually through structure, squares, activity, and coordination rather than relying only on immediate tactics.
Pre-move / Entering a move during the opponent's turn in online chess.
Promotion / When a pawn reaches the last rank, it becomes a queen, rook, bishop, or knight.
Promotion Tactic / A tactic where the threat or act of promotion forces material gain, mate, or draw.
Prophylactic Move / A move made to prevent a specific tactical or strategic threat.
Prophylaxis / A preventive move that stops the opponent's idea before it becomes a tactic.
Protected-Defended / A piece is safe because if it is captured, you can usually recapture.
Q
Queen / The most powerful piece. Typical value: 9.
Queen Mate / The basic king-and-queen checkmate: box the bare king, bring your king, avoid stalemate, and finish with a protected queen check.
Queen Trade / Exchanging queens, often to reduce attacking danger and simplify the position.
Queening / Promoting a pawn to a queen.
Queening Tactic / A practical promotion tactic where the opponent cannot stop a pawn from becoming a queen.
Queenside / Files a through d, the left side for White.
Quiet Move / A non-checking, non-capturing move that creates a decisive threat.
R
Rainbow Mate / A rare four-minor-piece mate where two bishops and two knights form a rainbow-like arc, with every minor piece helping seal the king.
Rank / A horizontal row of squares, numbered 1 to 8.
Rapid Chess / A time control longer than blitz, often 10 to 30 minutes per player.
Rating / A number indicating skill level, such as 1200.
Relative Pin / A pin against a valuable non-king target. Moving the pinned piece is legal but usually loses material.
Removing the Defender / Capturing, deflecting, or distracting the piece that guards the key target.
Repeating Attack / A forcing pattern where the same tactical mechanism repeats until material or mate appears.
Refutation / A clear demonstration that a move or plan is incorrect.
Resignation / Ending the game early by admitting defeat.
Restriction / Taking away the opponent's useful moves. Tactical restriction often prepares zugzwang, mate, or trapped pieces.
Reti's Mate / A famous bishop mate where the enemy king is trapped by its own pieces and the bishop is supported by a rook or queen.
Romantic Chess / 19th-century attacking, sacrificial chess.
Rook / A major piece that moves in straight lines. Typical value: 5.
Rook Lift / A rook maneuver, often to the third or fourth rank, to swing across and attack on the flank.
Rook Mate / The basic king-and-rook checkmate: box the bare king to the edge or corner, then mate with the rook while your king blocks escape squares.
Rook Pawn / The a- and h-pawns. They behave differently in endgames and are more prone to stalemate or fortress quirks.
Rook Pawn Stalemate / A defensive drawing idea where the stronger side cannot avoid stalemate or wrong-corner problems.
Royal Fork / A fork involving the king and queen. Because the king must escape check first, the queen is usually lost next.
S
Sacrifice / Giving up material for attack, initiative, positional compensation, or a forced result.
Sacrificial Attack / An attack where material is invested to keep the enemy king under forcing pressure.
Safety Check / A quick scan to make sure your intended move does not allow a tactic. It is the last step before committing.
Scholar's Mate / A quick four-move checkmate idea targeting f7 or f2.
Second / An assistant or helper to a top player, often involved in training, analysis, and preparation.
Semi-Closed Game / A position type where the center is partially blocked; play often revolves around pawn breaks and manoeuvring.
Semi-Open File / A file with opponent pawns but none of your own. Rooks often work well on semi-open files.
Seventh Rank Mate / A mate on the seventh rank, often related to the Blind Swine pattern. Heavy pieces trap the king from behind.
Sharp / A risky tactical position where accuracy is critical.
Shouldering / Using the king to block the opposing king's route. It can be tactical in pawn races.
Silent Move / Another name for a quiet move, often used in composed or spectacular tactical positions.
Simplification / Forced trades used to reduce danger, convert an advantage, or enter a winning endgame.
Simplify / Trading pieces to reduce danger and reach a favorable endgame.
Simul / A simultaneous exhibition where a strong player plays many opponents at once.
Skewer / A reverse pin where the valuable piece is attacked first and must move, exposing the less valuable piece behind it.
Smothered Mate / A knight mate where the king is trapped by its own pieces.
Sofia Rules / Tournament rules that restrict early draw offers to encourage fighting chess.
Sound Sacrifice / A sacrifice that works by force or produces enough objective compensation.
Space / Territory and mobility: the squares your pawns and pieces control. More space often means more room to manoeuvre.
Space Advantage Tactic / Using extra space to switch pieces quickly or restrict the defender's replies.
Spite Check / A pointless check by a losing player that delays the game but does not change the outcome.
Square / One of the 64 spaces on the chessboard.
Stalemate / A draw where the player to move has no legal moves but is not in check.
Stalemate Trick / A defensive resource where the losing side gives up legal moves and survives because the king is not in check.
Stamma's Mate / A rare king-and-knight endgame mate where an advanced rook pawn traps the defender's king and makes the knight mate possible.
Stem Game / The original game that introduced or popularized a specific opening variation.
Strategy / Long-term planning based on pawn structure, weak squares, piece activity, and king safety.
Suffocation Mate / A knight checkmate where piece control cuts off the king's escape routes and leaves the king confined.
Swallow's Tail Mate / A queen mate where the queen checks along a rank or file while nearby pieces block the king's escape squares.
Swiss System / Tournament format where players with similar scores face each other each round.
Swindle / A resource from a lost position that tricks the opponent into allowing a draw or even losing.
Switch of Attack / Moving the attack from one flank, file, or target to another when the defence is overloaded.
Switchback / A piece returns to a previous square with tactical effect. It often appears in studies and advanced combinations.
Symmetry / When Black mirrors White's structure or moves.
T
Tabiya / A standard, important opening position that commonly arises and is heavily studied.
Tactical Alertness / The habit of checking forcing moves and threats before playing a natural move.
Default / An automatic move or habit that may be punished tactically if played without checking the position.
Tactical Liability / A feature that can be exploited tactically, such as a loose piece, exposed king, overloaded defender, or weak back rank.
Tactical Recapture / A recapture that is delayed, avoided, or transformed because a stronger forcing move exists first.
Tactical Trap / A tempting line that fails to a hidden tactic. Good traps still make chess sense if declined.
Tactics / Short-term forcing sequences such as forks, pins, skewers, sacrifices, and mates for immediate gain.
Tempo / A unit of time in chess. Many tactics win because they gain a tempo with check, threat, or attack on a higher-value target.
Tempo Reserve / A spare pawn move or maneuver that lets a player choose the move order in a zugzwang battle.
Theoretical Draw / An endgame known to be drawn with perfect play.
Threat / A move or idea that will cause damage if ignored.
Threefold Repetition / A draw can be claimed if the exact same position occurs three times with the same player to move.
Time Control / Rules governing how much time each player has and whether there is increment or delay.
Time Trouble / Having very little time left, often leading to blunders.
Touch-Move Rule / In over-the-board play, if you deliberately touch a piece you must move it if legal.
Trade / Swapping pieces of roughly equal value to simplify or change the position.
Transfer / Re-routing a piece to a decisive attacking or defensive square with tempo or threat.
Transposition / Reaching the same position by a different move order.
Trap / A sequence designed to provoke an error that loses material or leads to mate.
Trapped Minor Piece / A bishop or knight that has no safe retreat squares and can be won by precise attacks.
Trapping / Restricting an enemy piece until it has no safe squares and must be lost.
Trapping / Domination / Restricting an enemy piece until it has no safe squares, often by controlling its escape routes before attacking it directly.
Triangle Mate / A queen-and-rook mate where the queen is supported by a rook on the same file, forming a triangle around a blocked or edge-bound king.
Triangulation / A king maneuver used to lose a tempo and force the opponent to move into zugzwang.
Undefended Piece / A piece with no protection from another unit. Undefended pieces are magnets for forks, pins, discovered attacks, and zwischenzugs.
Undermining / Attacking the base or support of a strong point. Remove the support and the front structure collapses.
Underpromotion / Promoting to a knight, rook, or bishop instead of a queen, usually for mate, fork, or stalemate avoidance.
Unsound Sacrifice / A sacrifice that looks attractive but fails to concrete defense.
V
Vacated Square / A square made available by moving a piece away. The tactic appears when a stronger piece can use the vacated square immediately.
Variation / A specific line of play, either an opening line or a calculated line you analyse in your head.
Vukovic's Mate / A protected-rook mate on the edge of the board where a knight covers the king's remaining escape squares.
Vulnerable King / A king lacking pawn cover or exposed to open lines and diagonals, making tactics more likely.
W
Waiting Move / A move that passes the burden to the opponent without changing the main structure, often creating zugzwang or improving timing.
Weak Square Exploitation / Using a square the opponent can no longer defend with pawns. Many tactics grow from weak squares near the king.
Weakness / A pawn, square, or structural feature that is hard to defend and can become a long-term target.
White / The player who moves first. The pieces are usually light-colored.
Windmill / A repeated discovered-check mechanism that wins material move after move. The classic pattern uses a rook and bishop.
Wing / The flanks of the board, meaning the kingside and queenside.
Winning on Time / Winning because the opponent's clock reaches zero.
Woodpusher / Slang for a weak or planless player.
Wrong Bishop / A rook-pawn ending idea where the bishop controls the wrong promotion colour, often allowing a draw.
X
X-Ray Attack / Pressure through an intervening piece onto a target behind it. X-rays explain why queens, rooks, and bishops can be dangerous even when apparently blocked.
X-Ray Defense / A defensive resource where a queen, rook, or bishop protects another unit through an intervening piece.
Y
Yates Variation / A named sub-line associated with Frederick Yates. The exact move order depends on the opening, but older opening books and databases may use the name.
Yugoslav Attack / A sharp attacking setup against the Sicilian Dragon where White plays Be3, f3, Qd2, and often castles long to launch a kingside pawn storm.
Z
Zugzwang / A position where any legal move worsens the player's position. It is especially important in endgames.
Zwischenzug / An in-between move played before the expected recapture or reply. It works by inserting a stronger check, capture, or threat.
PLAYERS (A-Z)
CHESS CHAMPIONS (1886-2026)
Steinitz, Wilhelm / 1886-92 / Father of Modern Positional chess theory.
Lasker, Emanuel / 1894-1920 / Held the title for 27 years and pioneered psychological chess.
Capablanca, Jose Raul / 1921-26 / Famous for endgame mastery and machine-like precision.
Alekhine, Alexander / 1927-34, 1937 / Known for complex tactical attacks and deep combinations.
Euwe, Max / 1935 / Defeated Alekhine with logic and preparation.
Botvinnik, Mikhail / 1948-56, 1961 / Pioneer of scientific preparation and the Soviet school.
Smyslov, Vasily / 1957 / Famous for Harmony and Endgame technique.
Tal, Mikhail / 1960 / The Magician from Riga was famed for intuitive sacrifices.
Petrosian, Tigran / 1963-68 / “Iron Tigran” was famous for prophylaxis and defence.
Spassky, Boris / 1969-71 / A universal player.
Fischer, Bobby / 1972-74 / Famous for clarity, willpower, and the 1972 match against Spassky.
Karpov, Anatoly / 1975-85, 1993-98 / Master of prophylaxis and positional restriction.
Kasparov, Garry / 1985-99 / Aggressive, dynamic style and deep opening preparation.
Kramnik, Vladimir / 2000-2004. 2006 / Famous for the Berlin Defence and deep positional understanding.
Anand, Viswanathan / 2007-2012 / The "Madras Tiger," famous for rapid calculation speed.
Carlsen, Magnus / 2013-2022 / Universal style and relentless endgame technique.
Liren, Ding / 2023 /Deep-Prep Positionalist-Exceptional Endgame-Mentally tough under pressure.
Dommaraju, Gukesh / 2024 / World-class calculation-deep tactical vision-willingness to take bold initiative.
***2026 / TBD / Gukesh Dommaraju vs. Javokhir Sindarov
ECO - ENCYCLOPEDIA OF CHESS OPENINGS
Each ECO Index are separated by Like Names and at every 10th marker.
[ Quick Links: A - B - C - D - E to navigate to each Index ]
A00: Uncommon Openings: Queen-Side
A00: Anderssen's Opening: 1.a3
A00: Durkin's Attack: 1.Na3
A00: Ware Opening: 1.a4
A00: Sokolsky Opening: 1.b4
A00: Saragossa Opening: 1.c3
A00: Sleipner Opening: 1.Nc3
A00: Mieses Opening: 1.d3
A00: Uncommon Openings: King-Side
A00: French Attack: 1.e3
A00: Gedult's Opening: 1.f3
A00: Benko Opening: 1.g3
A00: Grob's Attack: 1.g4
A00: Basmanic Defence: 1.h3
A00: Amar Opening: 1.Nh3
A00: Desprez Opening: 1.h4
A01: Nimzowitsch-Larsen Attack: 1.b3
A02: Bird's Opening: 1.f4
A03: Bird's Opening: 1.f4 d5
A04: Reti Opening: 1.Nf3
A05: Reti Opening: 1.Nf3 Nf6
A06: Reti Opening: 1.Nf3 d5
A07: King's Indian Attack: 1.Nf3 d5 2.g3
A08: King's Indian Attack: 1.Nf3 d5 2.g3 c5 3.Bg2
A09: Reti Opening: 1.Nf3 d5 2.c4
A10: English: 1.c4
A11: English, Anglo-Slav System: 1.c4 c6
A12: English with b3: 1.c4 c6 2.Nf3 d5 3.b3
A13: English: 1.c4 e6
A14: English: 1.c4 e6 2.Nf3 d5 3.g3 Nf6 4.Bg2 Be7 5.O-O
A15: English: 1.c4 Nf6
A16: English: 1.c4 Nf6 2.Nc3
A17: English: 1.c4 Nf6 2.Nc3 e6
A18: English, Mikenas-Carls: 1.c4 Nf6 2.Nc3 e6 3.e4
A19: English, Mikenas-Carls, Sicilian Variation: 1.c4 Nf6 2.Nc3 e6 3.e4 c5
A20: English: 1.c4 e5
A21: English: 1.c4 e5 2.Nc3
A22: English: 1.c4 e5 2.Nc3 Nf6
A23: English, Bremen System, Keres Variation: 1.c4 e5 2.Nc3 Nf6 3.g3 c6
A24: English, Bremen System with...g6: 1.c4 e5 2.Nc3 Nf6 3.g3 g6
A25: English: 1.c4 e5 2.Nc3 Nc6
A26: English: 1.c4 e5 2.Nc3 Nc6 3.g3 g6 4.Bg2 Bg7 5.d3 d6
A27: English, Three Knights System: 1.c4 e5 2.Nc3 Nc6 3.Nf3
A28: English: 1.c4 e5 2.Nc3 Nc6 3.Nf3 Nf6
A29: English, Four Knights, Kingside Fianchetto: 1.c4 e5 2.Nc3 Nc6 3.Nf3 Nf6 g3
A30: English, Symmetrical: 1.c4 c5
A31: English, Symmetrical, Benoni Formation: 1.c4 c5 2.Nf3 Nf6 3.d4
A32: English, Symmetrical Variation: 1.c4 c5 2.Nf3 Nf6 3.d4 cxd4 4.Nxd4 e6
A33: English, Symmetrical: 1.c4 c5 2.Nf3 Nf6 3.d4 cxd4 4.Nxd4 e6 5.Nc3 Nc6
A34: English, Symmetrical: 1.c4 c5 2.Nc3
A35: English, Symmetrical: 1.c4 c5 2.Nc3 Nc6
A36: English, Symmetrical: 1.c4 c5 2.Nc3 Nc6 3.g3 g6 4.Bg2 Bg7
A37: English, Symmetrical: 1.c4 c5 2.Nc3 Nc6 3.g3 g6 4.Bg2 Bg7 5.Nf3
A38: English, Symmetrical: 1.c4 c5 2.Nc3 Nc6 3.g3 g6 4.Bg2 Bg7 5.Nf3 Nf6
A39: English, Symmetrical: 1.c4 c5 2.Nc3 Nc6 3.g3 g6 4.Bg2 Bg7 5.Nf3 Nf6 6.O-O O-O 7.d4
A40: Unusual Black responses to 1.d4: 1...b5 (Polish Defence) 1...Nc6 (Nimzowitsch Defence) 1...e5 (Englund Gambit)
1...e6 (French Indian Defence) 1...g6 (Modern Defence without 2.e4)
A41: Tartakower System: 1.d4 d6
A42: Tartakower System with 2.c4: 1.d4 d6 2.c4
A43: Various Benonis: 1.d4 c5
A44: Old Benoni: 1.d4 c5 2.d5 e5
A44: Semi-Benoni: 1.d4 c5 2.d5 e5 3.e4 d6
A45: Unusual Indian Openings: 1.d4 Nf6
A45: Trompowsky Attack: 1.d4 Nf6 2.Bg5
A46: Unusual Indian Openings with 2.Nf3: 1.d4 Nf6 2.Nf3
A47: Unusual Indian Openings with 2.Nf3: 1.d4 Nf6 2.Nf3 b6
A48: Torre Attack with 2...g6: 1.d4 Nf6 2.Nf3 g6 3.Bg5
A48: London System: 1.d4 Nf6 2.Nf3 e6 3.Bf4
A49: Fianchetto Variation: 1.d4 Nf6 2.Nf3 e6 3.g3
A50: Black Knights' Tango: 1.d4 Nf6 2.c4 Nc6
A51: Budapest Gambit Declined and Unusual Lines: 1.d4 Nf6 2.c4 e5
A52: Budapest Gambit Main Lines: 1.d4 Nf6 2.c4 e5 3.dxe5 Ng4
A53: Old Indian Defence: 1.d4 Nf6 2.c4 d6
A54: Old Indian Defence Main Lines: 1.d4 Nf6 2.c4 d6 3.Nc3 e5
A55: Old Indian Defence Main Lines: 1.d4 Nf6 2.c4 d6 3.Nc3 e5 4.Nf3
A56: Czech Benoni: 1.d4 Nf6 2.c4 c5 3.d5
A57: Benko/Volga Gambit sidelines: 1.d4 Nf6 2.c4 c5 3.d5 b5
A58: Benko/Volga Gambit Accepted: 1.d4 Nf6 2.c4 c5 3.d5 b5 4.cxb5
A59: Benko/Volga Gambit Accepted (White castles by hand): 1.d4 Nf6 2.c4 c5 3.d5 b5 4.cxb5 a6 5.bxa6 Bxa6 6.Nc3 d6 7.e4
A60: Modern Benoni and early divergences: 1.d4 Nf6 2.c4 c5 3.d5 e6
A61: Modern Benoni without early e4: 1.d4 Nf6 2.c4 c5 3.d5 e6 4.Nc3 exd5 5.cxd5 d6
A62: Modern Benoni, Fianchetto Variation without early ...Nbd7: 1.d4 Nf6 2.c4 c5 3.d5 e6 4.Nc3 exd5 5.cxd5 d6 6.Nf3 g6 7.g3
A63: Modern Benoni, Fianchetto Variation sidelines: 1.d4 Nf6 2.c4 c5 3.d5 e6 4.Nc3 exd5 5.cxd5 d6 6.Nf3 g6 7.g3 Bg7 8.Bg2 O-O
A64: Modern Benoni, Fianchetto Variation Main Line:
1.d4 Nf6 2.c4 c5 3.d5 e6 4.Nc3 exd5 5.cxd5 d6 6.Nf3 g6 7.g3 Bg7 8.Bg2 O-O 9.O-O Re8 10.Nd2 Nbd7
A65: Modern Benoni, sidelines with early e4: 1.d4 Nf6 2.c4 c5 3.d5 e6 4.Nc3 exd5 5.cxd5 d6 6.e4
A66: Modern Benoni, Mikenas Attack: 1.d4 Nf6 2.c4 c5 3.d5 e6 4.Nc3 exd5 5.cxd5 d6 6.e4 g6 7.f4 Bg7 8.e5
A67: Modern Benoni, Taimanov Variation: 1.d4 Nf6 2.c4 c5 3.d5 e6 4.Nc3 exd5 5.cxd5 d6 6.e4 g6 7.f4 Bg7 8.Bb5+
A68: Modern Benoni, Four Pawns Attack without 9...Re8: 1.d4 Nf6 2.c4 c5 3.d5 e6 4.Nc3 exd5 5.cxd5 d6 6.e4 g6 7.f4 Bg7 8.Nf3 O-O 9.Bd3
A69: Modern Benoni, Four Pawns Attack with 9...Re8: 1.d4 Nf6 2.c4 c5 3.d5 e6 4.Nc3 exd5 5.cxd5 d6 6.e4 g6 7.f4 Bg7 8.Nf3 O-O 9.Re8
A70: Modern Benoni, 7.Nf3: 1.d4 Nf6 2.c4 c5 3.d5 e6 4.Nc3 exd5 5.cxd5 d6 6.e4 g6 7.Nf3
A71: Modern Benoni, 7.Nf3 Bg7 8.Bg5 without Be2: 1.d4 Nf6 2.c4 c5 3.d5 e6 4.Nc3 exd5 5.cxd5 d6 6.e4 g6 7.Nf3 Bg7 8.Bg5
A72: Modern Benoni, Classical Variation with Bg5: 1.d4 Nf6 2.c4 c5 3.d5 e6 4.Nc3 exd5 5.cxd5 d6 6.e4 g6 7.Nf3 Bg7 8.Be2 O-O 9.Bg5
A73: Modern Benoni, Classical Variation and unusual Black 9th moves:
1.d4 Nf6 2.c4 c5 3.d5 e6 4.Nc3 exd5 5.cxd5 d6 6.e4 g6 7.Nf3 Bg7 8.Be2 O-O 9.O-O
A74: Modern Benoni, Classical Variation with 9...a6: 1.d4 Nf6 2.c4 c5 3.d5 e6 4.Nc3 exd5 5.cxd5 d6 6.e4 g6 7.Nf3 Bg7 8.Be2 O-O 9.O-O a6
A75: Modern Benoni, Classical Variation Main Line:
1.d4 Nf6 2.c4 c5 3.d5 e6 4.Nc3 exd5 5.cxd5 d6 6.e4 g6 7.Nf3 Bg7 8.Be2 O-O 9.O-O a6 10.a4 Bg4
A76: Modern Benoni, Classical Variation with 9...Re8 10.Qc2:
1.d4 Nf6 2.c4 c5 3.d5 e6 4.Nc3 exd5 5.cxd5 d6 6.e4 g6 7.Nf3 Bg7 8.Be2 O-O 9.O-O Re8 10.Qc2
A77: Modern Benoni, Classical Variation with 9...Re8 10.Nd2:
1.d4 Nf6 2.c4 c5 3.d5 e6 4.Nc3 exd5 5.cxd5 d6 6.e4 g6 7.Nf3 Bg7 8.Be2 O-O 9.O-O Re8 10.Nd2
A78: Modern Benoni, Classical Variation with 10...Na6:
1.d4 Nf6 2.c4 c5 3.d5 e6 4.Nc3 exd5 5.cxd5 d6 6.e4 g6 7.Nf3 Bg7 8.Be2 O-O 9.O-O Re8 10.Nd2 Na6
A79: Modern Benoni, Classical Variation with 10...Na6 11.f3:
1.d4 Nf6 2.c4 c5 3.d5 e6 4.Nc3 exd5 5.cxd5 d6 6.e4 g6 7.Nf3 Bg7 8.Be2 O-O 9.O-O Re8 10.Nd2 Na6 11.f3
A80: Dutch Defence and unusual White 2nd moves: 1.d4 f5
A81: Dutch Defence with 2.g3: 1.d4 f5 2.g3
A82: Dutch Defence, Staunton Gambit: 1.d4 f5 2.e4
A83: Dutch Defence, Staunton Gambit with 3.Nc3 Nf6 4.Bg5: 1.d4 f5 2.e4 fxe4 3.Nc3 Nf6 4.Bg5
A84: Dutch Defence, 2.c4: 1.d4 f5 2.c4
A85: Dutch Defence, 2.c4 Nf6 3.Nc3: 1.d4 f5 2.c4 Nf6 3.Nc3
A86: Dutch Defence, Leningrad Variation sidelines: 1.d4 f5 2.c4 Nf6 3.g3
A87: Dutch Defence, Leningrad Variation with 5.Nf3: 1.d4 f5 2.c4 Nf6 3.g3 Nf6 3.g6 4.Bg2 Bg7 5.Nf3
A88: Dutch Defence, Leningrad Variation Main Line 7...c6: 1.d4 f5 2.c4 Nf6 3.g3 Nf6 3.g6 4.Bg2 Bg7 5.Nf3 O-O 6.O-O d6 7.Nc3 c6
A89: Dutch Defence, Leningrad Variation Main Line 7...Nc6: 1.d4 f5 2.c4 Nf6 3.g3 Nf6 3.g6 4.Bg2 Bg7 5.Nf3 O-O 6.O-O d6 7.Nc3 c6
A90: Dutch Defence sidelines and Stonewall: 1.d4 f5 2.c4 Nf6 3.g3 e6
A91: Dutch Defence, Classical Variation sidelines: 1.d4 f5 2.c4 Nf6 3.g3 e6 4.Bg2 Be7
A92: Dutch Defence, Classical Stonewall with...Be7 and early deviations: 1.d4 f5 2.c4 Nf6 3.g3 e6 4.Bg2 Be7 5.Nf3
A93: Dutch Defence, Classical Stonewall with 7.b3: 1.d4 f5 2.c4 Nf6 3.g3 e6 4.Bg2 Be7 5.Nf3 d5 6.O-O O-O 7.b3
A94: Dutch Defence, Classical Stonewall with 7.b3 c6 8.Ba3: 1.d4 f5 2.c4 Nf6 3.g3 e6 4.Bg2 Be7 5.Nf3 d5 6.O-O O-O 7.b3 c6 8.Ba3
A95: Dutch Defence, Classical Stonewall with 7.Nc3 c6: 1.d4 f5 2.c4 Nf6 3.g3 e6 4.Bg2 Be7 5.Nf3 d5 6.O-O O-O 7.Nc3 c6
A96: Dutch Defence, Ilyin-Genevsky Variation: 1.d4 f5 2.c4 Nf6 3.g3 e6 4.Bg2 Be7 5.Nf3 O-O 6.O-O d6
A97: Dutch Defence, Ilyin-Genevsky Variation: 1.d4 f5 2.c4 Nf6 3.g3 e6 4.Bg2 Be7 5.Nf3 O-O 6.O-O d6 7.Nc3 Qe8
A98: Dutch Defence, Ilyin-Genevsky Variation with 8.Qc2: 1.d4 f5 2.c4 Nf6 3.g3 e6 4.Bg2 Be7 5.Nf3 O-O 6.O-O d6 7.Nc3 Qe8 8.Qc2
A99: Dutch Defence, Ilyin-Genevsky Variation with 8.b3: 1.d4 f5 2.c4 Nf6 3.g3 e6 4.Bg2 Be7 5.Nf3 O-O 6.O-O d6 7.Nc3 Qe8 8.b3
B00: Irregular Asymmetrical Responses to 1.e4: King-Side
1...a5 (Cornstalk Defence) 1...a6 (St.George's Defence) 1...Na6 (Lemming Defence) 1...b5 (Polish Gambit) 1...b6 (Owens' Defence)
1...Nc6 (Nimzowitsch Defence)
B00: Irregular Asymmetrical Responses to 1.e4: Queen-Side
1...f5 (Fred Defence) 1...f6 (Barnes Defence) 1...g5 (Borg Defence) 1...h5 (Goldsmith Defence) 1...h6 (Carr Defence) 1...Nh6 (Adams Defence)
B01: Scandinavian Defence: 1.e4 d5
B02: Alekhine Defence: Unusual White 3rd moves: 1.e4 Nf6 2.e5 Nd5 3.g3, 3.c4, 3.Nc3
B03: Alekhine Defence, Four Pawns' Attack: 1.e4 Nf6 2.e5 Nd5 3.d4 d6 4.g3
B04: Alekhine Defence, Modern Variation: 1.e4 Nf6 2.e5 Nd5 3.d4 d6 4.Nf3
B05: Alekhine Defence, Modern Variation: 1.e4 Nf6 2.e5 Nd5 3.d4 d6 4.Nf3 Bg4
B06: Modern Defence: 1.e4 g6
B07: Pirc Defence, Unusual White 2nd and 3rd moves: 1.e4 d6
B08: Pirc Defence, Two Knights: 1.e4 d6 2.d4 Nf6 3.Nc3 g6 4.Nf3
B08: Pirc Defence, Two Knights (Schlechter): 1.e4 d6 2.d4 Nf6 3.Nc3 g6 4.Nf3 Bg7 5.h3
B08: Pirc Defence, Two Knights (Quiet): 1.e4 d6 2.d4 Nf6 3.Nc3 g6 4.Nf3 Bg7 5.Be2
B09: Pirc Defence, Austrian Attack: 1.e4 d6 2.d4 Nf6 3.Nc3 g6 4.f4
B10: Caro-Kann Defence, Unusual White second moves: 1.e4 c6
B11: Caro-Kann Defence, Unusual Black second moves: 1.e4 c6 2.d4
B11: Caro-Kann Defence, Two Knights Variation: 1.e4 c6 2.Nc3
B12: Caro-Kann Defence, Classical Variation: 1.e4 c6 2.d4 d5 3.Nc3 dxe4 4.Nxe4 Bf5
B13: Caro-Kann Defence, Exchange Variation: 1.e4 c6 2.d4 d5 3.exd5 cxd5 4.Bd3
B13: Caro-Kann Defence, Panov-Botvinnik Attack: 1.e4 c6 2.d4 d5 3.exd5 cxd5 4.c4
B14: Caro-Kann Defence, Panov-Botvinnik Attack with 5...e6: 1.e4 c6 2.d4 d5 3.exd5 cxd5 4.c4 Nf6 5.Nc3 e6
B14: Caro-Kann Defence, Panov-Botvinnik Attack with 5...g6: 1.e4 c6 2.d4 d5 3.exd5 cxd5 4.c4 Nf6 5.Nc3 g6
B15: Caro-Kann Defence, 3.Nc3 sidelines: 1.e4 c6 2.d4 d5 3.Nc3
B15: Caro-Kann Defence, Korchnoi Variation: 1.e4 c6 2.d4 d5 3.Nc3 dxe4 4.Nxe4 Nf6 5.Nxf6 exf6
B16: Caro-Kann Defence, Larsen-Bronstein Variation: 1.e4 c6 2.d4 d5 3.Nc3 dxe4 4.Nxe4 Nf6 5.Nxf6 gxf6
B17: Caro-Kann Defence, Modern Variation: 1.e4 c6 2.d4 d5 3.Nc3 dxe4 4.Nxe4 Nd7
B18: Caro-Kann Defence, Classical Variation sidelines: 1.e4 c6 2.d4 d5 3.Nc3 dxe4 4.Nxe4 Bf5
B19: Caro-Kann Defence, Classical Variation main line: 1.e4 c6 2.d4 d5 3.Nc3 dxe4 4.Nxe4 Bf5 5.Ng3 Bg6 6.h4 h6 7.Nf3
B20: Sicilian Defence, Unusual White second moves: 1.e4 c5
B21: Sicilian Defence, 2.f4 Attack: 1.e4 c5 2.f4
B21: Sicilian Defence, Smith-Morra Gambit: 1.e4 c5 2.d4 cxd4 3.c3
B22: Sicilian Defence, Alapin Variation: 1.e4 c5 2.c3
B23: Sicilian Defence, Closed Sicilians without g3: 1.e4 c5 2.Nc3
B23: Sicilian Defence, Grand Prix Attack: 1.e4 c5 2.Nc3 Nc6 3.f4
B24: Closed Sicilian, 3.g3 sidelines: 1.e4 c5 2.Nc3 Nc6 3.g3
B25: Closed Sicilian, 3.g3 without early Be3: 1.e4 c5 2.Nc3 Nc6 3.g3 g6 4.Bg2 Bg7
B26: Closed Sicilian, 3.g3 with early Be3: 1.e4 c5 2.Nc3 Nc6 3.g3 g6 4.Bg2 Bg7 5.d3 d6 6.Be3
B27: Sicilian Defence, 2.Nf3 early deviations: 1.e4 c5 2.Nf3
B28: Sicilian Defence, O'Kelly Variation: 1.e4 c5 2.Nf3 a6
B29: Sicilian Defence, Nimzowitsch Variation: 1.e4 c5 2.Nf3 Nf6
B30: Sicilian Defence, Rossolimo Variation without ...g6: 1.e4 c5 2.Nf3 Nc6 3.Bb5
B31: Sicilian Defence, Rossolimo Variation with 3...g6: 1.e4 c5 2.Nf3 Nc6 3.Bb5 g6
B32: Sicilian Defence, Löwenthal and Kalashnikov Variations: 1.e4 c5 2.Nf3 Nc6 3.d4 cxd4 4.Nxd4 e5
B33: Sicilian Defence, Pelikan and Sveshnikov Variations: 1.1.e4 c5 2.Nf3 Nc6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 e5
B34: Sicilian Defence, Accelerated Dragon sidelines: 1.e4 c5 2.Nf3 Nc6 3.d4 cxd4 4.Nxd4 g6
B35: Sicilian Defence, Accelerated Dragon main line: 1.e4 c5 2.Nf3 Nc6 3.d4 cxd4 4.Nxd4 g6 5.Nc3 Bg7 6.Be3 Nf6 7.Bc4
B36: Sicilian Defence, Maroczy Bind, Gurgenidze System: 1.e4 c5 2.Nf3 Nc6 3.d4 cxd4 4.Nxd4 g6 5.c4 Nxd4 6.Qxd4
B37: Sicilian Defence, Maroczy Bind with 5...Bg7 sidelines: 1.e4 c5 2.Nf3 Nc6 3.d4 cxd4 4.Nxd4 g6 5.c4 Bg7
B38: Sicilian Defence, Maroczy Bind with 5...Bg7 and 7...O-O: 1.e4 c5 2.Nf3 Nc6 3.d4 cxd4 4.Nxd4 g6 5.c4 Bg7 6.Be3 Nf6 7.Nc3 O-O
B39: Sicilian Defence, Maroczy Bind with 5...Bg7 main line: 1.e4 c5 2.Nf3 Nc6 3.d4 cxd4 4.Nxd4 g6 5.c4 Bg7 6.Be3 Nf6 7.Nc3 Ng4 8.Qxg4 Nxd4
B40: Sicilian Defence, 2...e6 miscellaneous: 1.e4 c5 2.Nf3 e6
B41: Sicilian Defence, Kan Variation unusual lines: 1.e4 c5 2.Nf3 e6 3.d4 cxd4 4.Nxd4 a6
B42: Sicilian Defence, Kan Variation with 5.Bd3: 1.e4 c5 2.Nf3 e6 3.d4 cxd4 4.Nxd4 a6 5.Bd3
B43: Sicilian Defence, Kan Variation with 5.Nc3: 1.e4 c5 2.Nf3 e6 3.d4 cxd4 4.Nxd4 a6 5.Nc3
B44: Sicilian Defence, Taimanov Variation with 5.Nb5: 1.e4 c5 2.Nf3 e6 3.d4 cxd4 4.Nxd4 Nc6 5.Nb5
B45: Sicilian Defence, Four Knights' Variation: 1.e4 c5 2.Nf3 e6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 Nc6
B46: Sicilian Defence, Taimanov Variation with 5.Nc3: 1.e4 c5 2.Nf3 e6 3.d4 cxd4 4.Nxd4 Nc6 5.Nc3
B47: Sicilian Defence, Taimanov Variation with 5...Qc7: 1.e4 c5 2.Nf3 e6 3.d4 cxd4 4.Nxd4 Nc6 5.Nc3 Qc7
B48: Sicilian Defence, Taimanov Variation with 6.Be3 a6 without Be2: 1.e4 c5 2.Nf3 e6 3.d4 cxd4 4.Nxd4 Nc6 5.Nc3 Qc7 6.Be3 a6
B49: Sicilian Defence, Taimanov Variation with 6.Be3 a6 7.Be2: 1.e4 c5 2.Nf3 e6 3.d4 cxd4 4.Nxd4 Nc6 5.Nc3 Qc7 6.Be3 a6 7.Be2
B50: Sicilian Defence, 2...d6 miscellaneous: 1.e4 c5 2.Nf3 d6
B51: Sicilian Defence, Moscow Variation early deviations: 1.e4 c5 2.Nf3 d6 3.Bb5
B52: Sicilian Defence, Moscow Variation with 3...Bd7: 1.e4 c5 2.Nf3 d6 3.Bb5 Bd7
B53: Sicilian Defence, Chekhover Variation: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Qxd4
B54: Sicilian Defence, Unusual open lines: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4
B55: Sicilian Defence, Open lines with 5.f3: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.f3
B56: Sicilian Defence, Unusual open lines: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3
B57: Classical Sicilian, Sozin Variation: 1.e4 c5 2.Nf3 Nc6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 d6 6.Bc4
B58: Classical Sicilian, Boleslavsky Variation with 7.Nf3: 1.e4 c5 2.Nf3 Nc6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 d6 6.Be2 e5 7.Nf3
B59: Classical Sicilian, Boleslavsky Variation with 7.Nb3: 1.e4 c5 2.Nf3 Nc6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 d6 6.Be2 e5 7.Nb3
B60: Classical Sicilian, Richter-Rauzer Variation sidelines: 1.e4 c5 2.Nf3 Nc6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 d6 6.Bg5
B61: Classical Sicilian, Richter-Rauzer Variation with 6...Bd7 7.Qd2: 1.e4 c5 2.Nf3 Nc6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 d6 6.Bg5 Bd7 7.Qd2
B62: Classical Sicilian, Richter-Rauzer Variation with 6...e6 sidelines: 1.e4 c5 2.Nf3 Nc6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 d6 6.Bg5 e6
B63: Classical Sicilian, Richter-Rauzer Variation with 7...Be7: 1.e4 c5 2.Nf3 Nc6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 d6 6.Bg5 e6 7.Qd2 Be7
B64: Classical Sicilian, Richter-Rauzer Variation without 9...Nxd4:
1.e4 c5 2.Nf3 Nc6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 d6 6.Bg5 e6 7.Qd2 Be7 8.O-O-O O-O 9.f4
B65: Classical Sicilian, Richter-Rauzer Variation with 9...Nxd4:
1.e4 c5 2.Nf3 Nc6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 d6 6.Bg5 e6 7.Qd2 Be7 8.O-O-O O-O 9.f4 Nxd4
B66: Classical Sicilian, Richter-Rauzer Variation with 7...a6 8.O-O-O h6:
1.e4 c5 2.Nf3 Nc6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 d6 6.Bg5 Bd7 7.Qd2 a6 8.O-O-O h6
B67: Classical Sicilian, Richter-Rauzer Variation with 7...a6 and 8...Bd7:
1.e4 c5 2.Nf3 Nc6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 d6 6.Bg5 Bd7 7.Qd2 a6 8.O-O-O Bd7
B68: Classical Sicilian, Richter-Rauzer Variation with 9.f4 Be7:
1.e4 c5 2.Nf3 Nc6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 d6 6.Bg5 Bd7 7.Qd2 a6 8.O-O-O Bd7 9.f4 9.Be7
B69: Classical Sicilian, Richter-Rauzer Variation with 11.Bxf6:
1.e4 c5 2.Nf3 Nc6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 d6 6.Bg5 Bd7 7.Qd2 a6 8.O-O-O Bd7 9.f4 9.Be7 10.Nf3 O-O 11.Bxf6
B70: Dragon Sicilian, early deviations: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 g6
B71: Dragon Sicilian, Levenfish Attack: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 g6 6.f4
B72: Dragon Sicilian, 6.Be3 without f3 and Qd2: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 g6 6.Be3
B73: Dragon Sicilian, Classical System without Nb3: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 g6 6.Be3 Bg7 7.Be2 Nc6 8.O-O O-O
B74: Dragon Sicilian, Classical System with Nb3: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 g6 6.Be3 Bg7 7.Be2 Nc6 8.O-O O-O 9.Nb3
B75: Dragon Sicilian, Yugoslav Attack miscellaneous: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 g6 6.Be3 Bg7 7.f3
B76: Dragon Sicilian, Yugoslav Attack with 9.O-O-O: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 g6 6.Be3 Bg7 7.f3 O-O 8.Qd2 Nc6 9.O-O-O
B76: Dragon Sicilian, Yugoslav attack with 9.g4: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 g6 6.Be3 Bg7 7.f3 O-O 8.Qd2 Nc6 9.g4
B77: Dragon Sicilian, Yugoslav Attack with 9.Bc4 sidelines: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 g6 6.Be3 Bg7 7.f3 O-O 8.Qd2 Nc6 9.Bc4
B78: Dragon Sicilian, Yugoslav Attack main line:
1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 g6 6.Be3 Bg7 7.f3 O-O 8.Qd2 Nc6 9.Bc4 Bd7 10.O-O-O Rc8
B78: Dragon Sicilian, Yugoslav Attack, Soltis Variation:
1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 g6 6.Be3 Bg7 7.f3 O-O 8.Qd2 Nc6 9.Bc4 Bd7 10.O-O-O Rc8 11.Bb3 Ne5 12.h4 h5
B79: Dragon Sicilian, Yugoslav Attack with 10...Qa5:
1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 g6 6.Be3 Bg7 7.f3 O-O 8.Qd2 Nc6 9.Bc4 Bd7 10.O-O-O Qa5
B80: Scheveningen Sicilian, 6.g3: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 e6 6.g3
B80: Scheveningen Sicilian, 6.Be3 and English Attack: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 e6 6.Be3
B81: Scheveningen Sicilian, Keres Attack: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 e6 6.g4
B82: Scheveningen Sicilian with 6.f4: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 e6 6.f4
B83: Scheveningen Sicilian, 6.Be2 without ...a6: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 e6 6.Be2 Nc6 7.O-O Be7
B84: Scheveningen Sicilian, with 6.Be2 a6: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 e6 6.Be2 a6
B85: Scheveningen Sicilian with 6.Be2 a6 and early Be3: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 e6 6.Be2 a6 7.Be3 Be7 8.O-O O-O 9.f4
B86: Scheveningen Sicilian, Sozin Variation without early ...b5: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 e6 6.Bc4
B87: Scheveningen Sicilian, Sozin Variation with early ...b5: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 e6 6.Bc4 a6 7.Bb3 b5
B88: Sicilian Defence, Sozin Attack: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 Nc6 6.Bc4
B89: Sicilian Defence, Velimirović Attack: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 Nc6 6.Bc4 e6 7.f4 Bd7 8.Qe2
B90: Najdorf Sicilian, Unusual White sixth moves: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6
B90: Najdorf Sicilian, English Attack: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Be3
B90: Najdorf Sicilian, Fischer-Sozin Attack: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Bc4
B91: Najdorf Sicilian with 6.g3: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.g3
B92: Najdorf Sicilian, Classical Variation: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Be2
B93: Najdorf Sicilian with 6.f4: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.f4
B94: Najdorf Sicilian, old main line with 6...Nbd7: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Bg5 Nbd7
B95: Najdorf Sicilian, old main line, unusual White seventh moves: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Bg5 e6
B96: Najdorf Sicilian, old main line except 7...Qb6 or 7...Be7: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Bg5 e6 7.f4
B97: Najdorf Sicilian, Poisoned Pawn Variation: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Bg5 e6 7.f4 Qb6
B98: Najdorf Sicilian, 6.Bg5 e6 7.f4 Be7 sidelines: 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Bg5 e6 7.f4 Be7
B99: Najdorf Sicilian, 6.Bg5 e6 7.f4 Be7 8.Qf3 Qc7 9.O-O-O Nbd7 main line:
1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Bg5 e6 7.f4 Be7 8.Qf3 Qc7 9.O-O-O O-O-O
C00: French Defence: 1.e4 e6, and unusual White 2nd moves
C01: French Defence, Exchange Variation: 1.e4 e6 2.d4 d5 3.exd5 exd5
C02: French Defence, Advance Variation: 1.e4 e6 2.d4 d5 3.e5
C03: French Defence, Tarrasch Variation and unusual Black third moves: 1.e4 e6 2.d4 d5 3.Nd2
C04: French Defence, Tarrasch Variation with 3...Nc6: 1.e4 e6 2.d4 d5 3.Nd2 Nc6
C05: French Defence, Tarrasch Variation 3...Nf6 4.e5 Nfd7, unusual White fifth moves: 1.e4 e6 2.d4 d5 3.Nd2 Nf6 4.e5 Nfd7
C06: French Defence, Tarrasch Variation 3...Nf6 4.e5 Nfd7 5.Bd3 main line: 1.e4 e6 2.d4 d5 3.Nd2 Nf6 4.e5 Nfd7 5.Bd3
C07: French Defence, Tarrasch Variation 3...c5, various White fourth moves: 1.e4 e6 2.d4 d5 3.Nd2 c5
C08: French Defence, Tarrasch Variation 3...c5 4.exd5 exd5 sidelines: 1.e4 e6 2.d4 d5 3.Nd2 c5 4.exd5 exd5
C09: French Defence, Tarrasch Variation 3...c5 main line: 1.e4 e6 2.d4 d5 3.Nd2 c5 4.exd5 exd5Ngf3 Nc6
C10: French Defence, 3.Nc3 sidelines: 1.e4 e6 2.d4 d5 3.Nc3
C10: French Defence, Rubinstein Variation: 1.e4 e6 2.d4 d5 3.Nc3 dxe4 4.Nxe4
C11: French Defence, Steinitz Variation: 1.e4 e6 2.d4 d5 3.Nc3 Nf6 4.e5
C12: French Defence, MacCutcheon Variation: 1.e4 e6 2.d4 d5 3.Nc3 Nf6 4.Bg5 Bb4
C13: French Defence, Burn Variation: 1.e4 e6 2.d4 d5 3.Nc3 Nf6 4.Bg5 dxe4
C14: French Defence, Classical main line: 1.e4 e6 2.d4 d5 3.Nc3 Nf6 4.Bg5 Be7 5.e5
C15: French Defence, Winawer Variation sidelines: 1.e4 e6 2.d4 d5 3.Nc3 Bb4
C16: French Defence, Winawer Variation without ...c5: 1.e4 e6 2.d4 d5 3.Nc3 Bb4 4.e5
C17: French Defence, Winawer Variation 4...c5 sidelines: 1.e4 e6 2.d4 d5 3.Nc3 Bb4 4.e5 c5
C18: French Defence, Winawer Variation with 6...Qc7: 1.e4 e6 2.d4 d5 3.Nc3 Bb4 4.e5 c5 5.a3 Bxc3+ 6.bxc3 Qc7
C19: French Defence, Winawer Variation main line 6...Ne7 7.Nf3 Qc7: 1.e4 e6 2.d4 d5 3.Nc3 Bb4 4.e5 c5 5.a3 Bxc3+ 6.bxc3 Ne7 7.Nf3 Qc7
C20: Open Games: 1.e4 e5, and Various White 2nd moves
C21: Danish Gambit: 1.e4 e5 2.d4 exd4 3.c3
C22: Center Game: 1.e4 e5 2.d4 exd4 3.Qxd4
C23: Bishop's Opening, 2...Bc5: 1.e4 e5 2.Bc4 Bc5
C24: Bishop's Opening, 2...Nf6: 1.e4 e5 2.Bc4 Nf6
C25: Vienna Game, early deviations: 1.e4 e5 2.Nc3
C26: Vienna Gambit: 1.e4 e5 2.Nc3 Nc6 3.f4
C27: Vienna Game, 2...Nf6 sidelines: 1.e4 e5 2.Nc3 Nf6
C28: Vienna Game, 2...Nf6 Bishop's Variation: 1.e4 e5 2.Nc3 Nf6 3.Bc4 Nc6
C29: Vienna Game, Classical main line: 1.e4 e5 2.Nc3 Nf6 3.f4
C30: King's Gambit: 1.e4 e5 2.f4
C31: Falkbeer Countergambit sidelines: 1.e4 e5 2.f4 d5 3.exd5
C32: Falkbeer Countergambit main line: 1.e4 e5 2.f4 d5 3.exd5 e4 4.d3 Nf6
C33: King's Gambit Accepted sidelines: 1.e4 e5 2.f4 exf4
C33: King's Gambit Accepted, King's Bishop's Gambit: 1.e4 e5 2.f4 exf4 3.Bc4
C34: King's Gambit Accepted, King's Knight's Gambit sidelines: 1.e4 e5 2.f4 exf4 3.Nf3
C35: King's Gambit Accepted, Cunningham-Euwe Variation: 1.e4 e5 2.f4 exf4 3.Nf3 Be7
C36: King's Gambit Accepted, Modern Variation: 1.e4 e5 2.f4 exf4 3.Nf3 d5
C37: King's Gambit Accepted, Muzio Gambit: 1.e4 e5 2.f4 exf4 3.Nf3 g5 4.Bc4 g4 5.O-O gxf3 6. Qxf3
C38: King's Gambit Accepted, Neumann's Defence: 1.e4 e5 2.f4 exf4 3.Nf3 g5 4.Bc4 Bg7
C39: King's Gambit Accepted, Kieseritzky Gambit: 1.e4 e5 2.f4 exf4 3.Nf3 g5 4.h4 g4 5.Ne5
C40: Elephant Gambit: 1.e4 e5 2.Nf3 d5
C40: Latvian Gambit: 1.e4 e5 2.Nf3 f5
C41: Philidor Defence: 1.e4 e5 2.Nf3 d6
C42: Petroff Defence, unusual White third moves: 1.e4 e5 2.Nf3 Nf6
C42: Petroff Defence, 3.Nxe5 early deviations: 1.e4 e5 2.Nf3 Nf6 3.Nxe5 d6 4.Nf3 Nxe4
C42: Petroff Defence, 3.Nxe5 main line: 1.e4 e5 2.Nf3 Nf6 3.Nxe5 d6 4.Nf3 Nxe4 5.d4 d5 6.Bd3
C43: Petroff Defence, 3.d4: 1.e4 e5 2.Nf3 Nf6 3.d4
C44: Ponziani Opening: 1.e4 e5 2.Nf3 Nc6 3.c3
C44: Göring Gambit: 1.e4 e5 2.Nf3 Nc6 3.d4 exd4 4.c3
C44: Scotch Gambit: 1.e4 e5 2.Nf3 Nc6 3.d4 exd4 4.Bc4 (4...Nf6--C55, 4...Bc5--C54/C56, 4...Be7-- C50)
C45: Scotch Game: 1.e4 e5 2.Nf3 Nc6 3.d4 exd4 4.Nxd4
C46: Three Knights' Game: 1.e4 e5 2.Nf3 Nc6 3.Nc3 (3...Nf6--C47)
C47: Four Knights' Game sidelines: 1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6
C48: Four Knights' Game, Belgrade Gambit: 1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.d4
C48: Four Knights' Game, Spanish Variation sidelines: 1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.Bb5
C48: Four Knights' Game, Rubinstein Variation: 1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.Bb5 Nd4
C48: Four Knights' Game, Marshall Variation: 1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.Bb5 Bc5
C48: Four Knights' Game, Symmetrical Variation: 1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.Bb5 Bb4 5.O-O O-O 6.d3 d6
C49: Four Knights' Game, Symmetrical Variation main line: 1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.Bb5 Bb4 5.O-O O-O 6.d3 d6
C50: Hungarian Defence: 1.e4 e5 2.Nf3 Nc6 3.Bc4 Be7
C50: Italian Game: 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5
C50: Giuoco Pianissimo: 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.d3
C51: Evans' Gambit sidelines: 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.b4
C52: Evans' Gambit main line: 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.b4 Bxb4 5.c3 Ba5
C53: Giuoco Piano, 4.c3 sidelines: 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.c3
C54: Giuoco Piano, 4.c3 Nf6 5.d4 main line: 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.c3 Nf6 5.d4 exd4 6.cxd4 Bb4+
C54: Giuoco Piano, Wing Attack: 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.c3 Nf6 5.b4
C54: Giuoco Piano, Modern System: 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.c3 Nf6 5.d3
C55: Two Knights' Defence, 4.d3: 1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.d3
C56: Two Knights' Defence, Max Lange Attack: 1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.d4 exd4 5.O-O Bc5 6. e5
C56: Two Knights' Defence, Modern Attack: 1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.d4 exd4 5.e5
C57: Two Knights' Defence, Polerio Variation: 1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Ng5
C57: Two Knights' Defence, Wilkes-Barre Variation: 1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Ng5 Bc5
C57: Two Knights' Defence, Fritz Variation: 1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Ng5 d5 5.exd5 Nd4 6. c3 b5 7.Bf1 Nxd5
C57: Two Knights' Defence, Fried Liver Attack: 1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Ng5 d5 5.exd5 Nxd5 6.Nxf7
C58: Two Knights' Defence, 5...Na5 sidelines: 1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Ng5 d5 5.exd5 Na5 6. Bb5+ c6 7.dxc6 bxc6 7.
C59: Two Knights' Defence, 5...Na5 main line: 1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Ng5 d5 5.exd5 Na5 6.Bb5+ c6 7.dxc6 bxc6 8.Be2
C60: Ruy Lopez, early deviations: 1.e4 e5 2.Nf3 Nc6 3.Bb5
C60: Ruy Lopez, Smyslov Variation: 1.e4 e5 2.Nf3 Nc6 3.Bb5 g6
C60: Ruy Lopez, Cozio System: 1.e4 e5 2.Nf3 Nc6 3.Bb5 Nge7
C61: Ruy Lopez, Bird's Defence: 1.e4 e5 2.Nf3 Nc6 3.Bb5 Nd4
C62: Ruy Lopez, Steinitz Defence: 1.e4 e5 2.Nf3 Nc6 3.Bb5 d6
C63: Ruy Lopez, Schliemann Gambit: 1.e4 e5 2.Nf3 Nc6 3.Bb5 f5
C64: Ruy Lopez, Classical Defence: 1.e4 e5 2.Nf3 Nc6 3.Bb5 Bc5 (4.O-O Nf6--C65)
C65: Ruy Lopez, Berlin Defence: 1.e4 e5 2.Nf3 Nc6 3.Bb5 Nf6
C65: Ruy Lopez, Classical Berlin Defence: 1.e4 e5 2.Nf3 Nc6 3.Bb5 Nf6 4.O-O Bc5
C66: Ruy Lopez, Berlin Defence with 4...d6: 1.e4 e5 2.Nf3 Nc6 3.Bb5 Nf6 4.O-O d6
C67: Ruy Lopez, Berlin Defence main line: 1.e4 e5 2.Nf3 Nc6 3.Bb5 Nf6 4.O-O Nxe4
C68: Ruy Lopez, Exchange Variation: 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Bxc6 dxc6
C69: Ruy Lopez, Exchange Variation with 5.O-O f6: 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Bxc6 dxc6 5.O- O f6
C70: Ruy Lopez, Norwegian Defence: 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 b5 5.Bb3 Na5
C70: Ruy Lopez, Delayed Schliemann Gambit: 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 f5
C71: Ruy Lopez, Deferred Steinitz Defence sidelines: 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 d6
C72: Ruy Lopez, Deferred Steinitz Defence with 5.O-O: 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 d6 O-O
C73: Ruy Lopez, Deferred Steinitz Defence with 5.Bxc6+: 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 d6 5.Bxc6+
C74: Ruy Lopez, Deferred Steinitz Defence with 5.c3 f5: 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 d6 5.c3 f5
C75: Ruy Lopez, Deferred Steinitz Defence with 5.c3 Bd7 6.d4 without ...g6: 1.e4 e5 2.Nf3 Nc6 3. Bb5 a6 4.Ba4 d6 5.c3 Bd7 6.d4
C76: Ruy Lopez, Deferred Steinitz Defence 5.c3 Bd7 6.d4 g6 main line: 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 d6 5.c3 Bd7 6.d4 g6 7.O-O Bg7
C77: Ruy Lopez, 3...a6 4.Ba4 Nf6 sidelines: 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6
C78: Ruy Lopez, Möller Defence: 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.O-O Bc5
C78: Ruy Lopez, Arkhangelsk Defence: 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.O-O b5 6.Bb3 Bb7
C79: Ruy Lopez, Russian Defence: 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.O-O d6
C80: Open Ruy Lopez sidelines: 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.O-O Nxe4
C80: Open Ruy Lopez with 9.Nbd2: 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.O-O Nxe4 6.d4 b5 7. Bb3 d5 8.dxe5 Be6 9.Nbd2
C81: Open Ruy Lopez, Keres Variation: 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.O-O Nxe4 6.d4 b5 7.Bb3 d5 8.dxe5 Be6 9.Qe2
C82: Open Ruy Lopez, Italian Defence: 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.O-O Nxe4 6.d4 b5 7.Bb3 d5 8.dxe5 Be6 9.c3 Bc5
C83: Open Ruy Lopez, 9.c3 main line: 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.O-O Nxe4 6.d4 b5 7.Bb3 d5 8.dxe5 Be6 9.c3 Be7
C84: Closed Ruy Lopez, sixth move sidelines: 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.O-O Be7
C85: Closed Ruy Lopez, Deferred Exchange Variation: 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.O-O Be7 6.Bxc6 dxc6
C86: Closed Ruy Lopez, Worrall Attack: 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.O-O Be7 6.Qe2
C87: Closed Ruy Lopez, 6...d6: 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.O-O Be7 6.Re1 d6
C88: Closed Ruy Lopez, Anti-Marshall Systems:
1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.O-O Be7 6.Re1 b5 7.Bb3 O-O (8.c3 d6--C90-C99, 8.c3 d5--C89)
C89: Closed Ruy Lopez, Marshall Gambit: 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.O-O Be7 6. Re1 b5 7.Bb3 O-O 8.c3 d5
C90: Closed Ruy Lopez with 7...d6, early deviations: 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.O-O Be7 6.Re1 b5 7.Bb3 d6
C91: Closed Ruy Lopez, 7...d6 without 9.h3: 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.O-O Be7 6.Re1 b5 7.Bb3 d6 8.c3 O-O 9.d4
C92: Closed Ruy Lopez, 9.h3 sidelines: 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.O-O Be7 6.Re1 b5 7.Bb3 d6 8.c3 O-O 9.h3
C92: Closed Ruy Lopez, Bulgarian Variation: 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.O-O Be7 6.Re1 b5 7.Bb3 d6 8.c3 O-O 9.h3 Nd7
C92: Closed Ruy Lopez, Zaitsev Variation: 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.O-O Be7 6.Re1 b5 7.Bb3 d6 8.c3 O-O 9.h3 Bb7
C93: Closed Ruy Lopez, Smyslov Variation: 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.O-O Be7 6.Re1 b5 7.Bb3 d6 8.c3 O-O 9.h3 h6
C94: Closed Ruy Lopez, Breyer Variation with 10.d3:
1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.O-O Be7 6.Re1 b5 7.Bb3 d6 8.c3 O-O 9.h3 Nb8 10.d3
C95: Closed Ruy Lopez, Breyer Variation with 10.d4:
1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.O-O Be7 6.Re1 b5 7.Bb3 d6 8.c3 O-O 9.h3 Nb8 10.d4
C96: Closed Ruy Lopez, Chigorin Variation without 11...Qc7:
1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.O-O Be7 6.Re1 b5 7.Bb3 d6 8.c3 O-O 9.h3 Na5 10.Bc2 c5 d4
C97: Closed Ruy Lopez, 11...Qc7 sidelines:
1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.O-O Be7 6.Re1 b5 7.Bb3 d6 8.c3 O-O 9.h3 Na5 10.Bc2 c5 11.d4 Qc7
C98: Closed Ruy Lopez, Chigorin Defence with 12...Nc6:
1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.O-O Be7 6.Re1 b5 7.Bb3 d6 8.c3 O-O 9.h3 Na5 10.Bc2 c5 11.d4 Qc7 12.Nbd2 Nc6
C99: Closed Ruy Lopez, Chigorin Defence main line:
1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.O-O Be7 6.Re1 b5 7.Bb3 d6 8.c3 O-O 9.h3 Na5 10.Bc2 c5 11.d4 Qc7 12.Nbd2 cxd4 13.cxd4
D00: Unusual Lines: 1.d4 d5
D01: Veresov Opening: 1.d4 d5 2.Nc3 Nf6 3.Bg5
D02: 1.d4 d5 2.Nf3 sidelines: 1.d4 d5 2.Nf3 (2...f5--A80)
D03: Torre System: 1.d4 d5 2.Nf3 Nf6 3.Bg5
D04: Colle System: 1.d4 d5 2.Nf3 Nf6 3.e3
D05: Colle System with ...e6: 1.d4 d5 2.Nf3 Nf6 3.e3 e6
D06: Queen's Gambit, Marshall Defence: 1.d4 d5 2.c4 Nf6 3.cxd5
D06: Queen's Gambit, Baltic Defence: 1.d4 d5 2.c4 Bf5
D07: Queen's Gambit, Chigorin Defence: 1.d4 d5 2.c4 Nc6
D08: Queen's Gambit, Albin Countergambit sidelines: 1.d4 d5 2.c4 e5
D09: Queen's Gambit, Albin Countergambit main line: 1.d4 d5 2.c4 e5 3.dxe5 d4 4.Nf3 Nc6 5.g3
D10: Slav Defence sidelines: 1.d4 d5 2.c4 c6
D10: Slav Defence, Exchange Variation: 1.d4 d5 2.c4 c6 3.cxd5
D10: Slav Defence, Winawer Countergambit: 1.d4 d5 2.c4 c6 3.Nc3 e5
D11: Slav Defence, 3.Nf3 sidelines: 1.d4 d5 2.c4 c6 3.Nf3
D11: Slav Defence, 3.Nf3 Nf6 4.e3 Bg4: 1.d4 d5 2.c4 c6 3.Nf3 Nf6 4.e3 e3 Bg4
D12: Slav Defence, 4.e3 Bf5: 1.d4 d5 2.c4 c6 3.Nf3 Nf6 4.e3 Bf5
D13: Slav Defence, Classical Exchange Variation without ...Bf5: 1.d4 d5 2.c4 c6 3.Nf3 Nf6 4.cxd5 cxd5
D14: Slav Defence, Classical Exchange Variation main line: 1.d4 d5 2.c4 c6 3.Nf3 Nf6 4.cxd5 cxd5 5.Nc3 Nc6 6.Bf4 Bf5
D15: Slav Defence 4.Nc3 a6: 1.d4 d5 2.c4 c6 3.Nf3 Nf6 4.Nc3 a6
D15: Slav Defence 4.Nc3 dxc4 gambit lines: 1.d4 d5 2.c4 c6 3.Nf3 Nf6 4.Nc3 dxc4
D16: Slav Defence, Smyslov System: 1.d4 d5 2.c4 c6 3.Nf3 Nf6 4.Nc3 dxc4 5.a4 Na6
D16: Slav Defence, Bronstein System: 1.d4 d5 2.c4 c6 3.Nf3 Nf6 4.Nc3 dxc4 5.a4 Bg4
D17: Slav Defence, 5...Bf5 sidelines: 1.d4 d5 2.c4 c6 3.Nf3 Nf6 4.Nc3 dxc4 5.a4 Bf5
D17: Slav Defence, Carlsbad Variation: 1.d4 d5 2.c4 c6 3.Nf3 Nf6 4.Nc3 dxc4 5.a4 Bf5 6.Ne5 Nbd7 7.Nxc4 Qc7
D17: Slav Defence, Wiesbaden Variation: 1.d4 d5 2.c4 c6 3.Nf3 Nf6 4.Nc3 dxc4 5.a4 Bf5 6.Ne5 e6 7.f3
D18: Slav Defence, Euwe Variation without Qe2: 1.d4 d5 2.c4 c6 3.Nf3 Nf6 4.Nc3 dxc4 5.a4 Bf5 6.e3
D19: Slav Defence, Euwe Variation main line: 1.d4 d5 2.c4 c6 3.Nf3 Nf6 4.Nc3 dxc4 5.a4 Bf5 6.e3 e6 7.Bxc4 Bb4 8.O-O O-O 9.Qe2
D20: Queen's Gambit Accepted with 3.e3: 1.d4 d5 2.c4 dxc4 3.e3
D20: Queen's Gambit Accepted with 3.e4: 1.d4 d5 2.c4 dxc4 3.e4
D21: Queen's Gambit Accepted, 3.Nf3 sidelines: 1.d4 d5 2.c4 dxc4 3.Nf3
D22: Queen's Gambit Accepted, 3.Nf3 a6 4.e3: 1.d4 d5 2.c4 dxc4 3.Nf3 a6 4.e3
D23: Queen's Gambit Accepted, 3.Nf3 Nf6 sidelines: 1.d4 d5 2.c4 dxc4 3.Nf3 Nf6
D24: Queen's Gambit Accepted, 3.Nf3 Nf6 4.Nc3: 1.d4 d5 2.c4 dxc4 3.Nf3 Nf6 4.Nc3
D25: Queen's Gambit Accepted, 4.e3 sidelines: 1.d4 d5 2.c4 dxc4 3.Nf3 Nf6 4.e3
D26: Queen's Gambit Accepted, 4.e3 e6 5.Bxc4 c5 sidelines: 1.d4 d5 2.c4 dxc4 3.Nf3 Nf6 4.e3 4.e6 5.Bxc4 c5
D27: Queen's Gambit Accepted, Classical main line with 7.e4!?: 1.d4 d5 2.c4 dxc4 3.Nf3 Nf6 4.e3 4.e6 5.Bxc4 c5 6.O-O a6 7.e4
D27: Queen's Gambit Accepted, Classical main line with 7.a4: 1.d4 d5 2.c4 dxc4 3.Nf3 Nf6 4.e3 4.e6 5.Bxc4 c5 6.O-O a6 7.a4
D28: Queen's Gambit Accepted, Classical main line with 7.Qe2 and early ...Nc6:
1.d4 d5 2.c4 dxc4 3.Nf3 Nf6 4.e3 4.e6 5.Bxc4 c5 6.O-O a6 7.Qe2 Nc6
D29: Queen's Gambit Accepted, Classical main line with 7.Qe2 and early ...Nbd7:
1.d4 d5 2.c4 dxc4 3.Nf3 Nf6 4.e3 4.e6 5.Bxc4 c5 6.O-O a6 7.Qe2 b5 8.Bb3 Bb7 9.Rd1 Nbd7
D30: Queen's Gambit Declined without 3.Nc3: 1.d4 d5 2.c4 e6
D31: Queen's Gambit Declined, Alatortsev Variation: 1.d4 d5 2.c4 e6 3.Nc3 Be7
D31: Semi-Slav without...Nf6: 1.d4 d5 2.c4 e6 3.Nc3 c6
D32: Tarrasch Defence sidelines: 1.d4 d5 2.c4 e6 3.Nc3 c5
D33: Tarrasch Defence, 6.g3 sidelines: 1.d4 d5 2.c4 e6 3.Nc3 c5 4.cxd5 cxd5 5.Nf3 Nc6 6.g3
D34: Tarrasch Defence, 6.g3 Nf6 7.Bg2 Be7: 1.d4 d5 2.c4 e6 3.Nc3 c5 4.cxd5 cxd5 5.Nf3 Nc6 6.g3 Nf6 7.Bg2 Be7
D35: Queen's Gambit Declined, early deviations: 1.d4 d5 2.c4 e6 3.Nc3 Nf6
D35: Queen's Gambit Declined, Exchange Variation: 1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.cxd5 exd5
D36: Queen's Gambit Declined, Exchange Variation main line: 1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.cxd5 exd5 5.Bg5 Be7 6.Qc2
D37: Queen's Gambit Declined with 5.Bf4: 1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Nf3 4.Be7 5.Bf4
D38: Queen's Gambit Declined, Ragozin Defence: 1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Nf3 4.Bb4
D39: Queen's Gambit Declined, Ragozin Defence with 5.Bg5 dxc4: 1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Nf3 4.Bb4 5.Bg5 dxc4
D40: Queen's Gambit Declined, Semi-Tarrasch Defence: 1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Nf3 4.c5
D41: Queen's Gambit Declined, Semi-Tarrasch Defence with 5.cxd5: 1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Nf3 4.c5 5.cxd5 Nxd5
D42: Queen's Gambit Declined, Semi-Tarrasch Defence main line: 1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Nf3 4.c5 5.cxd5 Nxd5 6.e3 Nc6 7.Bd3
D43: Semi-Slav, 5.Bg5 h6: 1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Nf3 c6 5.Bg5 h6
D44: Semi-Slav, Botvinnik Variation: 1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Nf3 c6 5.Bg5 dxc4 6.e4 b5 7.e5 h6 8.Bh4 g5 9.Nxg5 hxg5 10.Bxg5
D45: Semi-Slav, 5.e3: 1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Nf3 c6 5.e3
D46: Semi-Slav, 5.e3 Nbd7 6.Bd3 where Black avoids the Meran: 1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Nf3 c6 5.e3 Nbd7 6.Bd3
D47: Semi-Slav, Meran System sidelines: 1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Nf3 c6 5.e3 Nbd7 6.Bd3 dxc4 7.Bxc4
D48: Semi-Slav, Meran System without early ...c5: 1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Nf3 c6 5.e3 Nbd7 6.Bd3 dxc4 7.Bxc4 b5 8.Bd3 a6 9.O-O
D49: Semi-Slav, Meran System main line:
1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Nf3 c6 5.e3 Nbd7 6.Bd3 dxc4 7.Bxc4 b5 8.Bd3 a6 9.e4 c5 10.e5 cxd4 11.Nxb5 axb5 12.exf6 gxf6
D50: Queen's Gambit Declined, Dutch-Peruvian Gambit: 1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Bg5 c5
D50: Queen's Gambit Declined, Orthodox Variation sidelines: 1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Bg5
D51: Queen's Gambit Declined, 4.Bg5 Nbd7 sidelines: 1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Bg5 Nbd7
D52: Queen's Gambit Declined, Cambridge Springs Variation: 1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Bg5 Nbd7 5.e3 c6 6.Nf3 Qa5
D53: Queen's Gambit Declined, Orthodox Variation early deviations: 1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Bg5 Be7
D54: Queen's Gambit Declined, Orthodox Variation without Nf3: 1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Bg5 Be7 5.e3 O-O 6.Rc1
D55: Queen's Gambit Declined, Orthodox Variation without ...h6: 1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Bg5 Be7 5.e3 O-O 6.Nf3
D56: Queen's Gambit Declined, Lasker Variation sidelines: 1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Bg5 Be7 5.e3 O-O 6.Nf3 h6 7.Bh4 Ne4
D57: Queen's Gambit Declined, Lasker Variation main line:
--1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Bg5 Be7 5.e3 O-O 6.Nf3 h6 7.Bh4 Ne4 8.Bxe7 Qxe7 9.cxd5 exd5
D58: Queen's Gambit Declined, Tartakower Defence sidelines: 1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Bg5 Be7 5.e3 O-O 6.Nf3 h6 7.Bh4 b6
D59: Queen's Gambit Declined, Tartakower Defence main line: 1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Bg5 Be7 5.e3 O-O 6.Nf3 h6 7.Bh4 b6 8.cxd5 Nxd5
D60: Queen's Gambit Declined, Classical Variation with unusual White seventh moves:
1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Bg5 Be7 5.e3 Nbd7 6.Nf3 Nbd7
D61: Queen's Gambit Declined, Classical Variation with 7.Qc2: 1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Bg5 Be7 5.e3 Nbd7 6.Nf3 Nbd7 7.Qc2
D62: Queen's Gambit Declined, Classical Variation with 7.Qc2 c5 8.cxd5:
1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Bg5 Be7 5.e3 Nbd7 6.Nf3 Nbd7 7.Qc2 c5 8.cxd5
D63: Queen's Gambit Declined, Classical Variation with 7.Rc1: 1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Bg5 Be7 5.e3 Nbd7 6.Nf3 Nbd7 7.Rc1
D64: Queen's Gambit Declined, Classical Variation with 7.Rc1 c6 8.Qc2:
1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Bg5 Be7 5.e3 Nbd7 6.Nf3 Nbd7 7.Rc1 c6 8.Qc2
D65: Queen's Gambit Declined, Classical Variation with 7.Rc1 c6 8.Qc2 a6 9.cxd5:
1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Bg5 Be7 5.e3 Nbd7 6.Nf3 Nbd7 7.Rc1 c6 8.Qc2 a6 9.cxd5
D66: Queen's Gambit Declined, Classical Variation main line: 1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Bg5 Be7 5.e3 Nbd7 6.Nf3 Nbd7 7.Rc1 c6 8.Bd3
D67: Queen's Gambit Declined, 9...Nd5: 1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Bg5 Be7 5.e3 Nbd7 6.Nf3 Nbd7 7.Rc1 c6 8.Bd3 dxc4 9.Bxc4 Nd5
D68: Queen's Gambit Declined, Capablanca's Freeing Maneuver:
1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Bg5 Be7 5.e3 Nbd7 6.Nf3 Nbd7 7.Rc1 c6 8.Bd3 dxc4 9.Bxc4 Nd5 10.Bxe7 Qxe7 11.O-O Nxc3 12.Rxc3 e5
D69: Queen's Gambit Declined, Capablanca's Freeing Maneuver main line:
1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Bg5 Be7 5.e3 Nbd7 6.Nf3 Nbd7 7.Rc1 c6 8.Bd3 dxc4 9.Bxc4 Nd5 10.Bxe7 Qxe7 11.O-O Nxc3 12.Rxc3 e5 13.dxe5
D70: Grünfeld Defence, Unusual White 3rd moves met by 3...d5: 1.d4 Nf6 2.c4 g6 (3.Nc3--E20-E99)àTakes into Nimzo & King’s Indians
D71: Grünfeld Defence, Fianchetto Variation sidelines: 1.d4 Nf6 2.c4 g6 3.g3 d5
D72: Grünfeld Defence, Fianchetto Variation without Nf3: 1.d4 Nf6 2.c4 g6 3.g3 d5 4.Bg2 Bg7 5.cxd5 Nxd5 6.e4
D73: Grünfeld Defence, Fianchetto Variation with 5.Nf3 sidelines: 1.d4 Nf6 2.c4 g6 3.g3 d5 4.Bg2 Bg7 5.Nf3
D74: Grünfeld Defence, Fianchetto Variation with 5.Nf3 O-O main line: 1.d4 Nf6 2.c4 g6 3.g3 d5 4.Bg2 Bg7 5.Nf3 O-O 6.cxd5 Nxd5 7.O-O
D75: Grünfeld Defence, Fianchetto Variation with 5.Nf3 O-O 6.cxd5 Nxd5 7.Nc3 c5:
1.d4 Nf6 2.c4 g6 3.g3 d5 4.Bg2 Bg7 5.Nf3 O-O 6.cxd5 Nxd5 7.Nc3 c5
D76: Grünfeld Defence, Fianchetto Variation main line with 7.O-O Nb6: 1.d4 Nf6 2.c4 g6 3.g3 d5 4.Bg2 Bg7 5.Nf3 O-O 6.cxd5 Nxd5 7.O-O Nb6
D77: Grünfeld Defence, Fianchetto Variation 6.O-O without 6...c6: 1.d4 Nf6 2.c4 g6 3.g3 d5 4.Bg2 Bg7 5.Nf3 O-O 6.O-O
D78: Grünfeld Defence, Fianchetto Variation with 6.O-O c6: 1.d4 Nf6 2.c4 g6 3.g3 d5 4.Bg2 Bg7 5.Nf3 O-O 6.O-O c6
D79: Grünfeld Defence, Symmetrical Variation: 1.d4 Nf6 2.c4 g6 3.g3 d5 4.Bg2 d5 5.Nf3 O-O 6.O-O c6 7.cxd5 cxd5
D80: Grünfeld Defence, unusual White fourth moves: 1.d4 Nf6 2.c4 g6 3.Nc3 d5
D80: Grünfeld Defence, 4.Bg5: 1.d4 Nf6 2.c4 g6 3.Nc3 d5 4.Bg5
D81: Grünfeld Defence, Accelerated Russian System: 1.d4 Nf6 2.c4 g6 3.Nc3 d5 4.Qb3
D82: Grünfeld Defence, 4.Bf4: 1.d4 Nf6 2.c4 g6 3.Nc3 d5 4.Bf4
D83: Grünfeld Defence, 4.Bf4 Bg7 5.e3 O-O: 1.d4 Nf6 2.c4 g6 3.Nc3 d5 4.Bf4 Bg7 5.e3 O-O
D84: Grünfeld Defence, 4.Bf4 Bg7 5.e3 O-O 6.cxd5: 1.d4 Nf6 2.c4 g6 3.Nc3 d5 4.Bf4 Bg7 5.e3 O-O 6.cxd5
D85: Grünfeld Defence, Nadanian Variation: 1.d4 Nf6 2.c4 g6 3.Nc3 d5 4.cxd5 Nxd5 5.Na4
D85: Grünfeld Defence, Exchange Variation with 7.Nf3: 1.d4 Nf6 2.c4 g6 3.Nc3 d5 4.cxd5 Nxd5 5.e4 Nxc3 6.bxc3 Bg7 7.Nf3
D86: Grünfeld Defence, Classical Exchange Variation sidelines: 1.d4 Nf6 2.c4 g6 3.Nc3 d5 4.cxd5 Nxd5 5.e4 Nxc3 6.bxc3 Bg7 7.Bc4
D87: Grünfeld Defence, Classical Exchange Variation without ...cxd4:
1.d4 Nf6 2.c4 g6 3.Nc3 d5 4.cxd5 Nxd5 5.e4 Nxc3 6.bxc3 Bg7 7.Bc4 c5 8.Ne2 O-O 9.O-O
D88: Grünfeld Defence, Classical Exchange Variation with 10.Be3 cxd4 11.cxd4:
1.d4 Nf6 2.c4 g6 3.Nc3 d5 4.cxd5 Nxd5 5.e4 Nxc3 6.bxc3 Bg7 7.Bc4 c5 8.Ne2 O-O 9.O-O
D89: Grünfeld Defence, Classical Exchange Variation main line:
1.d4 Nf6 2.c4 g6 3.Nc3 d5 4.cxd5 Nxd5 5.e4 Nxc3 6.bxc3 Bg7 7.Bc4 c5 8.Ne2 O-O 9.O-O Nc6 10.Be3 cxd4 11.cxd4 Bg4 12.f3 Na5 13.Bd3
D90: Grünfeld Defence, 4.Nf3 Bg7 sidelines: 1.d4 Nf6 2.c4 g6 3.Nc3 d5 4.Nf3 Bg7
D91: Grünfeld Defence, 4.Nf3 Bg7 5.Bg5: 1.d4 Nf6 2.c4 g6 3.Nc3 d5 4.Nf3 Bg7 5.Bg5
D92: Grünfeld Defence, 4.Nf3 Bg7 5.Bf4 sidelines: 1.d4 Nf6 2.c4 g6 3.Nc3 d5 4.Nf3 Bg7 5.Bf4
D93: Grünfeld Defence, 4.Nf3 Bg7 5.Bf4 main line: 1.d4 Nf6 2.c4 g6 3.Nc3 d5 4.Nf3 Bg7 5.Bf4 O-O 6.e3
D94: Grünfeld Defence, Closed Variation sidelines: 1.d4 Nf6 2.c4 g6 3.Nc3 d5 4.Nf3 Bg7 5.e3
D95: Grünfeld Defence, Closed Variation main line: 1.d4 Nf6 2.c4 g6 3.Nc3 d5 4.Nf3 Bg7 5.e3 O-O 6.Qb3
D96: Grünfeld Defence, Russian System sidelines: 1.d4 Nf6 2.c4 g6 3.Nc3 d5 4.Nf3 Bg7 5.Qb3
D97: Grünfeld Defence, Russian System main line without 7...Bg4: 1.d4 Nf6 2.c4 g6 3.Nc3 d5 4.Nf3 Bg7 5.Qb3 dxc4 6.Qxc4 O-O 7.e4
D98: Grünfeld Defence, Russian System, Smyslov Variation: 1.d4 Nf6 2.c4 g6 3.Nc3 d5 4.Nf3 Bg7 5.Qb3 dxc4 6.Qxc4 O-O 7.e4 Bg4 8.Be3 Nfd7
D99: Grünfeld Defence, Russian System main line: 1.d4 Nf6 2.c4 g6 3.Nc3 d5 4.Nf3 Bg7 5.Qb3 dxc4 6.Qxc4 O-O 7.e4 Bg4 8.Be3 Nfd7 9.Qb3
E00: Various Indian Defences: 1.d4 Nf6
E01: Catalan Opening, early deviations: 1.d4 Nf6 2.c4 e6 3.g3 d5
E02: Open Catalan with 5.Qa4+: 1.d4 Nf6 2.c4 e6 3.g3 d5 4.Nf3 dxc4 5.Qa4+
E03: Open Catalan, 5.Qa4+ Nbd7 6.Qxc4: 1.d4 Nf6 2.c4 e6 3.g3 d5 4.Nf3 dxc4 5.Qa4+ Nbd7 6.Qxc4
E04: Open Catalan, 5.Nf3: 1.d4 Nf6 2.c4 e6 3.g3 d5 4.Nf3 dxc4 5.Nf3
E05: Open Catalan, 5.Nf3 main line: 1.d4 Nf6 2.c4 e6 3.g3 d5 4.Nf3 dxc4 5.Nf3 Be7 6.O-O O-O
E06: Closed Catalan sidelines: 1.d4 Nf6 2.c4 e6 3.g3 d5 4.Nf3 Be7
E07: Closed Catalan, 5.Bg2 O-O 6.O-O Nbd7: 1.d4 Nf6 2.c4 e6 3.g3 d5 4.Nf3 Be7 5.Bg2 O-O 6.O-O Nbd7
E08: Closed Catalan, 7.Qc2: 1.d4 Nf6 2.c4 e6 3.g3 d5 4.Nf3 Be7 5.Bg2 O-O 6.O-O Nbd7 7.Qc2
E09: Closed Catalan, main line: 1.d4 Nf6 2.c4 e6 3.g3 d5 4.Nf3 Be7 5.Bg2 O-O 6.O-O Nbd7 7.Qc2 c6 8.Nbd2
E10: Blumenfeld Gambit: 1.d4 Nf6 2.c4 c5 3.d5 e6 4.Nf3 b5
E11: Bogo-Indian Defence: 1.d4 Nf6 2.c4 e6 3.Nf3 Bb4+
E12: Queen's Indian Defence: 1.d4 Nf6 2.c4 e6 3.Nf3 b6
E13: Queen's Indian Defence, 4.Nc3, Main line: 1.d4 Nf6 2.c4 e6 3.Nf3 b6 4.Nc3
E14: Queen's Indian Defence, 4.e3 : 1.d4 Nf6 2.c4 e6 3.Nf3 b6 4.e3
E15: Queen's Indian Defence, 4.g3 : 1.d4 Nf6 2.c4 e6 3.Nf3 b6 4.g3
E16: Queen's Indian Defence, Capablanca Variation: 1.d4 Nf6 2.c4 e6 3.Nf3 b6 4.g3 Bb7 5.Bg2 Bb4+
E17: Queen's Indian Defence, 5.Bg2 Be7: 1.d4 Nf6 2.c4 e6 3.Nf3 b6 4.g3 Bb7 5.Bg2 Be7
E18: Queen's Indian Defence, 5.Bg2 Be7: 1.d4 Nf6 2.c4 e6 3.Nf3 b6 4.g3 Bb7 5.Bg2 Be7 6.O-O O-O 7.Nc3
E19 Queen's Indian, Old Main line, 9.Qxc3: 1.d4 Nf6 2.c4 e6 3.Nf3 b6 4.g3 Bb7 5.Bg2 Be7 6.O-O O- O 7.Nc3 Ne4 8.Qc2 Nxc3 9.Qxc3
E20 Nimzo-Indian Defence: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4
E21 Nimzo-Indian, Three knights variation: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.Nf3
E22 Nimzo-Indian, Spielmann Variation: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.Qb3
E23 Nimzo-Indian, Spielmann, 4...c5, 5.dc Nc6: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.Qb3 c5 5.dxc5 Nc6
E24 Nimzo-Indian, Sämisch Variation: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.a3
E25 Nimzo-Indian, Sämisch Variation, Keres Variation: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.a3 Bxc3+ 5.bxc3 c5 6.f3 d5 7.cxd5
E26 Nimzo-Indian, Sämisch Variation, 4.a3 Bxc3+ 5.bxc3 c5 6.e3: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.a3 Bxc3+ 5.bxc3 c5 6.e3
E27 Nimzo-Indian, Sämisch Variation, 5...0-0: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.a3 Bxc3+ 5.bxc3 O-O
E28 Nimzo-Indian, Sämisch Variation, 6.e3: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.a3 Bxc3+ 5.bxc3 O-O 6.e3
E29 Nimzo-Indian, Sämisch Variation, Main line: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.a3 Bxc3+ 5.bxc3 O-O 6.e3 c5 7.Bd3 Nc6
E30 Nimzo-Indian, Leningrad Variation: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.Bg5
E31 Nimzo-Indian, Leningrad Variation, main line: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.Bg5 h6 5.Bh4 c5 6.d5 d6
E32 Nimzo-Indian, Classical Variation: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.Qc2
E33 Nimzo-Indian, Classical Variation, 4...Nc6: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.Qc2 Nc6
E34 Nimzo-Indian, Classical, Noa Variation: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.Qc2 d5
E35 Nimzo-Indian, Classical, Noa Variation, 5.cxd5 exd5: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.Qc2 d5 5.cxd5 exd5
E36 Nimzo-Indian, Classical, Noa Variation, 5.a3: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.Qc2 d5 5.a3
E37 Nimzo-Indian, Classical, Noa Variation, Main line, 7.Qc2: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.Qc2 d5 5.a3 Bxc3+ 6.Qxc3 Ne4
E38 Nimzo-Indian, Classical, 4...c5: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.Qc2 c5
E39 Nimzo-Indian, Classical, Pirc Variation: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.Qc2 c5 5.dxc5 O-O
E40 Nimzo-Indian, 4.e3: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.e3
E41 Nimzo-Indian, 4.e3 c5: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.e3 c5
E42 Nimzo-Indian, 4.e3 c5, 5.Ne2 (Rubinstein): 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.e3 c5 5.Ne2
E43 Nimzo-Indian, Fischer Variation: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.e3 b6
E44 Nimzo-Indian, Fischer Variation, 5.Ne2: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.e3 b6 5.Ne2
E45 Nimzo-Indian, 4.e3, Bronstein (Byrne) Variation: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.e3 b6 5.Ne2 Ba6
E46 Nimzo-Indian, 4.e3 O-O: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.e3 O-O
E47 Nimzo-Indian, 4.e3 O-O, 5.Bd3: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.e3 O-O 5.Bd3
E48 Nimzo-Indian, 4.e3 O-O, 5.Bd3 d5: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.e3 O-O 5.Bd3 d5
E49 Nimzo-Indian, 4.e3, Botvinnik System: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.e3 O-O 5.Bd3 d5 6.a3 Bxc3+ 7.bxc3
E50 Nimzo-Indian, 4.e3 O-O, 5.Nf3, without ...d5: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.e3 O-O 5.Nf3
E51 Nimzo-Indian, 4.e3 O-O, 5.Nf3 d5: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.e3 O-O 5.Nf3 d5
E52 Nimzo-Indian, 4.e3, Main line with ...b6: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.e3 O-O 5.Nf3 d5 6.Bd3 b6
E53 Nimzo-Indian, 4.e3, Main line with ...c5: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.e3 O-O 5.Nf3 d5 6.Bd3 c5
E54 Nimzo-Indian, 4.e3, Gligoric System with 7...dc: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.e3 O-O 5.Nf3 d5 6.Bd3 c5 7.O-O dxc4 8.Bxc4
E55 Nimzo-Indian, 4.e3, Gligoric System, Bronstein Variation: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.e3 O-O 5.Nf3 d5 6.Bd3 c5 7.O-O dxc4 8.Bxc4 Nbd7
E56 Nimzo-Indian, 4.e3, Main line with 7...Nc6: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.e3 O-O 5.Nf3 d5 6.Bd3 c5 7.O-O Nc6
E57 Nimzo-Indian, 4.e3, Main line with 8...dxc4 and 9...Bxc4 cxd4:
1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.e3 O-O 5.Nf3 d5 6.Bd3 c5 7.O-O Nc6 8.a3 dxc4 9.Bxc4 cxd4
E58 Nimzo-Indian, 4.e3, Main line with 8...Bxc3: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.e3 O-O 5.Nf3 d5 6.Bd3 c5 7.O-O Nc6 8.a3 Bxc3 9.bxc3
E59 Nimzo-Indian, 4.e3, Main line: 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.e3 O-O 5.Nf3 d5 6.Bd3 c5 7.O-O Nc6 8.a3 Bxc3 9.bxc3 dxc4 10.Bxc4
E60 King's Indian Defence: 1.d4 Nf6 2.c4 g6
E61 King's Indian Defence, 3.Nc3: 1.d4 Nf6 2.c4 g6 3.Nc3
E62 King's Indian, Fianchetto Variation: 1.d4 Nf6 2.c4 g6 3.Nc3 Bd7 4.Nf3 d6 5.g3
E63 King's Indian, Fianchetto, Panno Variation: 1.d4 Nf6 2.c4 g6 3.Nc3 Bd7 4.Nf3 d6 5.g3 O-O 6.Bg2 Nc6 7.O-O a6
E64 King's Indian, Fianchetto, Yugoslav System: 1.d4 Nf6 2.c4 g6 3.Nc3 Bd7 4.Nf3 d6 5.g3 O-O 6.Bg2 c5
E65 King's Indian, Yugoslav, 7.O-O: 1.d4 Nf6 2.c4 g6 3.Nc3 Bd7 4.Nf3 d6 5.g3 O-O 6.Bg2 c5 7.O-O
E66 King's Indian, Fianchetto, Yugoslav Panno: 1.d4 Nf6 2.c4 g6 3.Nc3 Bd7 4.Nf3 d6 5.g3 O-O 6.Bg2 c5 7.O-O Nc6 8.d5
E67 King's Indian, Fianchetto with ...Nd7: 1.d4 Nf6 2.c4 g6 3.Nc3 Bd7 4.Nf3 d6 5.g3 O-O 6.Bg2 Nbd7
E68 King's Indian, Fianchetto, Classical Variation, 8.e4: 1.d4 Nf6 2.c4 g6 3.Nc3 Bd7 4.Nf3 d6 5.g3 O-O 6.Bg2 Nbd7 7.O-O e5 8.e4
E69 King's Indian, Fianchetto, Classical Main line: 1.d4 Nf6 2.c4 g6 3.Nc3 Bd7 4.Nf3 d6 5.g3 O-O 6.Bg2 Nbd7 7.O-O e5 8.e4 c6 9.h3
E70 King's Indian, 4.e4: 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4
E71 King's Indian, Makogonov System (5.h3): 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.h3
E72 King's Indian with e4 & g3: 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.g3
E73 King's Indian, 5.Be2: 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.Be2
E74 King's Indian, Averbakh, 6...c5: 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.Be2 O-O 6.Bg5 c5
E75 King's Indian, Averbakh, Main line: 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.Be2 O-O 6.Bg5 c5 7.d5 c6
E76 King's Indian Defence, Four Pawns Attack: 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.f4
E77 King's Indian, Four Pawns Attack, with Be2: 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.f4 O-O 6.Be2
E78 King's Indian, Four Pawns Attack, with Be2 and Nf3: 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.f4 O-O 6.Be2 c5 7.Nf3
E79 King's Indian, Four Pawns Attack, Main line: 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.f4 O-O 6.Be2 c5 7.Nf3 cxd4 8.Nxd4 Nc6 9.Be3
E80 King's Indian, Sämisch Variation: 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.f3
E81 King's Indian, Sämisch, 5...O-O: 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.f3 O-O
E82 King's Indian, Sämisch, double Fianchetto Variation: 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.f3 O-O 6.Be3 b6
E83 King's Indian, Sämisch, 6...Nc6: 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.f3 O-O 6.Be3 Nc6
E84 King's Indian, Sämisch, Panno Main line: 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.f3 O-O 6.Be3 Nc6 7.Nge2 a6 8.Qd2 Rb8
E85 King's Indian, Sämisch, Orthodox Variation: 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.f3 O-O 6.Be3 e5
E86 King's Indian, Sämisch, Orthodox, 7.Nge2 c6: 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.f3 O-O 6.Be3 e5 7.Nge2 c6
E87 King's Indian, Sämisch, Orthodox, 7.d5: 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.f3 O-O 6.Be3 e5 7.d5
E88 King's Indian, Sämisch, Orthodox, 7.d5 c6: 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.f3 O-O 6.Be3 e5 7.d5 c6
E89 King's Indian, Sämisch, Orthodox Main line: 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.f3 O-O 6.Be3 e5 7.d5 c6 8.Nge2
E90 King's Indian, 5.Nf3: 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.Nf3
E91 King's Indian, 6.Be2: 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.Nf3 O-O 6.Be2
E92 King's Indian, Classical Variation: 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.Nf3 O-O 6.Be2 e5
E93 King's Indian, Petrosian System, Main line: 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.Nf3 O-O 6.Be2 e5 7.d5 Nbd7
E94 King's Indian, Orthodox Variation: 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.Nf3 O-O 6.Be2 e5 7.O-O
E95 King's Indian, Orthodox, 7...Nbd7, 8.Re1: 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.Nf3 O-O 6.Be2 e5 7.O-O Nbd7 8.Re1
E96 King's Indian, Orthodox, 7...Nbd7, Main line: 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.Nf3 O-O 6.Be2 e5 7.O-O Nbd7 8.Re1 c6 9.Bf1 a5
E97 King's Indian, Orthodox, Aronin-Taimanov Variation (Yugoslav Attack / Mar del Plata Variation):
1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.Nf3 O-O 6.Be2 e5 7.O-O Nc6
E98 King's Indian, Orthodox, Aronin-Taimanov, 9.Ne1: 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.Nf3 O-O 6.Be2 e5 7.O-O Nc6 8.d5 Ne7 9.Ne1
E99 King's Indian, Orthodox, Aronin-Taimanov, Main:
1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.Nf3 O-O 6.Be2 e5 7.O-O Nc6 8.d5 Ne7 9.Ne1 Nd7 10.f3
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